My rating: 5 of 5 stars
I sincerely hope that this is not the first and last of this excellent comic. The premise is intriguing: Detective Sebastian Greene is not Detective Sebastian Greene, though he . . . it . . . is housed in Detective Sebastian Greene's mortal coil, so to speak. As the blurb says "It takes a monster to catch a monster". Greene's not-being-Greene is portrayed quite well here, as he . . . it . . . whatever . . . learns how to move in human society and, in particular, through the maze of NYPD corruption headed by mastermind J. Randall Carter. The story just touches the possibilities of complexity available, given the setting and characters. There is much more here that is available to explore. Still, Van Lente does an outstanding job of plumbing his characters' depth, tapping into their emotions, fears, domestic issues, and hopes with a likable sense of humor throughout. The running joke about Canadians is, well, funny if you're not a Canadian. Or maybe even if you are. I wouldn't know.
So just how "Lovecraftian" is it? Very much so! The mythos elements are critical to the heart of the story, not just because of Greene's actual identity, but also because a couple of key Lovecraftian mythos entities are critical to the engine of the story. They are not mere cameos or pastiches. They are keys (and locks and doors) to the plot. That said, this is, primarily, a detective story, and should be enjoyable even to those who know nothing of the mythos, though Lovecraft fans will find much to enjoy here that might be hidden from those unfamiliar with the eldritch master's work.
I've read some fantastic comic interpretations of Lovecraft's work, some very good original work loosely based on his work, and some not so great (but not horrid) homages, as well. This is definitely among the best!
That's not to say it's perfect. I'm finding, in my dotage, that a great story, competently drawn and colored, still leaves me a little flat. Don't get me wrong - this is a five star book, but it could have been much more. Each section, for instance, is led by a monochrome plate in a strange green tone showing one of the frames from the story after it. I understand that this is meant to provide some contrast with the work following, but why stop there? Why not do an entire graphic novel in this beautiful monochrome? Do it in this strange green and let the artist's lines be the center of the visual narrative! Dump the full color, and you put the viewer in an unfamiliar visual milieu, snapping the reader's mind out of their preconceived notions of what a graphic novel "should" be. This visual "alienation" could be leveraged to add a strangeness to the whole that would greatly enhance the overall presentation. Besides, Guiu Vilanova's artwork is adequate in and of itself, in fact, I think it is enhanced by the monochrome, allowing it to breathe, rather than to be drowned out by traditional coloring techniques. Or, take the amazing pinup artwork by Rafer Roberts in the back of the book and use that pulpy, aged style instead of your standard line work. My brain is on fire with the possibilities of what this could have been. Still, this doesn't take anything away from the work as it is, which is a must-own for fans of Lovecraftian fiction with an eye for graphic novels.
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