Thursday, November 17, 2022

Rayguns & Robuts an RPG Review

 Take one part Flash Gordon and one part Space Riders, mix liberally with system-agnostic role-playing game accoutrements and package in a digest-sized comic book. This is Rayguns & Robuts by Planet X Games.





Look at that fantastic sea monkey spoof. This gives you a pretty good idea of the mood of the whole thing. It even comes with a soundtrack!

And what do you get for your hard-earned deneros? Well, here's the TOC:


Yes, all that tasty goodness with a brief explanation of what "system agnostic" means. In short, no, you're not going to compromise your religious values by using this supplement (well, maybe you are, but there's no guarantee). What you will do is use the brains you've been gifted to slide the narrative pieces here into an existing game structure. Best to use this with a system with which you are familiar (I would suggest DCCRPG or The Simplest RPG System Out of This World, but you can use whatever you feel like. The offerings here are not tied to any particular system. There is almost no crunch here. You want crunch, you add crunch. You do you, man.

So, you might ask "is this a campaign world"? Well, yes and no. Mostly no. You'll find in here many heroes, antiheros, robuts, and worlds. The narrative descriptions act as signposts or "points of interest" in a potential campaign universe, but you fill in all the gaps. It's what we do with TTPRGs, right? Rayguns & Robuts is a starting point or, more properly, several starting points and waypoints. What's the end game? Up to you. Incidentally, I've been thinking that this could provide great material for a campaign that starts in the Ultraviolet Grasslands, then goes off-planet. If I were to do that, I'd be sorely tempted to use the Troika! RPG as my system. 

Well, if it's not a full campaign world and doesn't have any rules, what does it do for me? What am I paying for anyway?

You are paying to have your mind BLOWN! I'm listening to some heavy psych metal while I'm typing this and, you know what? It's entirely appropriate. R&R is a mind-expanding supplement meant to crack the spaces between your synapses clean open and let psycho-pulp laser pistols, killer robots, cyborg chimps, and astro-zombies worm their way through into the depths of your brain. This is all about vision and mental expansion, it is, dare I say it, a prompt for your imagination to run wild. And all this without the use of mind-altering substances (or with, if you prefer - I won't judge). I don't want to spoil all the fun by telling you about every little detail to be found herein, just be aware that there is a depth to the ouvre of this work. A "voice" if you will, like a writerly voice, that is unique and memorable and, above all, playable.

You are also paying for some of the best eye candy I've seen in an RPG supplement. Artists Ed Bickford, Lawrence Hernandez, Je Shields, Dan Smith, and James V. West (who did some of the art for my own Beyond the Silver Scream) provide a shockingly-effective visual treat that is eclectic, yet "of a piece". Think of the movie Heavy Metal (one of my favorites of all time), where several different artists come together to form a complimentary work of art that is greater than the sum of its p(art)s. 

There is an adventure in the back, which should provide a good starting point (or later waypoint, if you like) for a potential campaign. Now, I am partial to adventures with environmental hazards, but I realize that not everyone likes these. But if you do, you're in for a treat. Sure, there are a couple of monsters, but player characters are much more likely to accidentally bump themselves off than to be killed off by sentient (or at least semi-sentient) nasties. Not saying they won't be killed off by those nasties, but they are more likely to succumb to environmental hazards.

Don't you succumb to the hazards. Go buy this thing, already! Strongly recommended for acid-tripping psychonauts out to defeat killer machines - or those who want to be. Grab that raygun and GO!

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Saturday, November 12, 2022

Asterix und die Goten

 

Asterix und die Goten (Asterix, #7)Asterix und die Goten by René Goscinny
My rating: 5 of 5 stars

As a kid, I grew up with Asterix, having discovered him when we moved to Italy in 1975. Asterix and the Goths was one of my absolute favorites. They're all great, but there was something about all the factional infighting among the various tribes of Goths that I found hilarious.

Fast forward to 2019, when my wife and I take a long-anticipated trip to Europe. A large part of that time was spent in Austria, with a couple of days in Germany (Frankfurt and Munich). We stopped in multiple bookstores, including a comic book store in Vienna and a used bookstore in Munich. I was specifically looking for this Asterix book auf Deutsch, but I could not for the life of me find it. Several stores had ALL of the Asterix books in German, except this one. Then I remembered that one of the speech bubbles had a Goth chieftain, who had just been thumped on the head with a club, swearing up a long string of explicatives (I thought of my German-swearing grandmother when I saw this). The swear words were represented by lots of different symbols, including (gasp) a swastika.

Then it dawned on me: the book had been banned because it has a Nazi symbol in it.

Germany, Austria, I love you, but . . . seriously? I'm all about punching nazis, but really?

Anyway, I eventually found a copy . . . on Ebay. I bought it right up because who knows how many of these will survive?

It's kind of strange how things turn. Banning books, in particular . . .

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Waystations of the Deep Night

 

Waystations of the Deep NightWaystations of the Deep Night by Marcel Brion
My rating: 5 of 5 stars

I recall a night. It was probably 1982, if I've triangulated correctly. In Bellevue, Nebraska, a suburb of Omaha. My friend Ray and I were staying at our friend Shawn's house. Shawn's dad was kind of a celebrity to us. He had a killer conversion van (though, unfortunately, no barbarians painted on the side), a copy of Rush's 2112 in the tape deck, and he knew the guitar player from REO Speedwagon. Pretty cool to us 13 year olds!

Back then, young teenagers were pretty "free range". I recall Saturdays and summer days where I would ride my bike for hours, covering many miles, just sort of going from place to place, running into friends, creating adventures. There were no helicopter parents back then. At least I didn't know any. Needless to say, Shawn's dad was not a helicopter parent. We stayed out in the conversion van, listening to Rush while playing Tunnels & Trolls, with no adult influence whatsoever. It was bliss.

When it comes to exact details of that night, I can only recall a couple. After finishing our T&T session, we went out for a nighttime stroll. It was one of those strangely surreal nights where the three of us seemed like the only people out on the streets. We went to Top Dog Hot Dog for the arcade games as much as for the hot dogs. I recall playing Moon Patrol, Zaxxon (I still suck at that game), and then playing the Centaur pinball game (still my favorite board) until they closed at about 11 PM.

Then, we wandered. I can't tell you where all we went and what all we did, though I am certain involved a lot of trespassing and maybe some breaking and entering.

What I can tell you about is the feeling I had. Did I mention that we had stayed awake the entire night before that night? No? It's true, we had been awake for close to 36 hours straight before the night began. For those of you who have done this, first of all, don't continue. I have first-hand experience of a loved one becoming temporarily psychotic and having to be hospitalized in the psych-clinic due to lack of sleep. It's terrifying to see from the outside. I wonder if I hadn't experienced something similar that night. How could I know? When you're in the middle of psychosis, your thoughts seem pretty logical (even hyper-logical, to coin a term) to you.

I want to say there was a dulling of the senses, but "dulling" doesn't describe what I felt. It was more a compartmentalizing of the senses. The "I" in "me" was one step removed. I heard things, but it was as if it was from a distance. Vision came as if from a television or movie screen. Even my own voice felt like it emanated from somewhere outside or "behind" me. It was summer, but my skin felt numbed. A high-pitched whining continually sounded from the back of my skull.

And I felt like anything was possible. Everything, though one step removed from my senses, was alive and full of potential. I wouldn't have been surprised by a miracle, and wouldn't have been taken aback by the end of the world.

Since then, I've had a few other experiences late, late at night that I won't detail here. There is some kind of physiological and psychological reaction to the deep night that makes each of those experiences to feel "of a piece," as they say. And the same is true of the stories in Marcel Brion's excellent Waystations of the Deep Night.

The title story is exactly what you would expect from such a title: an oneiric tale straight out of a de Chirico painting. I'm honestly shocked that the Brothers Quay haven't done a short film based on this story. It would be a perfect fit, as Brion's painterly prose is beautifully imagistic. Or is that magicistic? Borderline majestic. It's everything I hoped for, judging by the title. Dark and refulgent, at once.

"The Field Marshal of Fear" is a quiet, somber piece, but steady as marching feet. The short, simple sentences, however, do not fail to evoke a stupendous sadness, an eternal drudgery experienced by the dead veterans of wars long since won or lost. A graveside sleepwalk, full of night's heaviness.

In "The Fire Sonata," Brion's voice reminds me of Calvino, but with a sinister edge much sharper and darker than anything the Italian master wrote. I had to split this story into two readings, and I had high expectations for the concluding read. My expectations were met and then some! This could have been an episode of the Twilight Zone that Rod Serling would have been proud of. That's the highest praise, coming from me, as TZ is my favorite shoe of all time.

I would swear David Lynch had written "Incident on a Journey," had I not read it in this collection. The ending came as no surprise, but the inevitability of the tale made it all the more uncomfortable and awkward, like you know you're walking into a trap, but there is no way to avoid it, so you take in every excruciating detail and just watch in desperate silence as the void closes in on you, closer and closer.

Though it could be read merely as a fabulously well-written eerie tale (in the Fisherian sense), "Dead Waters" is, pardon the pun, much deeper than that. It's a story primarily about agency, manipulation, creation, and causality, with many of the characters being potentially marionettes or God Himself, or neither. There are no clear answers, but plenty of compelling questions about what transpires on dark streets. This was the most blatantly "dreamlike" story in the collection, and a deeply-intriguing read.

"La Capitana" is a child's long, slow fading into a dream-world of potential adventure beyond the seas. It is simultaneously happy and sad, bittersweet, full of hope and, yet, utterly hopeless. Imagine your eight-year-old self on a boring, sunny afternoon, given the power to disappear into mysterious dreams of exotic lands on a ship named "La Capitana," a name that you gave the ship, because it is yours, in dream.

"The Glass Organ" was every bit as ephemeral and strange as the object in the title implies. It is a multi-faceted story, but tenuous, images slipping onto one another, transforming into a world that may or may not exist.

"The Lost Street" is a more traditional ghost story. I use the word "more" intentionally, as it is not a fully-traditional ghost story. There are enough more surreal elements that take this beyond the realm of, say M.R. James and approach Bruno Schulz by way of Dali.

Overall, Brion's stories evoked a visceral familiarity within me, feelings I've felt mostly when I've had too little sleep (day or night) and some of the oddities of life in the deep night. Here's sampling of what I mean - Brion describes it much better than I do, from the story "The Glass Organ":

That nocturnal stroll through a park that merged imperceptibly with the forest - certain domestic trees having recovered their wild freedom - already contained within it the qualities of a labyrinth. I didn't choose paths. When several opened before me, I accepted now the darkest, with the childlike hope of encountering a marvelous creature, now the brightest, for the pleasing reward of a downpour of moonlight like a narrow stream between the serried darkness of the trees. Concerns about time or direction would have diminished the sense of the unreal that I received from the night. To let myself be carried along by it, to consent to the paths it offered me, ah! the sheer bliss of no longer choosing. What did it matter if dawn overtook me in the middle of the forest or at the first houses of a distant village? The joy of abandoning myself to the indefinite character that moonlight bestows on deeds and things ruled out any directed action on my part. There was nothing I sought, nothing I fled. For several hours I was at peace with myself, relinquishing both desire and regret, indifferent to wherever, in the end, I must inevitably arrive, not caring whether that place was one of fulfillment or one of oblivion.

This is how it feels to flee into the deep night.

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Tuesday, November 1, 2022

The Beauty of the Death Cap

 

The Beauty of the Death CapThe Beauty of the Death Cap by Catherine Dousteyssier-Khoze


I admit that I have a certain soft-spot for "plotless" books. And while The Beauty of the Death Cap isn't completely plotless, the plot is a mere wisp, a skeleton or an apparition, if you will. But it's barely necessary in this book.

The central conceit of the book is the gradual peeling away of layers around the ultimately sociopathic Nikonor (a name of a "certain Slavic, vaguely menacing quality"), his various career pursuits, love of mycology, and his paranoia, engendered by his twin sister. This is all done in a tongue in cheek manner, but by the end, we realize that the tongue is boring completely through the cheek and exposing a bloody mess. It's not a horror book, nor a psychological thriller; no, this one really does defy categorization. You hear that about many books, but this one means it. I can't think of any subgenre in which this book comfortably sits outside of grim humor, and that's not really a genre so much as an attitude. And The Beauty of the Death Cap has that attitude in spades.

This isn't some clumsy, oafish attempt at morbid slapstick, though. Any book that begins by quoting Pliny the Elder either can't take itself seriously or is full of sinister deceit. Or both. I learned the hard way that here it was both.

Take a look at my limited notes:

I do appreciate a good, mildly-neurotic narrator.

I absolutely love this snarky, secretly-insecure narrative voice.

Just keeps getting drenched in gentlemanly insidiousness. I love the narrative voice, but despise the narrator. Okay, who am I kidding? I love the narrator, though I should despise him.


What's so grimly beautiful about this book is the progression one sees in Nikonor's revelations. The old analogy of peeling onions is apt. One could be moved to tears by the recognition of the narrator's growing (or is it just more and more obvious?) psychosis. And it stinks and stings, but you just can't help but keep digging deeper, like you're some kind of OCD psychiatrist who has to see what makes this man tick.

Or you just have a morbid curiosity. Okay, let's face it, it's the latter. We can't wait to see the ultimate end to this oncoming train wreck. We have to stay till the end. We are, as they say, "completists".

Along the road (strewn with bodies in our wake), we get some deliciously devious and understated gems, such as this:

I have long been in the habit of cooking for myself, which is useful when one lives in autarky. This way, I am not forced to depend on a sullen, nosy, or preachy cook. Marie came back to work for me for a few months after my mother moved to Creuse (three or four years after my father's death), but I must admit that the co-habitation did not proceed smoothly. Age had embittered her; she muttered constantly under her breath and had to be handled with kid gloves. She talked endlessly about Anastasie in the most outrageously hagiographic terms, and had the further audacity to ask me completely inappropriate questions about old Legrandin (I wonder if she hadn't carried something of a torch for him in her youth) and, in the evenings, after dinner, she had acquired the habit of wandering morosely - and suspiciously - down to the fishpond.

Claiming that I was spending more and more time in Paris, I eventually dismissed her completely, sweetening the deal with a goodly sum to ensure her a comfortable retirement (and assure me of her eternal gratitude). Thus we parted on the very best of terms; I even went so far as to accompany her to the train station in Ussel. Just as she was climbing with astonishing agility into her compartment, I surprised her with one last parting gift: a packet of the dried parasol mushrooms she loved so much.

And so Marie returned to her native Indre, and I never heard anything of her again (I must also admit that I have never been in the habit of following the obituaries in the various regional newspapers too closely).


And so it goes. On and on in a similar vein until things really come to a head and the plot resolves.

But, really, the plot is just a side issue. I can take it or leave it.

I love how Catherine Dousteyssier-Khoze turns the banal into the fantastical, but without any truly outre methodology. Perhaps this is reflective of the psychoactive qualities of some mushrooms. Common fungus, really, until you eat one. It reminds me of Max Blecher's Adventures in Immediate Irreality a bit, or Roland Topor's The Tenant, but with a more gentlemanly approach (I use the term very loosely). Dousteyssier-Khoze nudges the imagination, just barely, but it's enough to push the reader into phantasmagoria, even without such things explicitly appearing on the page.

It just seems appropriate that the push into morbid fantasy would not take place via ink on the paper of the book, but in the reader's head.

Which might say something about the reader.



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