Tuesday, June 20, 2017

The Life-Changing Magic of Tidying Up

The Life-Changing Magic of Tidying Up: The Japanese Art of Decluttering and OrganizingThe Life-Changing Magic of Tidying Up: The Japanese Art of Decluttering and Organizing by Marie Kondō
My rating: 4 of 5 stars

My mother is a hoarder. There's no two ways about it. She never saw a thing she didn't want to keep. I don't want to go too deep into the psychology of it all, but mental illness plays a part in this.

Thankfully, I didn't inherit the hoarding genes. I'm not a neat freak, either, not by any means. I, like most people, fall in the middle somewhere. I do recall, however, a time in my life when everything I owned fit into a military duffel bag (no, I was not in the military at the time). This lasted for about a year and, you know what? It felt good. Really good. But you fall in love, you get married, you have kids, and next thing you know, you've got stuff. Again, I'm not a hoarder, so it's not like I'm overburdened with my stuff. But we have a small home (I wouldn't have it any other way) and from time to time you just need to get rid of stuff.

Most years, I will do spring cleaning of my wardrobe. This means I will toss a t-shirt or two that has become full of holes or a sweater that's become unraveled. If I'm feeling really ambitious, I will use the "three year rule" - if I haven't used it for three years, I get rid of it, unless I have a really good reason to keep it.

This past year, I didn't do my normal spring cleaning. Also, my income is a lot more steady and I've earned a little extra from various writing projects, so I've had the luxury of buying a few more things, mostly books, as you might imagine.

So when I stumbled across this title, I thought what the heck, I'll give this book a shot.

I admit that, at first, my eyes rolled completely around in my head (I saw the inside of my skull) when I read the cutesie manner in which the book was written. But Kondo had some solid ideas, and if I set aside the "twee," the book was actually pretty captivating and read very quickly.

I'm not going to go into all the details of Kondo's methods, but they seemed to work for me. So far, I've only gone through my wardrobe, but I took two large bags of clothing to the Goodwill down the road from us and felt really good about it. The main gist of Kondo's method is "if it brings you joy, keep it, if it doesn't, don't". Now, I added the practical caveat that if it's something I use regularly or that serves a specific task that nothing else can serve, keep it. But by and large, she's got it right. Why saddle yourself with stuff that doesn't bring you joy?

But what about those sentimental/nostalgic items? This is where I found her advice really useful. She notes that the joy of receiving gifts is mostly in the receiving. How many times have you kept something you didn't really want because someone gave it to you? They're happy about having given you something, your relationship was probably solidified by the giving of the gift, and you're better for having participated in that interaction. But do you really need to hold on to this thing that you don't really like and that serves no practical purpose in your life? Nope. Get rid of it. And do it all at once - don't try to nip and tuck, just suck it up and DO IT! That's how I cleaned my clothes out. One day. No time to get overly sentimental. Just do it.

One thing that makes getting rid of these (and other) items more palatable seemed really cutesie to me, at first, but in looking back on the experience, this one "trick" helped me a great deal: Thank your item for the purpose it served. Yes, seriously, hold the item up and thank it. "Thank you for serving as a great pair of shoes for so long," or "thank you for bringing my friend joy by her giving of you to me". It sounds ridiculous, but there is something psychologically freeing about saying the words aloud.

Now, I need to go through my books. I love books. Some of them I love dearly. And some of them I have paid a good amount of money for. But when I look back, I have to ask myself: "Which of these can I get from the library or online, if I really need them?" and "Which of these have I re-read, really?" There are a few volumes that I've re-read multiple times and some that I know I must read again. Some are reference books that I use for my own writing (see my caveat above). But, in all honesty, I can sell off or give away a good portion of them and not miss them, if I'm honest with myself. So that's the next step. I don't have a certain number of books I want or need to get rid of, but I can quickly identify several that won't make the cut, that I will either give away or sell. Probably sell, so that I can buy others. And the circle continues. As some of you know, I've been trying to cut my TBR list down to about 50 titles. Some of those titles are rather expensive. So if I sell off a portion of the books I don't read, I might be able to afford some of those more expensive titles. And hopefully I'll love them enough to want to keep them. Or maybe I'll sell them off, in time, as well (hopefully at a return on investment - I'm sentimental, but I'm not stupid).

After having gone through my clothes and given a couple large bags full away, I'm feeling like a lean, mean, fighting machine. Not spartan, mind you. But not a hoarder, either. I have what I need and if I need more, I'll get it. No sense in being burdened by un-necessary stuff.

Books: you're next. I love you guys. But some of you will be even better loved at another home.

Then, after the books, it's all the miscellaneous stuff. Actually, I can't wait to get to that. I'm guessing that this whole process will probably take me until the end of the summer or so? I did my clothes in one day. Books will take one full day. The other stuff? I dunno. That might take a while. But I'm going to do it. I feel too good after leaning down my clothes to the ones that give me joy to not do this with my other things. Cutesie or not, Kondo is on to something.

View all my reviews

Sunday, June 11, 2017

A Field Guide to Imaginary Trees

A Field Guide to Imaginary TreesA Field Guide to Imaginary Trees by Joseph Bulgatz
My rating: 5 of 5 stars

"I'll bet you can't see the Forrest for the trees!"

har-dee-har-har.

Now that we've got that bit of stupid out of the way, let's move on.

"Run, Forrest, run!"

Oh, bahaha! It is to laugh! I've never heard that one before. *disgusted look of doom*

Yeah, with a name like mine (which I'm very proud of, it was my good Grandfather's name, by the way), you get used to being razzed. Once in a while, a friend or acquaintance will come up with something involving my name that is actually quite punny. Ninety-nine times out of a hundred, though, I have to suppress a deep well of bitter sarcasm that comes vomiting up through my gullet when I hear the jokes. It's not because of the joke itself, I laugh at myself and laugh with others at myself all the time. And it's not because I'm offended - I've gotten over that feeling a long, long time ago. And I understand that people are just trying to open some fun-loving dialogue through a shared experience of seeing a movie years ago about an imaginary character that has no bearing on civilization - sorry, did I say that out loud? Seriously, though, I get that people throw little jibes at that, usually because they like you, not in an effort to be cruel. But it still makes the sarcastic monster within me scream to get out into the open. Why? It's because, well, sometimes people are just so unimaginative. I mean, come on, if you think you're the first person to pull the "Run, Forrest, run" gag, guess what? You're not. I'm glad you think it's funny and it makes you feel connected to me, but you'll have to forgive me - the grimace on my face is not meant personally, it's just me trying not to vomit.

So you can probably tell that I place a high value on imagination. A very high value. Otherwise, I never would have written a novel and I would not spend inordinate amounts of time and money on roleplaying games. Heck, I pay good money to go to conventions where imagination games are played and writers get together to talk about . . . imagination, ultimately.

With a title like A Field Guide to Imaginary Trees, wasn't it inevitable that I should read and review this book? It's a n0-brainer, N'est-ce pas?

So what is A Field Guide to Imaginary Trees? Well, it's probably better to start by stating what this book is not. It is not non-fiction. But it reads like non-fiction for a good portion of the book. It is not a coming of age novel carefully disguised under a title whose meaning only becomes obvious two thirds of the way through the book, by which time you don't even care that the phrase (the only phrase of any weight or meaning in the entire book) has reared its head through pages of dross. It is not a book of poetry. It is not a natural history of trees. It is not a natural history of human's interactions with trees.

But now we're getting a bit closer. Let's try this:

It is mostly a book of fiction, a collection of short pieces ("stories" isn't the right word, though it is, sort of) that highlight the human experience with trees and how humans project themselves onto the trees by anthropomorphising them and building myth around the relationship of humans to trees. Furthermore, it illuminates the way in which our stewardship of them or destruction of them reflects on our humanity or lack thereof. It is a humorous, then melancholy book about what we get from trees and what we give or take away from them, all couched in the a mythic garb, whether the myths are those of our ancestors, or future myths that may need to be told to account for our collective responsibility and, possibly, collective guilt about how we treated the trees as a whole.

The one piece of clear non-fiction is Bulgatz's excellent essay that opens the collection. In it, the author argues that, in the past, a classical education involved the learning of the art of memorization. Our memories in this day and age are sadly incomparable to those of the past, before vast amounts of data could be stored in a separate, yet easily-accessible place, as we have today. Back then, information was collected, largely, in one's head. Over the years, we have lost much of that ability to collect data in our head not because our brains are any smaller (quite the contrary), but because we have not needed to exercise our minds to practice the techniques of memory.

Bulgatz points out that, while the loss or diminishing of these memory-skills is saddening, an even more important loss is on our horizon - the loss the knowledge of how to exercise our imagination, which cannot be compensated for by computers.

Our dependence on external imagery may well have made us mentally flabby, an unsatisfactory condition for which the Art is the appropriate remedy. For the rest, we need only ponder Anatole France's observation that "To know is nothing at all; to imagine is everything".

Bulgatz structures the rest of the book by subject matter, though his method of addressing each subject (and oftentimes, his writerly voice) varies from chapter to chapter. For instance, "Mythical Trees of the Middle Ages," the first chapter, is a pretty straightforward recounting of exactly what the title says. In "Four Versions of the Tree of Knowledge," however, we have the fictional recitation of the old Biblical tale from the point of view of The Serpent, Eve, Adam, and a theologian speculating on The Lord's view of these events. Later, we move on to "The Tree that Brought Fire to Man," the account of an early hominid who accidentally discovers the connection between trees and fire, much to the bafflement of those of his tribe who had earlier cast him out, because he was an idiot. "Daphne/Laurel" tells the classic myth from the point of view of Daphne herself, including her later life in New York City, including a little peek into her therapy sessions. Because, yes, you might need therapy if you had been turned into a tree, as well, if only temporarily. "The Battle of the Trees" is a recounting of a war between conifers and deciduous trees that mirrors Rush's song "The Trees," though I am told that both this story and Rush's song hark back to an ancient Welsh Poem titled "Cad Gaddou" (thank you, [Name Redacted] for pointing this out to me). There is then a piece of legal history entitled "The Prosecution and Punishment of Trees," which provides some fascinating cases of trees being tried and punished for various offenses.

My favorite piece in the collection (outside of the opening essay) is "Tlon Revisited," an homage to Borges done in the most Borgesian of voices:

In Martin's Ferry, for example, a tree established by Michaux, in appearance only an ordinary copper beech, became a favorite site for picnics because of the shelter and shade afforded by its great branches. Those who spread a blanket within its leafy embrace, however, found themselves experiencing the thoughts and feelings of their companions exactly as they appeared in their heads and hearts, before they had been smoothed and prepared, if not sometimes reversed, by the censoring forces of society. There were some startling consequences: sudden insults and violence were not uncommon, bringing to a bloody end what had begun festively; the slow pas de deux of courtship became an amorous sprint; there were unexpected declarations of love, hurried engagements, and spontaneous copulations, but also the sudden end of what had seemed to the world successful marriages and even the repudiation of close family ties.

Further along, we find Dendranthropy, the psychological history of a man who was convinced that he was turning into a tree. I have no good way of confirming whether this was an actual case, or if the account springs straight from Bulgatz's imagination. Frankly, I don't care, the story is brilliant, either way. Then we encounter "The Orange Trees of Chelm," which is the sort of story that Italo Calvino would have written, had he been a native Russian, rather than Italian. "The Shmoo Pear" reads like a very convincing piece of non-fiction until one realizes that Bulgatz is conflating that strange marshmallow-like character that appeared in a 1970's kids cartoon (yes, I watched it as a child) that was a blatant rip-off of Scooby Doo. I probably should have caught that with the subtitle "Pyrus Caapii", after the cartoonist who created Shmoo, Al Capp. You got me, Bulgatz. Well-played.

The final piece in the book, "The Last Tree: Abies silversteinensis," is a piece of science fiction that will leave a hole in your heart, a yearning for the preservation of the wonderful trees around us. It is in this sad conclusion that the real pathos of the book hits one right in the heart. The possibilities of loss are profound and very real.

This last one really got to me. We live on a fairly heavily-wooded 1/4 acre lot. 4 shagbark hickories, a large honey locust, a cherry tree that is so big and old that it won't produce fruit anymore, and several tall maples dot my property. Growing grass is not the easiest thing to do here, to say the least. We've had to take a few of these trees down - a box elder that grew into power lines (before we bought the house) and a pine tree that really just had to go, went. But a couple of months ago, we had to take down a maple behind our house that had become diseased and was dying from the top down. I recall watching my kids (who have all grown now) climb into that tree and create a treehouse out of boards and ropes, swinging from branch to branch like their tree-living ancestors, laughing while dangling, panicking when they lost a grip (thankfully no one ever fell and broke anything), and growing together as siblings. I was sure to take a picture of that tree before it was cut down and it nearly broke my heart, knowing that the nest of those memories was now gone. Still, like Silverstein's famous tree, it keeps on giving. I have spent hours splitting the logs that came from that majestic tree, and have many more hours of hot, sweaty labor ahead of me, swinging my splitting maul. My greatest consolation is that this wood will, from time to time, warm my daughter's expected child beginning this winter. And as this child grows, more trees will grow, giving he or she shade and a place to climb and explore. No doubt, some tree, probably many trees, will spur this child's imagination, just as trees have inspired her parents and grandparents, and on back through the generations.




View all my reviews

Monday, May 29, 2017

Weird Detective

Weird DetectiveWeird Detective by Fred Van Lente
My rating: 5 of 5 stars

I sincerely hope that this is not the first and last of this excellent comic. The premise is intriguing: Detective Sebastian Greene is not Detective Sebastian Greene, though he . . . it . . . is housed in Detective Sebastian Greene's mortal coil, so to speak. As the blurb says "It takes a monster to catch a monster". Greene's not-being-Greene is portrayed quite well here, as he . . . it . . . whatever . . . learns how to move in human society and, in particular, through the maze of NYPD corruption headed by mastermind J. Randall Carter. The story just touches the possibilities of complexity available, given the setting and characters. There is much more here that is available to explore. Still, Van Lente does an outstanding job of plumbing his characters' depth, tapping into their emotions, fears, domestic issues, and hopes with a likable sense of humor throughout. The running joke about Canadians is, well, funny if you're not a Canadian. Or maybe even if you are. I wouldn't know.

So just how "Lovecraftian" is it? Very much so! The mythos elements are critical to the heart of the story, not just because of Greene's actual identity, but also because a couple of key Lovecraftian mythos entities are critical to the engine of the story. They are not mere cameos or pastiches. They are keys (and locks and doors) to the plot. That said, this is, primarily, a detective story, and should be enjoyable even to those who know nothing of the mythos, though Lovecraft fans will find much to enjoy here that might be hidden from those unfamiliar with the eldritch master's work.

I've read some fantastic comic interpretations of Lovecraft's work, some very good original work loosely based on his work, and some not so great (but not horrid) homages, as well. This is definitely among the best!

That's not to say it's perfect. I'm finding, in my dotage, that a great story, competently drawn and colored, still leaves me a little flat. Don't get me wrong - this is a five star book, but it could have been much more. Each section, for instance, is led by a monochrome plate in a strange green tone showing one of the frames from the story after it. I understand that this is meant to provide some contrast with the work following, but why stop there? Why not do an entire graphic novel in this beautiful monochrome? Do it in this strange green and let the artist's lines be the center of the visual narrative! Dump the full color, and you put the viewer in an unfamiliar visual milieu, snapping the reader's mind out of their preconceived notions of what a graphic novel "should" be. This visual "alienation" could be leveraged to add a strangeness to the whole that would greatly enhance the overall presentation. Besides, Guiu Vilanova's artwork is adequate in and of itself, in fact, I think it is enhanced by the monochrome, allowing it to breathe, rather than to be drowned out by traditional coloring techniques. Or, take the amazing pinup artwork by Rafer Roberts in the back of the book and use that pulpy, aged style instead of your standard line work. My brain is on fire with the possibilities of what this could have been. Still, this doesn't take anything away from the work as it is, which is a must-own for fans of Lovecraftian fiction with an eye for graphic novels.

View all my reviews

Sunday, May 21, 2017

X's For Eyes

X's For EyesX's For Eyes by Laird Barron
My rating: 5 of 5 stars

If you, like me, graduated from children's books to Hardy Boys, Nancy Drew, and Archie Comics, then "grew up" into more adult fare, including the work of, say, Laird Barron; if you've given up hooded hawks and double jinx's and replaced them with existential darkness and horrors that await us all, then maybe it's time for you to take a trip into the void between the stars and rethink your notions of causality.

Because it's all going to come back to you. Everything at once, in an extra-dimensional loop of a plot that draws in all your memories of the boy detectives, the debauchery of your college years, the super science of venture brothers, and your favorite eldritch deities. But you'll have to abandon any notions of "then" and "now". Most of all, you're going to have to let go of your notions regarding what is a Laird Barron story. All the right elements are there: desperation, brooding threats, and sharp humor, all wrapped up in exquisite prose. The ingredients are all the same. But the proportions are different, contrasting with most of Barron's other work. Here, you'll find that the dark philosophical elements you are used to being in the forefront are used to accentuate, rather than saturate the taste of this novella. And humor - you've seen it peek out from the corners of Barron's work, but in this case, it's standing right in front of you, staring you in the face. It's horrific, no doubt, and only those who share a grim sense of humor will appreciate it, but if you want sardonic, boy howdy, you got it! One of the primary elements here is corruption: You'll read about a ten and twelve year old boy doing things you thought biologically impossible, which has its own . . . er . . . charm? Squicky charm? Okay, I give up, it's just plain squicky. But charming. No. Wait. Don't go! Hear me out!

If you're a fan of Venture Brothers, as I am, and a fan of Lovecraftian horrors, which I also am, you can't go wrong with X's For Eyes. But where VB steps off into the ridiculous, Barron's boys take a left turn into a serious warping of reality that reveals a certain kind of "coming of age" story. Sort of. From a certain point of view. A point of view that is as twisted and grim and hopeful in a fatalistic sort of way as you can't imagine. Because you can't imagine it until you've read this novella.

So what are you waiting for? No, wait, don't tell me. I know already. Because I saw it before you said it, even though you said it after I asked the question. Laws of causality be damned.

View all my reviews

Call of Cthulhu Keeper Rulebook: Horror Roleplaying in the Worlds of H.P. Lovecraft

Call of Cthulhu Keeper Rulebook: Horror Roleplaying in the Worlds of H.P. Lovecraft (Call of Cthulhu RPG)Call of Cthulhu Keeper Rulebook: Horror Roleplaying in the Worlds of H.P. Lovecraft by Sandy Petersen
My rating: 5 of 5 stars

Call of Cthulhu has made my list of #7RPGs (which is in need of updating to include Dungeon Crawl Classics, but I digress). This 7th edition takes the previous editions and ratchets the game up a notch, not by any hugely different mechanics (you'll still find the Basic Roleplaying system at its core), but by presenting a carefully-crafted approach not only to the Call of Cthulhu game, but to roleplaying in general. In fact, I recommend any game master of any roleplaying game to read Chapter 10: "Playing the Game". This chapter is one of the best guides to how to run a game, especially a game involving mystery or horror, that I've ever read. I will be applying many of those lessons for years to come, and I am a game master with nearly 40 years of experience on the table.

The book's presentation is exceptional. It is sturdy (unlike a certain 2nd edition of another very popular roleplaying game, which are known to crumble into sheafs of paper) and exquisitely crafted. Each chapter is host to a full double-page full-color painting and there are full-color paintings and sepia tone illustrations of extremely high quality throughout. It is as much a coffee table art book as a roleplaying book. The sewn-in red silk bookmark is a nice touch, as well. Even if you never play the game, you might just want the book for the artwork.

On another level, you might just want the book for its treatment of the Lovecraftian mythos, tomes and grimoires, alien technology, and magic. You need not have a great grasp on the mechanics to appreciate Call of Cthulhu 7th edition Keeper Rulebook as a sourcebook. All creatures, books, artifacts, and spells presented here are well-researched and fleshed out just enough to let your imagination run wild if you are, for example, a writer wishing to explore the Lovecraftian universe.

This is not to say that the book is without flaws. There are some niggling editorial misses, little things, but enough to be distracting. And while the chapter on chases is, I'm sure, brilliant, I just don't get it. After listening to two separate podcasts (The Miskatonic University Podcast and The Good Friends of Jackson Elias, for which I am a patron of both), I still just don't get it. It's probably the sort of thing I need to watch in action a few times to really grasp. After all, I'm a kinesthetic and visual learner. Someday, I hope to really understand this one.

That said, the book is absolutely five star worthy, despite its flaws. Of course, the real test is "how does the book/how do the rules work at the table". I can attest from numerous Call of Cthulhu 7e sessions at Gameholecon and Garycon that the rules do, indeed, work very well (except for the chase rules, which I still need to play myself to understand). So if you've ever been curious, you could do worse than to splurge on a copy of the Call of Cthulhu Keeper Rulebook for yourself, then dive in and play. Or, if you want it for the art, or just as a sourcebook, that's fine too. There's no wrong way to use this book, except to not use it at all.



View all my reviews

Thursday, May 4, 2017

The Secret of Ventriloquism

The Secret of VentriloquismThe Secret of Ventriloquism by Jon Padgett
My rating: 5 of 5 stars

I almost bought this in the limited-edition numbered hardcover. Alas, I waited too long and only got the signed softcover. I regret that decision now. Really regret it, deep down in my bones. Had I known that this collection, this book was going to be so strong, I would have dropped the cash in a heartbeat. I've been reading a lot of short fiction collections lately, and this is among the best I've read in recent memory, which is saying something, as I've read some great ones. So, without further ado, let's go through the stories:

"The Mindfulness of Horror Practice" carries a lot of power in very few words. An examination of the story would take longer than the story itself, which is a sort of self-help guide to feeling horror. Thankfully, the visceral nature of the content explains itself in so few words. 5 stars, and an ideal start to this collection of horror stories. In my original notes, I wrote "I get the feeling that this will set the stage for much to come. One foot in the doorway of nihilism . . .". Oh, if I only knew!

"Murmurs of a Voice Foreknown" is terrifying for what it does not say, defining the motives for vengeance without revealing the act, and creating fear not through a sudden shock, but through a more subtle, more methodical revelation. 5 stars for this near-perfectly crafted story.

"The Indoor Swamp" speaks to our (or maybe just my) fascination with the macabre, the grotesque, and the terrifying. It's a labyrinth of the mind, fueled by morbid curiosity. 5 stars for this short, but very effective piece."

"Origami Dreams" is the type of reality-slipping unfolding I love in cosmic horror. Padgett takes the old cheap-thrill of "it was just a dream" type schlock and crafts it into something genuinely sinister, an alienation so thorough that even the narrator himself falls and breaks through layers and layers of reality. This is where the collection really takes off into the highest reaches of darkness. It is with this tale that the collection itself assumes a life of its own, where the collection begins to become more than the sum of its parts, which is what all the best collections do. It is not merely an accumulation of stories, it is an accretion of stories with themes, characters, and phrases that allude to each other, at the very least, sometimes directly, sometimes in an obtuse way that deepens the sense of "depth" even more. The perfect soundtrack to this story would be Nick Cave's "Red Right Hand". 5 stars.

"20 Simple Steps to Ventriloquism" was obviously influenced by Ligotti (exact repetition of words and phrases, focused emphasis on specific words that create a sense of hopelessness, and so forth). This is probably intended. What I'm not sure is whether or not the voice was meant to sound like Steven Millhauser. But it does. And that's a good thing. 5 stars to this story, as well.

"The Infusorium" is a fantastic crawl through a polluted noir horror that is the kind of grey, burdensome, yet titillating story I always wish for when opening a volume of dark fiction, but rarely find. The procedural ends in a surprising way that, in hindsight, is the only way it could have ended. But as it's unfolding, there is a twist that throws things in an unexpected direction, only to spin right around to the ending that you might have guessed, except the twist threw you off the scent. It's an exhilarating sensation that adds to the feeling of terror. The accretion I mentioned earlier continues, like a spider web being slowly built around the reader's mind. In fact, this story would be in the thick of the web. Cross-references with other stories that might normally be obtrusive or jarring feel natural and yet continue to surprise. This is becoming a complete, complex BOOK. 5 stars.

Unfortunately, "Organ Void" was a bit of a void for me, with only a very tenuous connection with the rest of the collection. The weakest of the bunch, but still a decent enough story. 3 stars.

"The Secret of Ventriloquism" is written as stage directions and dialogue for a play. Padgett leverages the medium by using metatextual stage directions as a way to expose another layer of meaning and terror "behind" the story. This layering effect give a richness to the story that would have been compromised had these subtle elements been presented in too-straightforward of a manner. It's a lot like . . . ventriloquism. 5 stars.

"Escape to Thin Mountain," frankly, reminds me of some of my own early writing. So, yes, I do like this frenetic, manic voice that is so sing-songy and pleasant as to be absolutely horrific. I was a tiny bit disappointed that there is only a tenuous connection to the rest of the collection, which seemed to be forming such a strong book. Still, a solid 4 star story.

I won't say that the collection would have been better without "Escape to Thin Mountain" and "Organ Void," but they were both distractions from the rest of the collection, which is near perfect. And I don't use the word "perfect" to describe books very often. But this is pretty darned close.

I can't recommend this book strongly enough. I will be on the lookout for even more of Padgett's work and for whatever Dunhams Manor Press produces. Kudos all the way around!



View all my reviews

Wednesday, April 19, 2017

Daybreak 2250 A.D.

Daybreak 2250 A.D.Daybreak 2250 A.D. by Andre Norton
My rating: 3 of 5 stars

Let's get one thing right out of the way - this is not high literature. It is a pulpy story, well-written. "Solid" is the word that comes to mind, but not mind-bending by any means. If you're looking for a golden age scifi post-apocalyptic book that fills your need for post-atomic mutants and radiation porn, it's adequate to the task.

That said, this is one of the earliest examples of post-nuclear holocaust fiction. One can see how other books, movies, and even games dipped deeply into this work. It is seminal.

It is also an interesting example of an early attempt at addressing race-relation issues in science fiction. When I caught these undertones, then, later, overt criticisms of the cultural climate, which was contemporary with the work, I was surprised to see that the book was published in 1952. Norton was ahead of her time in this regard. Only the year before did the nascent civil rights movement make news of any appreciable kind. Remember: Brown v. Board of Education didn't get decided until 1954. It's clear from Daybreak 2250 A.D. that Norton was aware of the underground sentiment, the warm coals of dissent that hadn't yet fanned into full flames. I'm not sure how many people would have read the book at that time, but it had to have come as a revelation to some readers back then. A case of fiction as political tool for action.

View all my reviews

Saturday, April 15, 2017

The Man Who Collected Machen and Other Weird Tales

The Man Who Collected Machen and Other Weird TalesThe Man Who Collected Machen and Other Weird Tales by Mark Samuels
My rating: 5 of 5 stars

I am becoming convinced that Mark Samuels is incapable of writing a bad story. No writer is perfect, and there are a couple of "misses" in this collection, but none of the stories are bad. And while I didn't find The Man Who Collected Machen and Other Weird Tales to be as strong as The White Hands and Other Weird Tales, it is still essential reading for lovers of "weird" fiction (whatever that means).

Unfortunately, this collection got off on the wrong foot for me. Thankfully, it recovered gracefully and continued on in a remarkable manner. The opening story, "Losenof Express" is a predictable, pedestrian effort for a writer of Samuels' caliber. I expected much better. I can only give this story 3 stars. I'll be honest, this was an inauspicious start that caused me to put my guard up with repeated chantings of "please don't suck, please don't suck, please don't suck".

The title story soon resolved my concerns, and in a very powerful way. I thought that Samuels had stumbled again when I read the rather abrupt, and particularly jarring phrase: I had the bizarre notion of having entered into occult territory, a phrase that seemed to artificially "push" the story in a self-aware way that smacked of railroading the reader. But while this sentence seems to tear the narrative structure asunder, it also serves as a segue into a very different voice that ultimately resolves in a most satisfactory way. It's the closest thing I've ever seen to a literary Hegelian dialectic. I am not certain if Samuels did this with intent or not, but either way, it is extremely effective in pulling the reader down the rabbit hole, shedding disbelief the whole way down and transforming the mindscape in such a way that one feels fully immersed in strangeness. I had wondered why this story was used as the title for the collection, but after feeling the sheer muscle of this story, I now know why this 5 star tale should lend its name to the whole collection.

Of course, stories after the titular tale are always disappointments, right? Wrong. In fact, "Thyxxolqu" is a perfectly-paced story about language and its corruption. It is a dark revelation, a creepy peek into forbidden enlightenment. You speak into the abyss until the abyss speaks back and you come to a full understanding of its words. This reminds me of the game mechanic in the Call of Cthulhu roleplaying game, in which a character sees dreadful things or is given unholy revelations that drive her sanity over the edge. If she sees too much at once, the game dictates that she must do what is called an "idea" roll. Usually, you want to pass your idea roll, as it gives you insights into things you might not otherwise realize. Unfortunately, when faced with cosmic horrors, you want to fail your idea roll so that you do not come to the full realization of how awful the universe and its shadowy denizens are, in reality. You want to fail that roll so that you do not come to that full realization, saving you from potentially permanent insanity. To put it in these terms, the protagonist of "Thyxxolqu" . . . well, you'll see. 5 dreadful stars.

"The Black Mould" is the most "Lovecraftian" story I've read by Mark Samuels. Or, maybe that's "Ligottian". In any case, it's a baroque non-story of existential, even nihilistic dread. Beautifully written, yet it tries so hard to be significant that it becomes insignificant. I'm still giving it 4 stars for the writing, though. The writing is amazing, and if there were a bit of plot, it would have received 5 stars.

It seems like every horror short-fiction author just has to write a scary story about Mexico and strange old cults. They can't help it. Simon Strantzas' collection Burnt Black Sons has a couple, I believe the collection The Gods of HP Lovecraft has one, and I could probably point to a few more with little effort. "Xapalpa" is Samuels', and it's very, very good. 5 stars.

Once in a while, an author seems to be trying to mimic another author's style (note I said "seems" - this is not to say that this is intentional) when the other author has already done something so perfectly as to ward off all pretenders. I got this feeling while reading "Glickman the Bibliophile". While it is a good piece of conspiracy literature with a philosophical bent, it isn't up to snuff with Brian Evenson's works (whom it seems Samuels might be imitating, though I don't really think he was intentionally doing so) in the same vein. Here, Samuels' work is a shadow of Evenson's, I am sorry to admit. Still, a good story, well written, if a little rushed and somewhat hollow. 3 stars.

"A Question of Obeying Orders" finishes with a nice O'Henry ending. And while that twist can get old, if overused, it hit all the right spots for me here. Prussian soldiers and seances, a sense of twisted cosmic justice, and abominable things-that-should-not-be. Vampyres? Fah!!! 5 stars.

"Nor Unto Death Utterly by Edmund Bertrand," despite it's somewhat overwrought prose, is an existential tale worth the read. It pulls primarily from the 19th-century decadent tradition interwoven with threads of very modern cosmic horror. If you can stomach the first few treacle-smothered instances of narrative extravagance, the read is extremely rewarding in the end. 4 stars.

"A Contaminated Text" is a simultaneous ode to and metatextual subversion of Lovecraft, Borges, and Bierce. It is a story that invades the reader's brain, but only once one is finished reading it. I think this one bears a few re-readings. It is, structurally and thematically, a labyrinth. One doesn't realize where he is in the trap until it is far too late. 5 stars and my favorite story of this collection.

"The Age of Decayed Futurity" is a pop-culture conspiracy-cum-contagious-paranoid-fantasy that provides a peek "behind the curtain," a'la The Matrix, but with an even more sinister antagonist: the spirits of the dead from the future who work through Hollywood celebrity to create a world of TV-entranced zombies. Now, I'm not a big TV watcher to begin with, as I'd much rather be reading and writing and playing games than watching TV most of the time. And I'm a bit of a snob when it comes to knowing everything about celebrity lives, who was in what movie, blah, blah, blah. Honestly, I couldn't care less, for the most part (there are exceptions). But I don't know that I've ever felt that the Illuminati have infiltrated Hollywood. But now I wonder. Suddenly, late night TV static has a much more sinister connotation. 5 stars.

While I typically love stories with strong philosophical underpinnings, particularly those of existentialism, I felt that "The Tower" might work better if stripped altogether of any pretense of "plot" or "story", rather than being a mass of philosophical muscle hung on an etiolated skeleton of prose fiction. Still, it is a solid piece with great eerie moments that warrants 4 stars.

While the average star rating of the stories, collectively, is 4.45, I have to round up based on the strength of a couple of the stories. The title story and "A Contaminated Text" alone give reason to push this one up into 5 star territory. If you haven't read Samuel's work before, I'd recommend going with the stronger collection The White Hands and Other Weird Tales first, then take in The Man Who Collected Machen and Other Weird Tales.




View all my reviews

Monday, April 3, 2017

Umerican Survival Guide KS, Part Deuce

I’m a child of the Cold War. I was born on an Air Force base in Germany in the late ‘60s. My entire childhood was spent on or very near bases that housed, delivered, or directed weapons of mass destruction. I can tell you the difference between a yellow, red, and black alert siren by merely hearing one. Those “duck and cover” drills you see in the old black and white reels? Yeah. We did that. In elementary school. All the time. Tuck your legs up under yourself, put your hands over your head, and whatever you do, make sure your genitalia are away from the blast so you can preserve the human race. I’m dead serious. That’s what we were taught. I lived in Omaha, NE, Ground Zero (the first place in the US that would have been struck by enemy nuclear missiles, if it came to that) for several years. In fact, while I was there, a made-for-TV movie entitled “Ground Zero” was released. It was a pseudo-documentary about what would happen if a 5-megaton bomb were to fall on Offutt AFB, about 5 miles from the military housing where I lived. Part of it was filmed at Peter Sarpy Elementary, a block from where I lived. Since CGI wasn’t a thing yet, they filmed kids playing on the monkey bars. As the nuclear bomb exploded on my television, I saw these kids, some of them only a couple years younger than me, melt on the playground as the thermal pulse passed through. A few weeks later, my family took our vacation to Kansas City to a large theme park there. We were in the hotel room one night, and what should come on the TV but another made-for-TV movie entitled “The Day After” which showed – you guessed it – a nuclear attack on Kansas City!

I was 13 at the time.

And people wonder why I am the way I am. :)

But this was my reality. AND it was my fantasy. It might surprise you that post-apocalyptic roleplaying was a very positive thing for me. But I loved it. Ironically, it gave me some hope! I was introduced to Gamma World in 1980, the same year that Thundarr the Barbarian crashed through my TV screen (and a year after Mad Max and a year before Heavy Metal and a year before The Road Warrior and . . .). Though I had started seriously roleplaying in 1979, the leap from the then-present ‘80s world was not as much of a stretch as that really famous fantasy game that I had picked up the year before. In my mind, fantasy and reality became conflated. Post-apocalyptic roleplaying was my window to the future.

Post-apocalyptic roleplaying was (and still is) for me, in a word, therapeutic. It gives me some measure of control over the future, even if only imagined. Of course, humor and horror are bedfellows, so having a good laugh (which I *always* do at the gaming table) was not out of place at all.

The prospect of nuclear war faded in the late ‘90s, but it seems to be back again. The time is ripe for more post-apocalyptic roleplaying, and Crawling Under a Broken Moon is among the best settings I know to indulge in it. I am extremely excited about the possibility, the timely possibility, of completing work on Killer of Giants and getting it in your hands; my ode to the threat of nuclear destruction that saturated my childhood and seems to be coming back just in time for a mid-life crisis filled with visions of mushroom clouds dancing in my head. I'm laughing death in the face!

What you'll find in Killer of Giants is a delve into some of the iconic structures of the Cold War, the underground missile silo complex. But these are replete with all the weirdness and fun you already associate with Crawling Under a Broken Moon! You see, nuclear destruction can be fun!!!

Did I mention therapy? Well, as I’ve said to many who have asked, writing is my drug. And I need a fix. Bad. This time, you get to be the beneficiary. Welcome to my post-apocalyptic nightmare. Let's laugh it in the face!

Support the Kickstarter! Only 9 days to go!

https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide/description


Saturday, March 11, 2017

The Umerican Survival Guide Kickstarter

Reid San Filippo, creator of Crawling Under a Broken Moon and all around great guy, has announced the kickstarter for his "Umerican Survival Guide," a sourcebook for post-apocalyptic gaming based on the Dungeon Crawl Classics rules set. I am SUPER pumped about this kickstarter. Reid has been creating some amazing material for quite some time now - material that can be used far beyond the bounds of DCCRPG. If you're a fan of Thundarr the Barbarian at all, you'll find a lot to love here, as Umerica is steeped in the tradition of your favorite sun-sword wielding, fur-clad wizard killer.
Here are Reid's own words:


Greetings!I am pleased to announce that the Umerican Survival Guide Kickstarter is now live and ready to accept your pledge! What is the Umerican Survival Guide? Umerica is a super science & sorcery post apocalyptic setting for the Dungeon Crawl Classics role playing game from Goodman Games set in a weird, twisted version of North and Central America. It originated in the Crawling Under a Broken Moon fanzine but the Umerican Survival Guide is a fully revised and fleshed out version of the setting.


Please go to https://www.kickstarter.com/projects/276689953/the-umerican-survival-guide to read more about the project and see all of our amazing pledge options.


Thank you for all of your support,


Reid San Filippo


There are two covers available, my favorite is the Delve cover:



This is the sort of iconic art that is going to be referred to for years to come!

The Chase cover isn't too shabby, either:



I mean: Velociraptors on motorcycles chasing mutants and robots - HOW COOL IS THAT?!?

So get on over to the kickstarter. If it hits the $14,000 mark, I will be adding my adventure Killer of Giants to the mix. Here's the summary:

"In the days before Disaster, the Ancients hid stars inside great pillars buried deep beneath the ground, unleashing their unholy powers. Some still lie slumbering, entombed under the crust of Umerica. Great treasures are rumored to sleep with them. Do you dare try to wake The Killer of Giants? This mini-sandbox adventure takes explorers directly to the heart of the destructive devices that heralded the dawn of the age of mutants. Dangers contemporary and ancient abound, on the land, under the ground, and in the sky. Explorers will need to use every ounce of their wits and brawn to master what even the Ancients could not. Will these discoveries bring enlightenment or usher in an even more intense localized dark age? Only the explorers themselves can decide!"

So, please, back this kickstarter and tell ALL of your gaming friends on Twitter, Google+, Facebook, and anywhere else you can be heard. Let's make this one a resounding success!

Friday, February 24, 2017

The Complete Symphonies of Adolf Hitler and Other Stories

The Complete Symphonies of Adolf Hitler and Other StoriesThe Complete Symphonies of Adolf Hitler and Other Stories by Reggie Oliver
My rating: 5 of 5 stars

You know, I've always been more of a short story reader than a novel reader. Yeah, I'm that oddball. I'm also much more of a short story writer than I am a novel writer. Maybe it has something to do with attention spans. But I think I just like the brain-juicing rush I get from a really great short story, whether reading or writing. Cheap thrills? Maybe. But they're my cheap thrills!

Problem is, short story collections are really difficult to review. Say too much about each story and it's really easy to spoil things. Say too little about each story and your review becomes pithy. And only after reading the entire collection can one really assess the author's overall oeuvre (well, for that collection, at least) and it's sometimes difficult to go back and piece together what it is you think about the author's work without re-reading every story.

So I guess all I have to offer here are my notes on The Complete Symphonies of Adolf Hitler and Other Stories, modified and elaborated on a tiny bit from my original notes, with a little summation at the end.

Before I dive in, though, please let me state for the record that Reggie Oliver is a magnificent stylist. Reading his work is easy. Not that the language is banal, not by any means. It just simply flows incredibly well. In both style and subject matter, M.R. James and an easier-to-understand Lord Dunsany come to mind as the best comparisons for Oliver's voice. But that is boiling things down too much. Olivers voices are rich and more widely varying than James and/or Dunsany. But the sheer ease-of-use to the reader make these stories smooth as silk. A dark, corrupted, sometimes terrifying silk, like a silk noose, but smooth, nonetheless.

Anyway, on to the stories:

The title story (and who could resist such an incredible title?) is a weird sort of weird. It's very moody, but not edgy, The narrator is a bit paranoid, but justifiably so. Still, his fears are a little unjustified, but this makes his flaws all the more critical to the story. I like this story a lot, but I don't know if I can place my finger on exactly why. And I like that lack of definition. It works to the point of 5 stars for me.

"Lapland Nights" is a very well-written story, but it has too many loose ends. I don't mind loose ends at all, but I came away from this story feeling like I was missing something fundamental that I should have found in the story. Re-scanning it, I found that it wasn't me, it was the story. I love the premise, plot, and characters, but feel like there is an impetus behind the plot turns that is too-well hidden. 4 stars.

"The Garden of Strangers" is a quiet tale about Oscar Wilde and suicide (a theme that recurs in Oliver's work). I can look past the pedantic (in a morally-corrupt way) nature of the story because it is so well written. 4 stars.

I made the mistake of reading "Among the Tombs" by firelight and a small, dim lamp, with the firelight by which I read flickering over my shoulder. Don't do this. Too creepy. Way too creepy. This story about possession and charity gone wrong got under my skin. I've still got the jibblies! 5-stars!

I found "The Skins" eerie enough but it lacked a needed touch of coherence. It sometimes felt like the plot elements were reaching for each other, but not quite touching. Unlike two of the main characters . . . 4 stars.

"The Sermons of Dr Hodnet" - now *this* is what I've been expecting. A twisted interpretation of Genesis 11:7 and a weird story that satisfies on all fronts. 5 stars for this one. More like this, please!

"Magus Zoroaster" puts a supernatural spin on what is, at it's heart, a tale of deep noir about doppelgangers and murder-mystery. 5 stars!

"The Time of Blood" was, well, bloody good. I was surprised by the ending, but it made all the sense in the world, in hindsight. I'm usually not as big on stories that begin with a pseudo-mythic framework, but this one worked well by the end. 5 stars.

A weird tale disguised as romance? Romance disguised as a weird tale? It doesn't matter. I loved it, and I am most explicitly not a fan of romances. "Parma Violets" drew me in and wrapped me up. 5 stars to this excellent story!

"Difficult People" provides a modern and slightly distanced riff on the themes of one of my favorite stories, "The Picture of Dorian Gray", but adds a murky layer of mystery to the whole thing while twists it into new vistas of horror. 5 stars.

"The Constant Rake" is a dark story about an obscure play manuscript and its discovery by the narrator. The original author of the play had suffered losses at the hands of a rival and vowed to exact revenge. But revenge may be a long time in coming! This tale brilliantly weaves destinies and motives together in a satisfyingly gruesome way with a dash of the supernatural. I have been wowed by this 5 star story!

While I enjoyed the self-aware humor of "The Blue Room" (I laughed aloud twice), it seems out of character for this collection. I enjoyed it, but it lacked the gravitas that the rest of the collection has had so far. I get it: people want variety, and humor often serves as an adjunct to horror. Still, it seemed a little "twee" to me. 3 stars

"A Nightmare Sang" is one of the longer stories in this collection. A strange, esoteric tale of ecstasy, initiation, and entrapment. I was caught up in it, much as the protagonist was caught up in the acting troupe/cult that simultaneously served as his compliment and foil. The characterization is what stood out in this mystical, yet banal story. 5 stars!

"The Babe of the Abyss" has so . . . much . . . potential! It could have been twice as long to allow more character development, but as it stands, it felt cut short, with one of the character's info-dump explanations making it feel even more rushed and artificial. Dang it, that could have been a five-star story, but I have to give it 4 stars. I even considered 3, but the ending was a "good save".

"Bloody Bill" is a memorable piece, if for nothing but the imagery. The mood is cohesive and rather gray and the story held together thematically. Still, there was something missing - maybe another connection or two between the narrator, his friend, and the antagonist, expressed more clearly by events, objects, etc. This "looseness" kind of lost me. Still a 4 star story, though.

I thought "A Christmas Card" might be a pithy retelling, or a horrific twist on "A Christmas Carol," but I was completely and utterly wrong. And I've never been so glad to be so wrong in my initial impressions. It is a surprising tale of hope in the face of suicidal depression. Somber, but very much full of hope. A poignant ending story that I was not at all expecting, and which took my breath away, especially as the end piece in this collection. 5 very bright stars.

That's a solid 4.6 on average. Throw in the wonderful production values, even on my paperback edition (what, you didn't know you could buy some of Tartarus Press's titles in affordable paperback?), and you've got a solid five star book here. If you want some creepy, but without the gross, and some excellent writing featuring some memorable characters and even more memorable plot lines, go get yourself a copy!

View all my reviews

Wednesday, January 25, 2017

Monsieur Proust's Library

Monsieur Proust's LibraryMonsieur Proust's Library by Anka Muhlstein
My rating: 4 of 5 stars

My wife is the biography reader in our family. To be honest, I'm not fond of biographies at all.

But this, this Monsieur Proust's Library, while it shares some DNA with biographical sketches, it is not the same thing. This is a sort of convergence of, yes, biography, bibliography, critical essay, and Proust's fiction itself. It is a strange intersection, yet seems like the only one that matters. It's not so cut and dried as "art imitates life" or the claim that one must entirely separate the artist from their art. No, it's much more complicated than that. And it is in this moil of complexity, of half-shadowed influences and inferences, that Muhlstein provides a book whose sum is greater than its parts. It's not perfect, but it might be the perfect introduction to Proust. I'll be sure to let you know, once I know for sure.

View all my reviews

Monday, January 23, 2017

Atlas Obscura: An Explorer's Guide to the World's Hidden Wonders

Atlas Obscura: An Explorer's Guide to the World's Hidden WondersAtlas Obscura: An Explorer's Guide to the World's Hidden Wonders by Joshua Foer
My rating: 4 of 5 stars

I was once a world-traveler. This had nothing to do with my courage and everything to do with my father being in the US Air Force. I had the privilege of being born in Germany and living in The Philippines, Italy, England, and even Nebraska. And all over the United States.

The funny thing is, though my parents were sure to take me to several tourist destinations while we were abroad, I usually didn't seek out such places myself. This was especially true in Italy, where my friends and I would go explore the extensive tunnel systems under the city of Brindisi, and visit beach-side World War II bunkers where we would look for (and find) old shell casing from a time when our grandfathers might have been storming the beach. This was also true when I lived in England, where our favorite thing to do was to break into an old, supposedly haunted 12th-century priory, complete with trap doors in the floors and passageways hidden within the walls. They are real. I found them and walked through them myself. But I never did get to the Roman Colosseum, nor did I ever visit the Tower of London. Maybe I had an aversion to doing the touristy things because I LIVED there. Yes, the stay was temporary, no more than three years, but these places were "home" for me. So I didn't feel like a tourist. I'd much rather go watch the bums roll each other on Carnaby Street (affectionately known as "Cannabis Street" to us teenagers and, which has become way more commercialized now than when I was a kid hanging out there in the mid-'80s) than step foot in Madame Tussauds (I even had to cheat to see how to spell that). I've had hookers proposition me on Leicester Square, watched hungry bands busk on the tubes, and, yes, watched bums roll each other in alleyways. This was my idea of "touristing".

So when I saw that the fabled website Atlas Obscura had put out a book, I had to give it a read. Thankfully, my local library had a copy sitting front and center on a display as I entered in. I couldn't believe that it hadn't been snatched up yet, so I grabbed it fast. The book, like the website, provides GPS coordinates and a "Know before you go" caveat for each location or event, a helpful hint or two that might just save your life, if not save you a lot of embarrassment.

So, from the Narcisse Snake Orgy to Marvin's Marvelous Mechanical Museum to The World's Quietest Room, take this book with you on your travels and discover the hidden strangeness that the world holds. I guarantee it will be much more fulfilling than merely walking like well-behaved sheep along well-manicured routes led by well-spoken tour guides. The world is awkward, grungy, untidy, weird, and broken. Embrace the strange! Sure, you should see some of the normal destinations, but don't forget the abnormal!

View all my reviews

Sunday, January 15, 2017

A Twist in the Eye

A Twist in the EyeA Twist in the Eye by Charles Wilkinson
My rating: 5 of 5 stars

I love the candor of Mark Samuels' introduction. He introduces his "impartial bona fides" then proceeds to heap praise on Wilkinson's work convincingly, stating that "A Twist in the Eye is the most exciting collection of weird fiction (or strange fiction, if you will) that I have read for many years."

I am in whole-hearted agreement. This collection ranks up there alongside the best of short-story collections, including that of Mark Samuels himself, The White Hands and Other Weird Tales, Thomas Ligotti's Teatro Grottesco, and Brian Evenson's The Wavering Knife.

Truth be told, I ordered this book on Samuels' endorsement, the cover, and the fact that the incredible Egaeus Press (who had published another favorite of mine, Stephen J. Clark's criminally under-known In Delirium's Circle) had published the book. Yes, it was a gamble. I previewed one of Wilkinson's stories that I found online (not collected in this work), so I hedged the bet a tiny bit. But really, I took a chance with my money, and I won yet again. I'm beginning to think that Egaeus is totally incapable of producing a bad book.

Now, regarding the stories themselves, I leave you my notes, with a short addendum at the end:

"Returning" is a melancholy ghost story that I had felt, at first, "cheated" the reader by allowing the narrator too much knowledge right up front and beating the reader on the head with foreshadowing. I was wrong. Wilkinson does an admirable narrative twist that slips past reader expectations or the careful readers' notion of plot "rules" and then slides up behind him with an emotionally-impactful "soft surprise". 4 stars, and we're off to a good start.

Recently, I watched several short films by one (actually two, though they are identical twins) of my favorite directors, The Brothers Quay. As I read "The Human Cosmos," I am struck by unspeakable aesthetic similarities. The line between banal reality and the superluminal universe beyond our own is smeared. What seems like forgetfulness might be an apotheosis. This story is beyond brilliant. 5 stars!

"Hidden in the Alphabet" has echoes of Poe's "Cask of Amontillado". I have to admit that the third person present tense often threw me out of the story, as did several obviously missing words throughout. Auctorial trick or just error? I'm not 100% certain, but it bugged me a great deal. Still, enjoyed this excellent 4-star story!

"Line of Fire" is a story about discovering one's familial roots and thus knowing oneself. This story drips with atmosphere and grey obfuscation. 5 stars.

"In His Grandmother's Coat," a story about minks, yes, those scrappy little creatures, provides a devious bait and switch on who the real monster is. Brilliant. 5 stars.

"Night in the Pink House" is one of the most disturbing stories I've read where most of the horror is evoked by implication, rather than representation. Reminds me of a story I read years ago in Year's Best Fantasy and Horror, vol. 9, "Redacted," by Joyce Carol Oates, where redactions were used to great effect. Sometimes, it's not what you see that produces the terror, it's what you don't see! Another 5 star story.

"Cold Plate" was the weakest story thus far, but still a 3 star story. While the writing could have pushed it to 4, the utter predictability, the gift of too many foreshadowing winks and nudges by the author, holds it back. I'm not disappointed, per se, but not thrilled by it either. Yeah, a solid 3.

I have a friend who's a "car guy". When I say that, I do not mean the same thing as the main protagonist in "Petrol, saved", though I could use those exact same words. This story did not spin the way I thought it would. The overall mood changed from one kind of creepy to another kind of creepy, but still held enough coherence for this reader. 4 stars.

"The World Without Watercress" is more of a mood than a story. The prose is rich and luxurious. In some ways, it's evocative of "The Shining," but far, far more well-written. 5 stars.

"Gold in Ash," loosely founded on Welsh folklore, is surprisingly tender and sweet, yet does not feel out of place in this dark collection. Five stars to this grim and beautiful story of love and family. Yet another 5 star story.

"An Invitation to Worship" focuses on the (very) old folk fertility cults, at first in a roundabout way. Then it cuts to the chase! 4 stars, dragging the modern domestic into the ancient mystic.

"The Investigation of Innocence" was unexpected. After a series of stories centering around folk horror themes, for the most part, this dystopian future folk noir (yes, that is what it is) was a nice change of pace. Still fantastic writing, though, and a twist in the plot and several twists of character that I'm finding is the hallmark of Wilkinson's work. 5 stars.

"Choice" is a ghost story unlike any you've read before. The twist in this one telegraphed a little, but I can forgive that. The voice of this story is compelling and, frankly, exciting, but not in a shoot 'em up kind of way. Thrillingly subdued, I guess. Yet another 5 star story from Wilkinson.

"A Lesson From the Undergrowth" shows, with great literary panache, that grudges and vengeance have a price to the holder and avenger, as well as the victims. Though it is a bit of a slow start, in the end, it really gets under your skin. 4 stars.

"Watchers in the Wood" is a moody tale about trees and people, outcasts and society. It is not quite as atmospheric as the other work in the volume, yet it is still a good, solid story. 3 stars. I do, however, have to point out one issue, and it's throughout the book: line editing. "Gwyn" turns to "Glyn" in one instance in the story, and other stories are missing small words: "to", "is", etc are missing or repeated.

"Hands" caps odd this excellent collection with a fitting denouement, a quiet tale hovering in the interstitial zone between creepy and comforting. The perfect story to end on.

As noted in a couple of places above, there are some slight difficulties with the book itself, namely, the line-editing. Several stories (more than I noted above) were missing small words ("it" or "to" seemed to be commonly AWOL). At first, I thought this was some sort of game on the part of the author, then I realized that these were just plain mistakes that were not caught in the editorial process. Not a "deal breaker," by any means, but noticed. That said, I'm still giving the book a full five stars. These (admittedly trifling) errors leave the book imperfect, but nearly unblemished. The strength of the fiction, with its many twists and ethereal mood, combined with some of the highest production values from any existing publishing house, ensure that this work, this work of art (on several levels) will hold a prominent spot among my chained books!

Get yours quick! Only 260 copies are available. You don't want to miss this!


View all my reviews

Thursday, January 12, 2017

Books and Possibilities: Opening Salvo

I'm not here to share wisdom. This entry is simply me processing possibilities.

After purchasing a few Egaeus Press Titles (namely: A Twist in the Eye, The Tainted Earth, and In Delirium's Circle), along with examining Ezra Claverie's outstanding The Shadow Out of Providence and the Tartarus Press edition of Gustav Meyrink's The Golem, I got to thinking. Why haven't I ever made a book like this? Okay: Money. Sure. But now there's Kickstarter, which can go horribly wrong, if not managed correctly. But, hey, I manage projects all day every day at my day job and have done so for years. Besides, I've brought out my own little chapbook Dungeon Crawl Classics adventure, Beyond the Silver Scream (physical copies are still available, by the way), and what is a very expensive, very fancy, professionally-produced book but . . . a very expensive, very fancy, professionally-produced, significantly larger chapbook with a whole lot more risk involved, right?

So I've watched and re-watched Joseph Goodman's seminar on Book Making 101 and have identified some potential printers, including a storied bindery that is, apparently, about a ten minute walk (literally) from my house.

I think I can do this.

The problem is, deciding what it is, exactly, I want to do. Because I can't do everything at once. Yes, I have almost made my money back on my investment for Beyond the Silver Scream, but here, we're talking a much bigger investment with a much bigger risk. One step at a time.

I do know that whatever I choose as a first, trial-run project will have the following characteristics: 1) Cloth-bound cover, 2) marbled end-papers, 3) foil-stamped spine, 4) silk placeholder ribbon, 5) internal illustrations (the number dependent on the chosen project).

So, project options:


  1. Short fiction collection. Yes, this one appeals to my vanity the most. I have a short fiction collection published by Raw Dog Screaming press many years ago. And I've done a short self-published e-book of some of my other stuff. But it's time to do this again. And, as most publishers will tell you, their economies of scale vis-a-vis potential sales do not normally justify producing single-author short story collections. The exception here is the "bespoke" collections like those done by Egaeus Press, Tartarus Press, and Zagava. These are very expensive, limited-edition collector pieces. I know some readers who will snatch up almost everything done by these publishers because of the publisher's strong reputation. Problem is, I don't have that strong reputation. Nor do I have a huge audience of readers, despite what I will call the relative success of my novel Heraclix and Pomp. Given time, I might just make my advance. Maybe. In any case, I think I could probably sell, say 100 copies of a very fancy short fiction collection. Maybe 250 if the dominoes fall just right. 500 if I catch lightning in a bottle. The reason these numbers matter is economies of scale. The price-per book on printing and binding a print run of 500 is significantly lower than a run of 250; 250 is better than 100; etc. In any case, I am way overdue for another fiction collection. I don't say that in a prideful way - I have just written a lot of short fiction and it needs to get collected again.
  2. Novel(la). I have a novella under consideration at a publisher I won't reveal. My agent has shopped this thing around to a number of publishers, one of whom told him "it's too well-written". That's an actual quote. I would have to take a look at my contract in order to produce this thing on my own, but it's tempting. I'm guessing I could push the same numbers as a short fiction collection, with a stronger possibility of a 500-book run because things that are in the novel-ish range tend to sell better than short story collections. Or so I am told.
  3. As you might know, I won a World Fantasy Award and was nominated for a Philip K. Dick Award a long time ago for editing the Leviathan 3 anthology with Jeff VanderMeer. After that, I edited Leviathan 4, Text:UR - The New Book of Masks, and The Nine Muses (with Deborah Layne). It has been many years since I've edited an anthology, however. Yes, I know how to do it, but I have not kept super up-to-date on my ties with people in the industry. Some have washed out, some have passed away. I think I could get a few "big" names, but I would have to pay top-dollar to get some of them, and rightfully so - they are great authors who deserve to be paid well for their work! I'm not certain about numbers here, but again, I would think that 250 would be reasonable. Possibly 500, if I had the right names and the right theme at the right time. Lots of variables there. But given the seeming dearth of really good short fiction anthologies at the moment, maybe it's time to make a go of it again?
  4. Role-playing Supplements. I am working right now on a project for a publisher, a super-secret project I can't let out of the bag yet, which will get my name in front of a fairly large contingent (a couple thousand) of role-playing gamers who like to spend money on very nice RPG projects based on certain game systems. Yeah, I should probably be working on that right now, but . . . In any case, I'm finding that many of the nerds I grew up playing D&D with are now programmers with lots of spare cash. Have you looked at the returns on RPG Kickstarter projects? Holy cow. Gamers will spend when they want something! I know - I'm one of them (not a programmer, just a gamer who will drop some cash on the "right" kickstarter). I have several ideas for RPG books, but I'm loathe to talk about them because a) they are my ideas and I don't want to give them away just yet, b) to talk about them too much would spoil them, and that kind of destroys the whole idea of a game, and c) some of these ideas still need to be playtested, which takes a long time. Still, I think this option might have the most likelihood of getting a return on investment if it isn't too fancy for the system with which it is associated. There's this funny aesthetic in gaming where we still value books with crappy blue maps that fall apart in your hands. Then again, take a look at what Lamentations of the Flame Princess is doing with their books, or Goodman Games, and you'll see some select pieces that belie the "scratched on a pad of graph paper" model.
Now I have the sneaking suspicion that those who read my blog tend to skew to the RPG side. But I really, REALLY want to know what people think. I'm just in the thinking stages at this point (though I am about to send off an email to that local bookbinder to get a quote for an imaginary book run, so I can start thinking about costs vs price, profit margins and such). I need to talk Kickstarter with more people who have experience with it (though I've gotten a bit from people here and there). And, most of all, I have to decide just what the heck I want to do.

Your opinions might just help me decide. Feel free to comment below or E-mail me at forrestjaguirre at gmail dot com with your thoughts, suggestions, or wish-lists. As with any project, I can't do this on my own. And while I think I know who I want to tap for design work and internal art, the rest, including the decision on which project to start with, can be influenced by your opinions.