Showing posts with label Steampunk. Show all posts
Showing posts with label Steampunk. Show all posts

Monday, July 10, 2017

The Endless Fall and Other Weird Fictions

The Endless Fall and Other Weird FictionsThe Endless Fall and Other Weird Fictions by Jeffrey Thomas
My rating: 4 of 5 stars

I've known Jeffrey's work (and Jeffrey) for a very long time now, nearly twenty years. I must admit that I am one of those horrible acquaintances that pops up every few years (or more) and remembers "Oh yeah, Jeffrey. I wonder what he's up to?"

Well, my timing was good, at least, this time around. I had been poking around the Lovecraft eZine website and noticed that Jeffrey had a new book out at about the same time I had wondered what he (and his brother, Scott, also an excellent writer, though of a very different tone) was doing. When I saw the cover, I was absolutely smitten. I have a penchant for bizarre art, and the cover by Nick Gucker fit squarely into that crevasse of my brain that loves to dwell on pulp surrealism. It was not long after that the Lovecraft eZine podcast featured Jeffrey's new book on an episode. When I learned that the title story in this collection was based on the art of the cover, I dove for my wallet.

Like any short story collection, some stories appealed more than others. But none of them are bad, not even borderline bad. Not a one. But I expect a lot from Jeffrey. So let's see how he did!

"Jar of Mist" proves that weird, horrific fiction need not be unsympathetic or lacking positive emotions. This story tugs at your heart (but leaves it in your chest, even if it's broken). This was five star material. I love strangeness in my horror, but when you can tug at my soft spot while dosing out the strange, that's a winner!

"The Dogs" is a nice atmospheric piece. Weird, very weird, of course, but with less emotional impact than the first story. And the assumptions that go into the suspension of disbeliefaere a tiny bit difficult to absorb, but not so jarring that it throws the reader out of the story. Four stars go to the dogs.

"Ghosts in Amber" is a very strange story in which Thomas creates a palpable frisson with not only his creepy descriptions of bizarre things, but also through his evocation of the inner sense of fear, the raw feel of terror in your body. A sad story. Four stars.

"The Prosthesis" is good, but not great. Well-crafted, but I didn't feel that the twist "caught" me, though the setup was perfect. Could have been much better, like really over-the-moon cool, but it sort of fizzled for me. Three stars.

"The Dark Cell" is a near perfect example of effective auctorial sleight-of-hand. Oftentimes, I can tell when a writer is trying to deceive the reader, but the twist in this story caught me totally off-guard.

Pun intended.

You'll know what I mean when you read it. Five stars.

"Snake Wine" reads like a modern update of an old pulp horror story from Weird Tales. Well told, if a little "already done". Three stars.

"The Spectators" is a heartbreaker. Man, I ached for the narrator. An emotionally-effecting story with an incredible sense of loss, along with catharsis, to say the least! Five teary-eyed stars.

"Bad Reception" is the most Twilight Zone-esque story in this collection so far. And seeing that Twilight Zone is my favorite TV show ever (the original TZ, that is) and that this story is very strange and very well-written and set in the atomic age, I'm giving it five stars. Speaking of TV, you might not see yours the same way after you've read this story! I really loved this story. A collection of stories that gave me the same sense of dissociation, the eerie, and a twinge of nostalgia for an apocalypse that never happened; well, such a collection would truly knock my socks off.

"Sunset in Megalopolis" is a quaint, simple story about a superhero with no one left to protect. Cute enough for three stars.

"Portents of Past Futures" is exceptional. A freaky-weird noir detective story with surreal overtones centering around the subject of street art. Yet another story where a static-riven TV screen serves as a key plot device (the first was "Bad Reception"), giving the whole an un-nerving sense of evil just beyond our perception, but wanting to come in front and center. Thomas at his best. Five stars!

"Those Above" is as nihilistic piece as any I've read. It was great, however, I am not a big fan of steampunk. And here, the steampunk elements featured so prominently seemed over-emphasized, even shoehorned in. Perhaps this is why it was first published in Steampunk Cthulhu. I felt that the gears and brass and leather elements were so exaggerated, so forced that they were calling attention to themselves and away from the narrative. Four stars.

"The Individual in Question" is a marvelous 2-page story of cosmic horror in the idiom of detective noir. I really loved this little story. So much packed into such a little space! Combine this with "Portents of Past Futures" and add a few more similar stories, and you'd have one of the best weird-detective collections available. Five stars.

"The Red Machine" is an excruciating tale about a tough life and revenge. But it's not the revenge story you've come to expect. Thomas plumbs the depths of desperation in this excellent story. Five stars.

The titular piece "The Endless Fall" is a beautifully-strange piece of science fiction based on the book's cover art (by artist Nick Gucker). It is an atmospheric piece about survival and its consequences in a situation where time and causality have all gone wrong. A wonderful, wonderful way to end this collection! Five stars!

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Saturday, November 7, 2015

Gameholecon, Part 1

Like everyone else, I wish I had the leisure time to do one huge entry about Gameholecon. Alas, this is going to be done in short discrete chunks. Apologies for the inevitable multitude of posts, but hey - people have been asking for con reports, so who am I to hold back just because I don't have time to get it all into one entry?

Let me state up front that I had a nefarious purpose in attending. A few weeks ago, I finally picked up the slipcase edition of the Dungeon Crawl Classics RPG and wanted to use my time breaking that thing in, getting to know the rules, the flow of gameplay, and just plain immersing myself in DCC. I had just drawn up a draft of a DCC Patron in an effort to more fully grasp the game mechanics and "feel" of the system, and I was ready to put this knowledge into practice. More importantly, I looked forward to meeting and gaming with several people, a few of whom I had already met and/or gamed with in person, many of whom I had not met outside of the hallowed halls of G+. Yeah, I was a little pumped!

So, here's what greeted me on my way in Friday morning:


Now, while I thought this was pretty cool, I am, frankly, completely burned out on steampunk. Excuse me for snobbery, but I'm just so over it. So while I appreciate the construct (and never did find out who built it, though I'd like to know), I let out a little internal groan and moved on. Besides, I was there to see real people. The statue was just gravy. Oily, steamy gravy.

The night before, +Reid San Filippo and I had a fun conversation about . . . wow, about a lot of stuff. Suffice it to say that Reid is as interesting and thoughtful as you would guess he is, if you've ever read his publications, particularly his Crawling Under a Broken Moon series of zines, which are excellent. So I ran into him again first thing in the morning. After shaking out some early con schedule bugs, we hung out with +Jason Bossert for a little while . . .

Until my phone rang. It was work. WORK! Argh. Well, I have only myself to blame. In my excitement to get the heck out of work the day previous, I left a spreadsheet open. A spreadsheet that our production schedule macro happens to need control over in order for my company to do its thing. Thankfully, I work about five minutes away, so I went in, closed the stupid spreadsheet, and came back in time for the first session of my day: Mutant Crawl Classics with the gentlemanly (unless he's killing you) +Jim Wampler. I must admit that , after listening to the Spellburn podcast for several months (which really led me to go ahead and buy the DCCRPG rulebook), and knowing his love for Gamma World (an old love that I share, going back to 1980), I was a little starstruck thinking about it. I was a touch nervous, too because . . . well, you know, you just get that way once in a while. Then I pumped up my courage and headed to the table. Heck, I *live* right near the Barony of Horn, one of the earliest outposts of post-apocalyptic role-playing. What the heck was I worrying about? Still, I was just a smidge nervous, Only a smidge . . .
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See also:


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Friday, August 1, 2014

Perdido Street Station

Perdido Street StationPerdido Street Station by China Miéville
My rating: 4 of 5 stars

I admit to being a bit inured to the "new weird". In fact, I'd say the new weird . . . is getting old. Strangeness for the sake of strangeness has lost a bit of its luster. I've read, and written, plenty of fiction in this vein. That's not to say that it's atrophied in my mind - I still appreciate the bizarre, but some of it has become so self-referential as to be an inadvertent pastiche of itself. The same can be said of the "steampunk" ouvre. I've argued before that the entirety of the steampunk movement is all a bunch of window-dressing with little punk about it. Maybe I'm getting curmudgeonly in my middle age.

But that doesn't mean I can't enjoy great writing. And this is what we have here, a clear case of fantastic writing . . . to a point. There is too much of a good thing. Unlike many people I know, I like to be forced to reach for the dictionary once in a while. In fact, while reading short stories, I tend to prefer those stories that cause me to reach for the dictionary frequently. But I do sometimes grow tired of the overuse of the same uncommon word again and again.

Years ago, I had put together a short story that I was awfully proud of. I asked Jeff VanderMeer, my co-editor on the Leviathan 3 anthology, if he would indulge me and take a pass through the story. It was very early on in my writing career, really one of the first short stories I had ever completed. Jeff was gracious and took a look at it.

I've never seen so much red ink on a page. He might as well have painted it with a broad red brush. Jeff had hacked and slain "my baby," . . . and I am grateful for that, to this day. He did an incredibly thorough job of pointing out the problems with this story, and I used it as a sort of reference text for many years, showing what *not* to do in a short story.

Needless to say, this story has never seen publication.

One thing that stuck out to me, and that I clearly remember (that paper is buried in my personal archives somewhere now), was Jeff's increasing frustration with my use of the word "myriad," which I used . . . well, a myriad of times (not really, but you get the point). Finally, after having marked the appearance of this word (and it's sometimes-improper usage), he wrote "You have got to stop using that word!" And he was right.

China Mieville has much the same problem in Perdido Street Station. Frankly, his fascination with the word "furtive" got in the way of the story. After the first few times, I found myself actually stopping reading whenever I ran into the word. It would cause me to pause and reread the sentence. It grew in my head, unwanted, till I felt it would explode out of my frontal lobe. I found myself hating that word, and several others like it that were misused or downright abused throughout the text. I swear, if I might just cry the next time I read that word.

Now that I've got that off my chest, I can move on . . . I think . . .

Perdido Street Station has as much weird as you'll ever need in a book. There are strange, alien creatures, sentient constructs programmed through the use of punch cards, and humans who have been forcibly reconstructed, or "remade" into bizarre agglomerations of human and animal body parts. The technology of the society is based on the harnessing of steam and thaumaturgic energies, and has a decidedly Victorian "feel" to it.

But as I have argued in the article linked above, there really is nothing "punk" about "steampunk" in it's most popular incarnations today. At least I had not seen much in the way of what *I* consider punk (you can beg to differ - in fact, that would be very "punk" of you) in the steampunk movement, outside of aesthetic considerations and trappings.

Until now.

Yes, Perdido Street Station is rife with the nihilistic attitudes that so many people associate with "being punk". But that's not punk to me, or at least that's not the sum total of punk. To me, punk is anarchic, transgressive, smart, witty, and has a strong bent for "making do" with what's at hand. It was a movement that started primarily among the poor before it was co-opted by society at large. It's not about pink mohawks or leather or sneering Billy Idol wannabes. It's about an attitude.

And this book has attitude.

Say what you will about the mildly convoluted plot, the gratuitous use of Deus ex Machina, the absolutely un-necessary introduction of such un-needed elements as the Handlingers, and multiple infodumps (some of which were, it must be admitted, cleverly-disguised and introduced). Yes, the novel has problems. But despite all that, I have to say that this is the most "punk" of the supposed "steampunk" novels, stories, video-games, and movies, that I've encountered.

The street-level political, nay, anarchical sentiment and actions that set the city of New Crobuzon into chaotic motion, are clearly "punk" in their nature. The transgressive relationship between Isaac and Lin is effective in causing the reader to question, almost from the beginning, the prejudices which exist in each of their own cultures, but which they have left behind. The DIY science by which Isaac discovers the secrets of "Crisis energy," smacks of hard science being done on the back cover of a punk zine. In total, this novel is the first that I've encountered that gives due respect to these truly "punk" notions and attitudes.

And though there are several ways to try to encapsulate what Perdido Street Station *is*, I'd argue that one of the more compelling interpretations of the book is that it is, more than anything else, a Baedeker of the city of New Crobuzon, or, possibly, a Baedeker of China Mieville's brain. In this book, the city itself is a character whose moods and whims affect the characters who live within it. Though they can affect the city in some limited ways, ultimately the city contains them, constrains them, and influences their actions. They can fight against the city, but there are always repercussions for doing so. The characters' environment does not fully form them, but it does inform them.

This is why I rate the book, with all it's warts and scars, as highly as I do. Mieville's imagination is a force to be reckoned with. His political convictions and intellectual strength seep through the work (particularly when he is channeling Hofstadter or making a sidelon homage to Foucault, by naming the mayor "Bentham"). But this cleverness seems perfectly natural, rather than a pretentious showing off. Perdido Street Station is not as pretentious as its more "literary" cousins, but it is witty, in a veiled sort of way. A truly . . . punk sort of way.

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Friday, August 10, 2012

What's so Punk about Steampunk?

Years ago, William Gibson made a splash in the speculative fiction scene with the advent of cyberpunk with the publication of his novel Neuromancer. Fast forward to 2011, when Marcus Wohlsen published Biopunk: DIY Scientists Hack the Software of Life (which I review here). Somewhere in-between, Steampunk was bred, born, and raised. Yes, the precursors have been around for a long, long time (HG Wells, for example), but it was only fairly recently that Steampunk began to bathe in the spotlight of the popular media. And this is my problem with the “punk” submoniker given to Steampunk.

When I was a young dandy, I was really into the punk scene. Dead Kennedys, Black Flag, X, Circle Jerks were on my regular playlist. I was a Repo Man geek. The scene has shrunk, but there are still some signs of renaissance . I particularly loved the self-effacing humor and self-destructive subversiveness of punks everywhere.

 Yes, there were and are those who take the ethos so seriously that it frankly gets in the way of Life. But, by and large, the punks I knew could laugh at themselves. They were intelligent, pretty well centered, and fun. For example, a friend of mine is a part-time singer in some local bands. At one point one of his bands played a Dead Kennedys tribute show. Jello Biafra was in attendance. My friend, after repeatedly mocking Biafra onstage, went into the audience to give him a pat on the back. What Mr. Jello didn't know was that this conciliatory gesture was really an excuse to plant an American flag sticker on the singer's back.

Biafra was pissed.

Now that's punk.

There's no doubt that the punk ethos is represented in Steampunk literature. There are uppity DIY scientists who network in backrooms to subvert authority and change society with all kinds of steam-powered hijinks. I'm not calling the attitude into question. What I do question is the delivery method. As a young 'un, I recall a lot of word of mouth, cheap zines produced in someone's house, and handmade posters stuck to telephone poles to announce shows. The record stores that specialized in punk music were invariably dives more reminiscent of a side-of-the-road fish-selling operation than a slick media outlet. Sometimes they even smelled like fish.

Now, we have $82 million budgets for movies like Sucker Punch (truth be told, I liked Sucker Punch for what it was) and a string of Steampunk titles put out by major publishers (and, to be fair, many small presses, as well). That's not a bad thing! I'm a big fan of some books that fall in the subgenre, like James P. Blaylock's Homonculus.

But I ask again, is the big spotlight being placed on Steampunk going to take the punk right out of the movement? Has it already? Has Steampunk sold out? And, frankly, do we really care? Or is the opportunity to laugh at ourselves for allowing the subgenre to be pulled into the mainstream just another subversion of the subversion?

Kind of reminds me of a song: "We're so pretty, oh, so pretty . . . pretty vacant!"

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