Saturday, October 4, 2025

Gravensteen's Weapons

 I love to travel. The Wanderlust is a core part of who I am. I was born "overseas," as a child, I moved every three years or so, and when "overseas" my family travelled for vacation as often as possible. 

One natural consequence of travel is to come home with photos to remind us of the good times we had and the interesting places we saw. Technology makes it easy to take as many pictures as we want. However, I've found that looking through a screen at the things that are immediately around me forces a one-step remove from the actual experience. I intentionally try to limit my screen time while on vacation; after all, why would I travel halfway across the planet just to be online? But, despite my best efforts to analogize, I'm often sucked into the camera eye and miss the saturation of experience that can occur while I am immersed in a new place. So, I've made efforts to limit how many pictures I take while travelling. Of course, I'll take some photos, but whereas I might have taken a hundred photos a day in the past, I've tried to limit myself to something more like half of that. Even then, I have a lot of photos to "dump".

This last April, I was able to travel to Germany for work. After this, my wife and I took a week-long stay in Belgium. We were "stationed" in Antwerp - our Air BnB was literally 100 feet from the train station - and travelled out to Ghent, Bruges, and up to The Hague, Netherlands. I took a lot of pictures that week, as Belgium has some of the most beautiful architecture I've ever seen. When I look at the photos on my phone, I'm overwhelmed. So, I am trying to parse out these photographs into batches that are a little more digestible in order to blog a bit more clearly about my trips.

We'll start with Castle Gravensteen, AKA Castle of the Counts in Ghent. I'll include pictures of the castle itself in another post (or posts). 

Being a dutiful D&D nerd, of course I toured the castle! And, of course, I took photos of some of the weapons displayed there. This shows maybe half of the weapons there (again, I tried to limit pictures so I could actually enjoy the experience in the moment). For you other D&D nerds, hopefully this will provide some inspiration for your own games. Or, perhaps you might just enjoy the beauty of these killing tools. 












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Wednesday, September 24, 2025

The Wander Society

 

The Wander SocietyThe Wander Society by Keri Smith
My rating: 4 of 5 stars

Pretentious? Yes. But I like pretentiousness. But I actually LIKE pretentiousness in writing. Sure, it's a little "twee" at times, but so what? Keri Smith is living her best life. Get over yourself.

What he have here is non-fiction disguised as fiction. It's a handbook, really, an eclectic mix of false story that entices one into the Wander Society. There is a touch of armchair philosophy and a lot of practical types on how to be impractical, which is a wonderful undertaking. Whimsy is the heartbeat of everything you'll find in this work. If you take yourself really seriously, you are going to be seriously disappointed.

My favorite sections were "The Wander Society's Tactical Guide" and, most importantly, "Assignments/Research/Field Work". These are were the rubber (of your soles) hits the road (or the dirt or mud or gravel). This is what I was looking for when I first heard about this strange little book. Before reading the book, I had already implemented my own brand of "Leave Behind," as Smith names it, a calling card, if you will, and a tribute to life, death, and the struggle between the two. It's been exactly a year since I started the practice of beautifying death on the trail, and, in fact, I laid a garland on a critter this afternoon. Poor little guy! If I don't memorialize his little life, who will?

This book has also helped me as I do my best to go analog and ditch the smart phone. Walking, especially wandering (there is a difference) is a great way to immerse oneself in analog, as long as one is willing to turn their phone off or leave it at home while on the trail. It's a beautiful, horrifying, lovely world. Look up from your screen for a while and take it all in. The Wander Society can be used as a tool to help you learn how.

Remember "Solvitur Ambulando" and "non omnes qui errant perditi sunt"!

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Saturday, September 6, 2025

Urx Quonox

 

Urx QuonoxUrx Quonox by Adam S. Cantwell
My rating: 5 of 5 stars

I'm reading the Occult Press version, gifted to me and signed by Adam, 37/120 limited edition. Thanks, Adam!

I'm a big sword and sorcery fan, have been since the mid-70s, reading Savage Sword of Conan and the old Howard paperbacks. Here, with Grasm the Barbarian, Cantwell has taken S&S to a higher literary level, the inevitable evolution out of pulp and into thinking-man's writing, and I'm here for it.

If Robert E. Howard had cast aside all prudery and collaborated with William Burroughs, this might start to approximate the style of "The Monarch in Disarray," but this tale is much more transgressive, visceral, and psychedelic than that. It's a decadent sword & sorcery tale, pushed to carnal extremes with an emphasis on the sorcery and its deeper effects on the psyche. Grasm > Conan, maybe. The writing is head and shoulders above Howard's.

Another story of Grasm the Barbarian, "Scream of the Bluejay," is a barnacle-encrusted sea-salt soaked rope of a tale about revenental vengeance. While the center of attention in the story isn't the barbarian, it says much about him and twists in such a way as to wring out more of his past. It's a clever tale of sword and sorcery, of regret, betrayal, and murder; a hideously glorious, horrifically beautiful tale.

The final entry in the Grasm trilogy, "Cities Below the Strand," again puts an emphasis on sorcery over swords. No swords are drawn in this tale, but there is a deep cut of nihilism here, particularly as regards both the past and the future of Grasm himself. This is a small window into what could be a large, inglorious panorama both for the barbarian himself and for his world as a whole. Hearts die, nations collapse, the world keeps spinning.

Three tales about the same person, but exploring different aspects of his past, present, and future. Grasm learns about Grasm even as we do. I want to continue this journey!

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Des Lewis' Brainwright and My Writing

 Here, a very brief post, a mere link, really, to Des Lewis' Forrest Aguirre and the Brainwright for my old age. As some of you know, Des is a master of reviewing works of fiction in such a way as to re-present the work to new audiences by offering a detailed analysis that is less explanatory and more exploratory, not ingesting and regurgitating the material, but painting a picture of a painting with other eyes. His reviews are a kaleidoscope, zooming in and out, lensing, coloring, sometimes distorting to catch images out of the corner of the intellectual eye that one would otherwise miss. As I said, they re-present the work in fully self-sufficient strokes.

Now Des has examined his reviews through the lens of what I will call a Deep-Observational Engine, which takes the whole of his output (which has a vast and riddling complexity) and twists the kaleidoscope on the reviews themselves. For my own work, this is fascinating to me. I have no argument with the conclusions, but note that many of the threads presented here were not anything intentional on my part. Some were, of course, but some are just organic threads that emerge through my writing process from somewhere deep inside. When I read the review, it gives me reason to reflect not only on my work, but on myself. I think back to "where I was" in life at the time I wrote each of those stories, and I can see windows back into my own experience (the experience of living, not writing) two steps removed from my own biased analysis of myself. It's a refreshing view and lends perspective that I otherwise wouldn't have.

As always, Des: fantastic. You are a modern Wizard.

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Monday, September 1, 2025

Now It's Dark

 

Now It's DarkNow It's Dark by Lynda E. Rucker
My rating: 5 of 5 stars

I first encountered Lynda E. Rucker's work in such magazines (remember those?) as The Third Alternative , Shadows and Tall Trees , and Nightmare Magazine . I've always admired her work, but I've read it intermittently, in sparse doses. The wonder about short story collections is that a reader can encounter stories by the same author, one after another. Sometimes this is disconcerting - quality is varied, voices change so dramatically as to be jarring, the same themes are done to death - but the best collections show just enough of the author's range of voices and themes, all at high quality, to introduce the reader not just to a new world, but to new worlds.

The worlds that Rucker takes us to in Now It's Dark are, well, dark. Not gory, not reliant on jump-scares, but more than just weird. At times, her work is creepy, emotionally gut-wrenching, or shocking, and sometimes (as in the last story of this volume) all three at once. Let's explore each story, in turn.

"The Dying Season" is composed (with a deft authorial hand) of a series of mis-steps by a fragile, emotionally-shaky woman who is on a supposed vacation in an off-season resort. This is not a fairytale but a tale of dark fairy that leaves one befuddled and even less sure of one's place in the world, like a psychogeographic black blot on the map, where being found is being lost. An unsettling tale.

"The Seance" was first published in Uncertainties, volume 1 and I can . . . certainly . . . see why. It's the vagaries peeking around corners, not the jump scare or obvious gore, where the real terror lies. Or does it? Just when you think you know something or, worse yet, someone, another angle reveals a hint of things you really don't want to see clearly. But you're the curious type, aren't you? Careful! You don't want to peek! But Rucker forces the issue and you are helpless and wide-eyed.

Rucker captures liminality in a bottle in "The Other Side". It's not a horrific tale, far from it, though the weird element might be considered horrific by some. Dark? Yes. But this was a somber contemplative piece drenched in sadness. Reflective and vaguely hopeful at the same time. Not only is liminality the subject of the story, but Rucker has captured the feel and mood of the liminal. Outstanding!

Egaeus Press's anthology A Soliloquy for Pan recently went through it's second printing and, once again, I missed my chance to get a copy. If Rucker's "The Secret Woods" is representative of the quality of the other stories in that volume, I have lost out on a treasure. It evoked in me both a deep emotional response and intellectual resonance. It's a gem in Rucker's crown.

I needed to sit with "Knots" for a while. It's a story about control and abuse, but there's a supernatural thread passing throughout that takes it firmly into the territory of the weird. It's heartbreaking, though, to think of those in abusive relationships that can't or won't get out. What are the knots that tie them to the situation? Mental illness? Emotional immaturity? Or something much more sinister than that? If you like to feel helpless, this is the story for you. And therein lies the horror: the horror of co-dependence.

Another story in the register of Aickman, "The Vestige" tracks a hapless traveler who has lost his passport, phone, and money. A traveling worst nightmare scenario. I've been in a similar situation when I last travelled to the UK and, on my way back, was detained in Heathrow Airport and had to give up my passport to authorities for reasons that were not clear to me then, but are now. I'll spare you the details of what is a very long story, but suffice it to say that I (and several others) were on Homeland Security's list for extra vetting and the first thing they did was confiscate our passports. Of course, that is a terrifying thing, but it's not the terror of the loss or fear of being a stranger in a strange land that affect the reader. These are sharp elements in the story, but it's the mystery of a past that might not have been and a present that also might not be that create the most emotional dissonance in this tale.

The next story was written for the anthology Gothic Lovecraft . There's just enough Lovecraft in "The Unknown Chambers" to call the story Lovecraftian. "Deep Ones" are mentioned once, as is Lovecraft himself. If you're familiar with the mythos, you'll figure out what's happening or going to happen early on. If not, then this might be a good introduction to Lovecraftiana not from the man himself. Disconcerting and stultifying, it's a good mythos tale, but not spectacular.

I suspected the final conceit of "So Much Wine" about three-quarters of the way through. The obtuse narrative could only lead to one conclusion, in the end. I was right. But I still love this story, not because of the way it concludes, but because the writing throughout devoured my attention, pulling it away from the fact that I already knew what was coming. The journey is more important than the destination.

"An Element of Blank" presents a coming-of-age story of three girls, now women, who experienced something - though it's never quite clear how fully - which may have been a demonic possession, those many years ago. Now, the possessor is back and the girls are wiser and braver than . . . what, exactly? Memory is a fickle mistress and cannot be trusted. And, yet, it must. But trauma, while it cannot erase the past, can redact it.

"The Seventh Wave" finishes this volume with, dare I say it? A splash. At turns, deeply sad, empathetic, and desperate, this story ends on a high note of pure terror. Possibly the most effective story in the volume, the voice of the narrator is strong, not in intensity, but in its depth. And the story will push and pull at your heartstrings until they're about to break until the inevitable, yet shocking end. I cannot recommend this story strongly enough.

And I cannot recommend this collection strongly enough. The physical object, as with all Swan River titles, is crisp and engaging. It might sound silly, but I love their size, the way they feel in the hand. The cover art for this volume is a painting by the amazing

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Tuesday, August 12, 2025

Minori Leather bag and Mudita Kompakt phone

 I'm not usually one for product reviews, but every once in a while I find something that's just such high quality that I have to let people know (no, I'm not being paid or sponsored to say this or anything else in this review, for the record, but if you find this mildly entertaining or even useful and you'd like to contribute, see my kofi link below). I just bought two such items (well, I bought one of them months ago, but it's one of those "time will tell" things that I had to let play out): 1) the Boulder Leather Crossbody bag by Minori Leather, and 2) the Mudita Kompakt phone, both of which are pictured here:



Let's start with the bag, as that will be quickest. I absolutely LOVE this bag. It's perfect for travel, and I'll be using it on my Alaska cruise next week! Great size: fits my Boox Go 10.3, a composition book, and my Leuchtturm 411 writing book, as well as my passport and Mudita Kompakt phone (shown in the photo for reference size). This arrived QUICK (buying locally helps, folks). I love the weathered look and this looks to be bomb-proof. Solid construction, tight stitching, zippers are smooth. I'll probably have to leave it in my will for my kids. Strongly recommended. "It's just a bag," you say? Yeah, kiddo, wait until the apocalypse and we'll see who's begging for something to comfortably carry.

As for the Mudita Kompakt: I made the decision a long time ago to try to simplify my life and move toward a more analog existence. If you've read my blog, you've seen windows into that journey. And for my next trick, I'm (gasp!) ditching my smart phone. Well, at least I am after my Alaska trip because I need it for the boarding pass and such. But my everyday carry does NOT include my smartphone anymore. I could go on for days about the many ways that we are being manipulated by the builders of smartphones and those who create apps for them, and how we need to simplify our lives more and spend less time on social media and online in general, and being offline more lets us focus on things we love more (like, for me, writing and playing RPGs), but I really don't need to. Many, many people have done this before, mostly on youtube (ironically, if you watch youtube on your phone): here, here, here, here, here, here, here, here, here, here, here, here, here, here, and here. I'm sorry, you're welcome, and welcome to my rabbit hole.

So, the Mudita Kompakt does not run any google-fied apps. It can't. And I'm happy about that. It is a simple phone, with an e-ink screen (which minimizes that blue light that burns into your retinas at night from watching cat videos on your smart phone for too long - you know who you are) that is easy on the eyes and aesthetically pleasing. There are apps, but you can't access the App Store, which is fine by me. There's an alarm, calculator, calendar, camera (awkward to use and black and white through the viewfinder, though the pictures are taken in color), chess, E-reader, Maps, Meditation (really a glorified timer, if I'm being honest), Music (which needs some work. A lot of work, in fact), Notes (which also needs work - too few characters, to be sure), a recorder, and a weather app (fairly accurate). It's got some "warts" - music is just playable alphabetically or on shuffle, not by artist or album, but I'm confident they'll fix that in an update; maps has some latency issues because it's e-ink, but then the whole intent of the phone is to slow you down and make you think more intentionally, so it does that; the notes app definitely needs to allow more characters, and the screen is ultra sensitive, so I often find myself putting the phone into "Offline+" mode, which shuts off the phone, camera, microphones, and all wireless communications at the flick of a switch (psst: this is the phone privacy advocates have been looking for all along) and locking it. I had a lot of problems with pocket-dialing until I figured out I need to flip into Offline+ mode and lock my screen if I didn't want to inadvertently call someone. Like I said, it's ULTRA-sensitive and needs work, which I'm told they are doing.

Which brings me to another point: Mudita actually listens to their users. The proof is in the pudding. I've spent a fair amount of time on the Mudita forums and seen the complaints of users (myself included), and they have responded not just with patience and tact, but with updates that make sense. Yes, there is more work to do - I bought the phone on its kickstarter, so I knew there would be bugs - but I'm confident in Mudita's ability and willingness to address any shortcomings. However . . . if you think you're going to get a black and white smartphone, think again. That's not what this is about. This is about mental freedom from the grip of a smartphone. It's intended to keep you OFF the phone, to DISconnect and, thus, reconnect with yourself, your thoughts, your time, your surroundings, your hobbies, and your loved ones. Pretty revolutionary stuff.

My experience has been . . . good. At times, very difficult. I don't think I understood how strongly I was addicted to my smart phone (and still am until this trip is done) until I took the plunge. I have an addictive personality, so smartphones are built like a hook for suckers like me. So, if you can put down the smartphone and social media "anytime I want to" - this phone isn't really for you. But if you are looking to get more calm into your life, to avoid the jittery anxiety of the online world, and reclaim yourself and your time, give it a try. If you have any questions about the phone or my journey, I'd be glad to answer them.

And speaking of journeys, I'm about to take one! You'll probably see photos (taken by my Kompakt) in the not-too-distant future. Alrigh, packing my new bag for Alaska!

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Sunday, July 27, 2025

Le Livre des Fourmis: The Book of Ants

 

Le Livre des Fourmis: The Book of Ants (Trail of Cthulhu)Le Livre des Fourmis: The Book of Ants by Robin D. Laws
My rating: 4 of 5 stars

One of my favorite games is the old Surrealist game Exquisite Cadaver. I'm not only a proponent, I'm a teacher of the game. I spread the gospel of Exquisite Cadaver far and wide, whenever I have the opportunity. My primary reason for loving the game is that it breaks my brain and causes me to look at live in a whole new way. It's the cognitive equivalent of cubism - seeing objects (in this case, either grammatical objects, if you are playing the "sentence" version, or illustrative objects, if you're playing the "three part drawing" version). Through what appears to be an aleotory excercise, but is really a channeling of the sublimated unconscious, one discovers new ways of looking at (or reading or writing or drawing) Things. I capitalize "Things" because I think of those creations as entities - self-sufficient, complete entities created by a group of people exercising the collective unconscious in a double-blind experiment. These Things emerge as we take our disjointed thoughts or pieces of thoughts (memes, perhaps?) and force them into a relational structure that causes disparate bits of our processed perceptions to be ordered in a template that we would normally use to create "meaning" - sentences and/or drawings. Through this, we form a new "reality". Or, at least, we form a new perception of reality. And if perception is reality, well, you get the picture.

In The Book of Ants (I will use the English title, because, to be honest, there is very, very little French in the book, even though most of the protagonists are French Surrealists), we are introduced to all the most famous of the surrealist cadre, and quite a few minor, even peripheral players of that artistic/poetic era. The book is told from the viewpoint of one Henri Salem, but don't go researching him, he's not real. At least not in this reality. In the reality of The Book of Ants, however, he is a young poet who develops relationships (and rivalries, and sometimes downright mutual loathing) with Breton, Dali, Bataille, Magrite, and many others you have likely never heard of, who keeps a diary set in two worlds: The world of the Great War and the interwar years of Paris, and the strange "place" underlying the conscious world, The Dreamlands.

As others have pointed out, this book serves as a sort of addendum to an RPG book, The Dreamhounds of Paris (which I shall review at some future point), written for the Trail of Cthulhu gaming system. It is referenced in the rulebook as a possible history from which players and game-masters might leverage for their own game play.

That said, there is nothing game-specific about the book at all. It reads quite well (outside of some annoying typos). The style is sparse, at times elegant, but not "purple," which is a bit surprising when the narrator and many of the characters are French poets and artists and even more surprising when once considers the overly-ornamented prose of H.P. Lovecraft, who brought The Dreamlands into the popular conscience. It helps to know the Cthulhu mythos and The Dreamlands, specifically, but those aren't absolutely necessary to understanding and enjoying the story, in fact, that knowledge isn't necessary at all. There's enough context and explication to allow the reader "in," though some references, such as the names of certain creatures that inhabit The Dreamland, might miss their full impact. In summary, no experience with the game or the subgenre is necessary, though knowing the subgenre is helpful.

I acknowledged the annoying typos. And I've edited and written enough books to know that eliminating all typos from a manuscript is a herculean task and, in many cases, nearly impossible. But the number of typos in the book can throw one out of the "dreamstate" of the book, which is a real shame. One might be luxuriating in the strangeness of it all, only to be suddenly jettisoned back to grammatical reality by obviously missing words (or obviously "extra" words). Can this be forgiven? Sure, but not without losing a star on my rating.

But when it's flowing, this story will capture you, slowly at first, intriguing you through the historical relationships of the surrealists one to another, then accelerating with the discovery that many of those sensitive enough (note: Breton was not) might enter the dreamlands, then, with the discovery that the surrealists could not only enter that place, they could manipulate it, create, and destroy, the pace becomes almost frantic. A new reality is discovered, then it is manipulated, subverted altogether, and disintegrated by those who have crossed over. There is a strong thread of the responsibility of those who colonize and the heinousness of the erasure of another's culture. Some serious ethical questions are asked and the answers to those questions affect not only The Dreamlands, or early-20th-Century Paris, but our own waking reality today. This isn't a book about strangeness and horrific caricatures of monstrosities - it really is about what it means to have influence, and about the consequences of one's actions, intended or not. This takes the work a step further than any other book I've read that was based on a roleplaying game. This isn't a "real play". It's much more than that. It will cause something that roleplaying games rarely do, and which the best gamemasters will engender in their players: introspection.

It's not just a book based on a game. It has, dare I say it? Meaning.


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