Showing posts with label Role Playing Games. Show all posts
Showing posts with label Role Playing Games. Show all posts

Saturday, September 12, 2026

Rogue's Gallery Garycon 2026

 Well, now that Gamehole 2026 is right around the corner, I probably ought to post my Garycon 2026 Rogue's Gallery. I played a lot of great characters this last time around. My game count was:

Traveller - 2

Call of Cthulhu - 2

Empire of the Petal Throne - 1

Riverbank - 1 

Shadowdark - 1

DCC - 1

War of the Ring - 1

And not a bad game among any of them. Except War of the Ring, the miniatures game, where I got my butt kicked. But that was just me. Oh, and there was one person at that table who was behaving like a jerk. Even the game master and the people on his team apologized to me for his behavior. He never did. Whatevs, angry nerd.

Here's the TLDR version in two pictures:



Let's go second pic first: War of the Ring miniatures game. This was bad guy vs bad guy, goblins on goblins, warg riders on giant spiders, all the kinky stuff. Besides Wanker McJerkface (pretty sure that was his name) I had a great time getting my butt kicked. For the record, in the photo above, I'm the wargs, the other team is the giant spider. I was able to wax that spider, but lost the battle overall. Took too much time to "form up". Lesson learned.

Okay, so on to the characters, in no particular order:

Geran - 2nd level magic user, Empire of the Petal Throne.

Ksenia Krishko, M.S., Associate Astronomer - Traveller. This was a "hard scifi" Traveller game I really liked. Little action, but lots of problem-solving, which I love in my RPGs.

Romi Cohn - Call of Cthulhu. Funny, I don't remember much about this adventure, which is very odd because it was run by You Too Can Cthulhu, who usually run the most memorable of adventures. I lost sanity and burned a LOT of luck, which means my rolls sucked, which is probably why my brain won't recall the game very well.

Ivan Ragsnub - Half-orc ranger, Shadowdark. My first time playing Shadowdark. Reminded me a lot of old skool AD&D/2e. Shot a lot of arrows at undead. I liked it. 

Dick K. Philip - Scoundrel, Wiener Guy, DCC. Very cool murder mystery as a DCC game. All taking place in a large mansion. I really liked this game. Playing a sneaky thug helped, for sure. 

Eight Forenti-Massbach - Combat Bot, Rhees Gholnik - Gunner, and Captain Screel - Uplifted Dolphin (in an aqua tank on the bridge). Yes, that's three characters, one game. I loved this one. Essentially we went pirate hunting for a group that had taken a drug-production facility hostage. Gholnik and Screel were on the ship, where we started, in spaaaaaaaace . . . I really enjoyed playing Captain Screel (complete with dolphin squeaks and squeals). Going planetside, I played Eight Forenti-Massbach. Now, I don't play fighter types like this very often at all. But this guy was almost a literal tank. It felt good to lay waste to bad guys, especially when I did it in front of a group of terrified hostages, spraying enemy blood all over the walls . . . and the hostages. I didn't say I was tidy. After that charnel house, we got back on ship, where I reverted back to Gholnik and Screel. Seriously, this game was an absolute blast. I wanted to get into part 2 for Gameholecon, but it conflicts with my You Too Can Cthulhu Black Letter game, so choices had to be made.

Now, on to my two favorite characters in my Garycon 2026 Rogue's Gallery:


Arzach. Yes, THAT Arzach. I played in a Call of Cthulhu game based on one of my all-time favorite movies and magazines, Heavy Metal (or Metal Hurlant). Arzach is the creation of comic genius Moebius. No, he didn't appear directly in the movie, but he appeared many, many times in the pages of the magazine. Other characterd included Den, Barbarella, and Stern. It was a great romp through several universes/realities, all in the chase of the Locnar and accompanied by a great soundtrack that was, at times, too loud for us to talk, but I didn't even care. And why was this done in Call of Cthulhu? Go watch the movie. And pay attention. Say some names from the movie backwards and you'll figure it out.


My favorite: Mr. Edmund St Andrews, a Bachelor Fox, aesthetically-inclined, for Riverbank RPG. I was excited to try this game out before I ever played. It's a "cozy" RPG with little violence, but all kinds of complications one must negotiate, many of them based on the maze that was Edwardian English society. I fell in love with the game and I fell in love with Mr. Edmund St Andrews. After playing the game, I immediately bought it. I've only done this once before (with Vaesen). And I am registered to play it again at Gameholecon. I want to really learn this game, because I want to run it. I don't want to go into all the mechanics, but suffice it to say that no game will ever repeat itself, even if played with the exact same characters in exactly the same setting. There is a winsomeness to the system itself, which appeals to me a great deal. And being able to play an intelligent, socially-saavy, nature loving, race-car driving Fox who loves poetry - how do you top that? I very much look forward to the next time I play Riverbank. I strongly recommend it if you want a breath of fresh air, an escape from dungeon dust, decaying bodies, and terror. I can breathe playing this game. You can, too. 

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Saturday, February 28, 2026

The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young

 

The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young (Call of Cthulhu Fiction)The Shub-Niggurath Cycle: Tales of the Black Goat with a Thousand Young by Robert M. Price
My rating: 4 of 5 stars

I read this years ago, about twenty years ago, in fact, when I was finishing graduate school. I'll be honest, I don't remember if I owned the book and got rid of it or if I got it from the library, but, in any case, I didn't have my own copy for a long, long time. So, when I spotted this at a local antique store for a pittance, I just sprang for it. The question is, would it live up to my now-higher expectations of writing craftsmanship?

Lewis Spence's "The Horn of Vipula" was pulp as they come, with everything that implies: predictability, a not-so-surprise ending, plot "reaches" like miniature deus-ex-machina, and language that strives to be better than it really is. Meh. Not a great start to the anthology.

M.P. Dare tries to channel M.R. James in "The Demoniac Goat". He's largely successful but lacks the full gravitas of the master of the ghost story. Still, a decent enough story about an ostensibly dead priest and his pet goat. Well, who was the pet, really?

Even the editor notes the hackneyed subject matter of J.S. Leatherbarrow's "The Ghostly Goat of Glaramara". I agree with the editor's assessment. Ostensibly, he put it in the anthology for historical reasons. But some history is best forgotten.

I've read and enjoyed Ramsey Campbell's "The Moon-Lens" before, and while many consider it something akin to juvenalia, with a structure that pastiche's Lovecraft's own, I still find something intriguing here. It bridges the gap between folk horror and cosmic horror in a way that highlights the strong points of each. Maybe I just have a soft spot for it, as I would likely rate it more highly than others.

Careful restraint is not the watchword in John Glasby's "The Ring of the Hyades". Lovecraft's greatest folly: naming the un-nameable, describing the indescribable, leaks into Glasby's writing like a Rorschach test of purple prose. The story is alright, but rather predictable for anyone even vaguely familiar with the Mythos. I suppose that makes it a safe read for fans, but it would be jarring for newcomers.

During my years as an editor, I had an unbreakable rule that I would never publish my own work in an anthology I was editing. Price, in his . . . uh, work(?) "A Thousand Young" provides a shining example of why every editor should take this ethical stance. I hated this story. It was a twelve-year old's darkest sexual fantasy. Oh, and trigger warning: R**E. Yeah, no. No stars, not even one. Just . . .don't.

Odd that a story so poor as Price's should be followed by a sandal and sorcery story so nearly perfect as Richard L. Tierney's "The Seed of the Star God". Price can't write them, but he can pick them! Now I'm wondering if there is a full collection of Simon of Gitta's tales. I would read that! Sword, sorcery, and sacrifice in the decadence of the Roman Empire. SPQR!

It's not the story that sang to me. Glen Singer's "Harold's Blues" is an old tale, a very tried and true tale, about selling one's soul for music. You already know the story, from start to finish. But the register in which this was sung . . .well, that's where the magic lies. That old, dark magic that brings songs and storms and screams in the night. Familiar, but unsettling.

Lin Carter may have been a better writer of Lovecraftian tales than Lovecraft himself. "Dreams in the House of Weir," a story steeped in the mythos, but with just a modicum more of restraint than HPL lacked, teases the horror out instead of bashing readers over the head with it. There's a slow pull on the thread of cosmic horror here that unwinds one's sanity. If your dreams become wondrous, you should start to fear.

. . . and Carter further demonstrates his skilled pen by way of the poem "Visions from Yaddith," which is quoted in the previous story. I'm rather curious which came first? The story? Or the poem? Each path carries some interesting implications about the writing process that I need to ponder on a while. I could see each having its benefits, and I've done both, but without much intentionality. I must think on this. It's been a while since I've tried my hand at poetry.

I wavered on M.L. Carter's "Prey of the Goat". It swung from interesting to hackneyed, back to good, then to trite, wallowing in mediocrity. In the end, I'm in the "meh" camp, with a slight twinge of "interesting," but not interesting enough to take me beyond a bland assessment. Could-have-beens and all that rot.

"Sabbath of the Black Goat" carried a not-so-surprising ending. Add to this the hyper-compressed, yet somehow thin info dump by Stephen M. Rainey and you have a rushed, middling story. I suspect there was some word count restriction on the story, but whether the story should have been longer or shorter is difficult to say. It's clear, though, that the pulp suit just doesn’t quite fit right.

Another Price story, but this one co-authored with Peter H. Cannon, "The Curate of Temphill" reads somewhere between M.R. James and Umberto Eco; meaning I quite liked it. I have to attribute this to the co-authorship(?), something I've done myself with good results (with author Brendan Connell, whose work I continue to greatly admire). This tale of Templars and heretical prophecies is an unexpected and welcome find in such an anthology. No Old Ones here, but they are not needed.

David Kaufman's "Grossie" might be the most effective story of this anthology (and also has the worst title, though it fits). It's as subtle as Lovecraft is unsubtle. There is a menace of place here and the faint aroma of ancestral evil, just enough to pique the imagination, just enough for the reader to really feel the underlying horror without facing it directly, an underlying genius loci with inimical intent. Don't be fooled by the puerile title. Another tale where the Old Ones don't make a direct appearance, and they don't have to. In fact, having an "unspeakable" horror show its face would have destroyed this beautiful (but dark) story.

"To Clear the Earth" is a story lost and found to me. I remember, in the mid-90s, reading a mythos story that made a deep impression on me. It was cosmic horror writ-large, on an Earth-ending scale, but in more of a science fiction paradigm than horror. The setting was Antarctica (which makes me wonder why it wasn't in the Antarktos Cycle). And here it is, by Will Murray (also the author of the Doc Savage and Destroyer series). It doesn't resonate as much now. I was surprised by the ending (which I had forgotten), so that wasn't the problem. I think it might be the pulp-adventure tone of the second half of the story, or maybe it was the info-dumping that took place throughout. I guess it was needed back in the day, but nowadays the Mythos lore is so common as to be trite. Or maybe I've just played so much Call of Cthulhu that I recoil at explanatory passages, especially ones about the Necronomicon. In any case, the story, while good, didn't have the same magic (nefarious or otherwise), as it did last century.

So, alas, the me of twenty years ago enjoyed this anthology far more than the me of now does. Age happens. Experience happens. Nostalgia happens. And sometimes, nostalgia is deceptive. Live and learn.

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Garycon 2026 Preview

 Here's what's coming my way at Garycon 2026 (presuming it's not cancelled due to WWIII). Shadowdark, Traveller, Dungeon Crawl Classics, Empire of the Petal Throne, Riverbank (I am VERY excited to play this!!!), Vaesen, War of the Ring, and, of course, Call of Cthulhu:


Addendum:

A spot opened up on one of the games I wanted to get in, but couldn't at first, so I took it. It's another Traveller game, which means I'm not going to be playing Vaesen this time around. There are typically more Vaesen games offered at Gameholecon, anyway, so I'll pick one up then. Just couldn't pass up the chance to pick up a mercenary ticket!!!




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If you like my writing and want to help my creative endeavors, please ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Saturday, February 7, 2026

The Slithering Shadow

 Pardon my indulgence while I wax autobiographical. But I think I've puzzled out something about myself that was hidden under the skin for many, many decades. In childhood, one tries to figure out who they are. Later in life, middle age, to be specific, one starts to ask: Well, how did I get here? And since I'm re-analoging my life, I have more time and headspace to think about such things. 

As I've stated many times before, I lived a part of my childhood in Brindisi, Italy. I lived there from 1976 to 1979. It was there that my passion for fantasy and science fiction was born. My father read a lot of science fiction and introduced me to many authors whose work I learned to love. But as far as fantasy, that was mostly something I discovered myself . . . on the magazine shelf of the Stars and Stripes Bookstore at San Vito AFB. 

It will strike the canny reader that it is extremely odd that a child of my age at that time was exposed to something as salacious as The Savage Sword of Conan. Those who are familiar with military life, though, will not be surprised when I say that I first discovered the magazine in a pile of comics at the base childcare facility one night when my parents left me there so they could go on a date to see Superman. 

As a child, I was an avid comic book reader. From Thor to Metal Men to Archie and Richie Rich, but Savage Sword of Conan was a shock to the system, a revelation. I won't go over what that magazine did to stir my young soul, but in hindsight, with many decades between then and now, I think I've finally discovered exactly why this horrifying, over-eroticized, violent "comic" resonated with me to the point that it set me on a wholly-new intellectual track that led to a lifelong obsession with roleplaying games, fantasy fiction, writing, visual art, and heavy metal, among other things. These obsessions are the reason this blog exists, after all.



The area I lived in while living in Italy is known for its aridity. It's basically an extension of the north African clime, separated from Algeria, Libya, et al, by a mere 87 miles at their closest points (Southern Sicily to Tunisia). Here the days are hot and dry and prickly pear cactus can easily be found along roads both in and out of the city. Near the apartments where we lived, a fig tree spontaneously grew in a ditch, and olive trees were everywhere. The area is known for its olive oil, in fact. There are also artichoke fields like corn fields in the US, spreading through vast expanses. I recall wandering through these fields and stumbling on small, stunted remains of Roman pillars - the artichoke farmers simply worked around them, the fields conforming to the contours of imperial architecture, an unavoidable echo from the time when Cesars ruled the land. 

When I opened the pages of The Slithering Shadow, I was immediately struck by the visuals of the desert. Conan and a buxom woman (they were always buxom, though I had no idea what that word meant at the time) are stranded in the desert and have just run out of water. They set out across the desert looking for water and stumble upon a seemingly-abandoned city.


One of the more commendable cultural norms in Italy is the siesta. Everyone, and I mean almost everyone, sits down and takes a nap in the afternoon. I learned this the hard way when I went across the street to buy candy (a cadbury chocolate egg with a metal soldier inside the egg) one hot afternoon. I approached the shop and saw the proprietor, an ancient lich of a lady, sitting in a wooden chair, back to the wall of the establishement, just to the left of the door. She was sound asleep. So, being young and reckless, I started to walk in, but then her arm shot out like a bolt of lightning, blocking the way. I was stunned, paralyzed, really. I looked at her and she opened one bloodshot eye to look at me and said, simply, but very firmly "NO!". What could I do but back down? I was defeated, and retreated. When I returned, about an hour later, she was quite nice and pleased to sell me a couple of those eggs. But I learned that Italians take their siestas very seriously! If you ever want to rob a bank in Italy, just do it during the siesta, and no one will stop you, I swear.

Given this history, when I progressed through The Slithering Shadow, what did I encounter, but an entire ancient city full of sleepers? 


I will forego spoiling the plot for you from that point. I outlined the plot in more detail in my review of the collected Savage Sword of Conan Volume 2, if you're interested. But I would suggest just getting yourself a copy and reading it yourself. 

These elements alone gave me very personal reasons to be drawn into the story. Again, I didn't realize the causal connections until very recently. I can link the reading of this magazine to the subsequent buying of more Savage Swords, to my later fascination with Dungeons and Dragons, Heavy Metal Magazine (along with the movie and the music), and Epic Illustrated. 

Also, with hindsight, I look back on that more-or-less innocent child and am grateful for who he was, as well as who he became. Like Conan in the story, I've come up battered and bruised by life, but I've replaced that innocence with stubbornness in hope. 


As Conan states: "You can't fight a devil out of hell . . . and come off with a whole skin . . .!"

But you keep on keeping on. Thanks, Conan!

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Tuesday, August 12, 2025

Minori Leather bag and Mudita Kompakt phone

 I'm not usually one for product reviews, but every once in a while I find something that's just such high quality that I have to let people know (no, I'm not being paid or sponsored to say this or anything else in this review, for the record, but if you find this mildly entertaining or even useful and you'd like to contribute, see my kofi link below). I just bought two such items (well, I bought one of them months ago, but it's one of those "time will tell" things that I had to let play out): 1) the Boulder Leather Crossbody bag by Minori Leather, and 2) the Mudita Kompakt phone, both of which are pictured here:



Let's start with the bag, as that will be quickest. I absolutely LOVE this bag. It's perfect for travel, and I'll be using it on my Alaska cruise next week! Great size: fits my Boox Go 10.3, a composition book, and my Leuchtturm 411 writing book, as well as my passport and Mudita Kompakt phone (shown in the photo for reference size). This arrived QUICK (buying locally helps, folks). I love the weathered look and this looks to be bomb-proof. Solid construction, tight stitching, zippers are smooth. I'll probably have to leave it in my will for my kids. Strongly recommended. "It's just a bag," you say? Yeah, kiddo, wait until the apocalypse and we'll see who's begging for something to comfortably carry.

As for the Mudita Kompakt: I made the decision a long time ago to try to simplify my life and move toward a more analog existence. If you've read my blog, you've seen windows into that journey. And for my next trick, I'm (gasp!) ditching my smart phone. Well, at least I am after my Alaska trip because I need it for the boarding pass and such. But my everyday carry does NOT include my smartphone anymore. I could go on for days about the many ways that we are being manipulated by the builders of smartphones and those who create apps for them, and how we need to simplify our lives more and spend less time on social media and online in general, and being offline more lets us focus on things we love more (like, for me, writing and playing RPGs), but I really don't need to. Many, many people have done this before, mostly on youtube (ironically, if you watch youtube on your phone): here, here, here, here, here, here, here, here, here, here, here, here, here, here, and here. I'm sorry, you're welcome, and welcome to my rabbit hole.

So, the Mudita Kompakt does not run any google-fied apps. It can't. And I'm happy about that. It is a simple phone, with an e-ink screen (which minimizes that blue light that burns into your retinas at night from watching cat videos on your smart phone for too long - you know who you are) that is easy on the eyes and aesthetically pleasing. There are apps, but you can't access the App Store, which is fine by me. There's an alarm, calculator, calendar, camera (awkward to use and black and white through the viewfinder, though the pictures are taken in color), chess, E-reader, Maps, Meditation (really a glorified timer, if I'm being honest), Music (which needs some work. A lot of work, in fact), Notes (which also needs work - too few characters, to be sure), a recorder, and a weather app (fairly accurate). It's got some "warts" - music is just playable alphabetically or on shuffle, not by artist or album, but I'm confident they'll fix that in an update; maps has some latency issues because it's e-ink, but then the whole intent of the phone is to slow you down and make you think more intentionally, so it does that; the notes app definitely needs to allow more characters, and the screen is ultra sensitive, so I often find myself putting the phone into "Offline+" mode, which shuts off the phone, camera, microphones, and all wireless communications at the flick of a switch (psst: this is the phone privacy advocates have been looking for all along) and locking it. I had a lot of problems with pocket-dialing until I figured out I need to flip into Offline+ mode and lock my screen if I didn't want to inadvertently call someone. Like I said, it's ULTRA-sensitive and needs work, which I'm told they are doing.

Which brings me to another point: Mudita actually listens to their users. The proof is in the pudding. I've spent a fair amount of time on the Mudita forums and seen the complaints of users (myself included), and they have responded not just with patience and tact, but with updates that make sense. Yes, there is more work to do - I bought the phone on its kickstarter, so I knew there would be bugs - but I'm confident in Mudita's ability and willingness to address any shortcomings. However . . . if you think you're going to get a black and white smartphone, think again. That's not what this is about. This is about mental freedom from the grip of a smartphone. It's intended to keep you OFF the phone, to DISconnect and, thus, reconnect with yourself, your thoughts, your time, your surroundings, your hobbies, and your loved ones. Pretty revolutionary stuff.

My experience has been . . . good. At times, very difficult. I don't think I understood how strongly I was addicted to my smart phone (and still am until this trip is done) until I took the plunge. I have an addictive personality, so smartphones are built like a hook for suckers like me. So, if you can put down the smartphone and social media "anytime I want to" - this phone isn't really for you. But if you are looking to get more calm into your life, to avoid the jittery anxiety of the online world, and reclaim yourself and your time, give it a try. If you have any questions about the phone or my journey, I'd be glad to answer them.

And speaking of journeys, I'm about to take one! You'll probably see photos (taken by my Kompakt) in the not-too-distant future. Alrigh, packing my new bag for Alaska!

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Sunday, May 25, 2025

Common/Uncommon Book

 More on this later, but I just returned from a trip to Europe and bought some writerly goodies while I was over there: The Leuchtturm 411 notebook and a Retro 51 Tornado Woodworks Bourbon Rollerball Pen. I am in love.

I've been wanting to do a "Commonplace Book" for a while, and had the rudimentary beginnings of one in my bullet journal, but have migrated those notes out. However, I wanted to also use this notebook to capture writing ideas. So, if you flip the notebook upside down, to the back, you'll find my "Common Book" with great quotes, sentences, phrases, and just plain cool words that serve as inspiration for my writing, including some transcriptions from notable passages (I have one from Rikki Ducornet's The Jade Cabinet, for example, regarding the Hungerkunstler). 

At the front of the journal is my "Uncommon Book" where I capture ideas according to the following key, inspired by some of the schools of magic in D&D:



 

And here are the new tools I get to use: 



I went on vacation seeking inspiration, as usual. I came back with several pages worth of inspirational ideas, as well as a container for them! 

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Friday, April 18, 2025

Agent of the Imperium: A Story of the Traveller Universe

 

Agent of the Imperium: A Story of the Traveller UniverseAgent of the Imperium: A Story of the Traveller Universe by Marc W. Miller
My rating: 4 of 5 stars

I make no bones about it: The Traveller RPG and it's primary setting, The Third Imperium, is one of my favorite places to take my imagination and has been since the early '80s. As a young child, I always wondered who the creator of the game, Marc Miller, was. As an adult, I've had a chance to meet him, game at this table, and really get to know him in a different way than just being a star-struck 12 year old fanboy. Marc is not just a creative genius, he is a gentleman and a kind, benevolent person, politically active in calling out racism and prejudice, just a general all-around good human being.

Back in 2023, after a very long conversation about politics and gaming (I'll spare you all the details), I bought this book from him at the gamehole convention. Of course, I asked him to sign it. He was very excited about the premise, wherein the main narrator has his consciousness loaded into a "wafer" that allows his personality and experiences to be plugged into a host body. He acts as a spokesperson who speaks as if the Emperor or the Empress (depending on when the narrator has been activated) and makes the most difficult decisions, often sacrificing thousands or even millions to save millions or billions. He is the one who makes the difficult decisions, acting, in ways, as a sort of god with the fate of the (known) universe in his hands. It's a tough job, but someone's got to do it. And these are not decisions that are made lightly. There is a pathos to the power, with some degree of regret and the haunting of the ghosts of the past that one might expect in such a situation.

But the central conceit of the book allows a broad view of a large universe. It is a rather brilliant mechanism, and one that requires a delicate balance between the vast and the personal.

In what could be a sanitized, clinical exposition on the setting of the Traveller RPG, Marc Miller takes a different tack, posing questions about what one would do if one had uninhibited authority, including the ongoing questions about the needs of the many versus the needs of the few. The humanity here is never lost, with all the attendant good, evil, and indifference that this infers.

I don't have time to go into details of Miller's Traveller universe. Suffice it to say, it's complex, but does not bury itself under details. There are nuances in the book that I had not expected from the source materials of the original game. For instance, there is the "problem" of the Zhodani, a human race that has embraced the use of psionics to the point where honesty is the only policy that makes sense in their culture. It is often compared to a pure communist system (Marc confirmed this to me directly in a conversation we had once). But here, there is a textured cultural take on a small sliver of Zhodani society showing both the diversity that is possible in a society where there are no lies and all thoughts are transparent, while simultaneously showing the impossibility of such a society understanding a culture that dissembles, deceives, and lies (i.e., the rest of Humaniti).

I'm glad I'm familiar with the Traveller universe. Yes, I could read this without it and still understand what's happening, but having been steeped in the lore for over 40 years now, I have a much clearer understanding of the impact of the events being portrayed here. But this should not stop the reader who has never played the game. The novel stands on its own feet. But if you'd like to know more, to engage in the actual ongoing creation of the setting, there's always the roleplaying game. Such is the creative magic of RPGs!

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Garycon 2025 Rogues Gallery

 



As you can probably tell by my paucity of posts, life has been very, very busy. Particularly with my day job because, well, screw Trump and his lack of actual economic and diplomatic policy. Tariffs are taking a stupid toll on those of us who work in procurement and supply chain. Yeah.

Despite all the intentional chaos our unhinged government is creating, I was able to get to Garycon this spring. Now, not all cons are absolutely amazing. And this Garycon was only amazing because I was able to see an old friend I haven't seen since high school. 38 years later, we were able to get together and hang out a little bit. Man, that felt good. I don't have a ton of contact with people I went to high school with, both because I am avoiding most social media and because I graduated from a small Department of Defense school in England. Upon graduating, we all spread to the four winds. So, the best part of Garycon was seeing my old friend. He'll be coming back next year, too, for which I am very, very grateful.

But this Garycon was . . . well, it was fine. But nothing spectacular. Of course, I had a great time and played in some great games, but outside of one particularly great DCC game (thank you, Julian Bernick), the games were . . . alright. Nevertheless, I'm trying to make it a habit to show the many faces I wore as a player, so here we go.

First off, you'll notice that two of my characters have the same name: Dweezel Space Jesus. I think that's going to be my default name for any DCC/MCC character I play at conventions. It fits the mood of DCC and it's easy to remember. Of the two Dweezel Space Jesii that I played, the elven sage in the lower left hand corner of the photo above was my favorite. This was the one I played in Julian Bernick's outstanding adventure "Expedition to Yuggoth," which is just what the label says, a 4th level DCC adventure to Yuggoth, home of Mi-Go, gigantic automata, and other nasties whose names Chaosium has copyrighted (they'll probably sue me for using the terms "Yuggoth" and "Mi-Go," but whatevs). As is usual with one of Julian's adventures, all descended into chaos rather quickly, which is just what I had hoped for. I think Julian exhudes some kind of spiritual force field that drives players insane in his presence. It's a wonderful gift, and I enjoyed it, especially the part where the party cleric was able to charm some Mi-Go into going back and killing off a party of mercenary lizard men who tried to rip us off as we were busy stealing - uh, I mean "transporting" - some . . . goods from the planet. We had trapped them in a building so we could off with the goods, and encountering the Mi-Go and being able to charm them just as we were getting ready to jump off-planet was a godsend. And by "God" I mean the Elder Gods, of course.

Here's our intrepid party of adventurers. Notice the lady in the back trying to sneak up on us and backstab:



Speaking of Chaosium, I played in two Call of Cthulhu games, one put on by the awesome guys at You Too Can Cthulhu, and another put on by the awesome guys at Court of Cthulhu. Both were great, mysteries were had, people died in grisly ways or sold their souls for their own personal gain. Call of Cthulhu always brings out the best in people.

I also played in a Traveller game where we had to infiltrate a red zone planet and find a Zhodani spy. Good times were had by all except the Zhodani spy and one of our party members who, if I remember correctly, lost a good chunk of their face. Important safety note: If you get in combat in Traveller, you've made a grave error. That system is deadly.

Last of all on the roleplaying front, I played the newest incarnation of a Conan RPG, Conan: The Hyborian Age. It's an interesting system with additive dice rolls and well-differentiated classes. I always like to play at least one game I've never played before at a con, and this was it this time. Good game. I'd play it again.

With every con, I try to get into at least one miniatures game, as well. I can't afford to buy all the minis in the world, so I pay good money to rent them at cons. This year, I played Legions of the Petal Throne for the third year in a row. I splurged and bought the rulebook, as well. It's way out of print and bloody expensive, but sometimes you just have to bite the bullet.

Here's a little chunk of my army ready to charge, then in the midst of the final battle. Yon Koryani won. This felt like vindication after the horrific loss I suffered last year!



And this year, I played in two miniatures games. The second was Pulp Alley: The Lost World of Lemuria. It was a little more complex than I like in my mini games, but it was fun, nonetheless. Here are a few of my thugs in action:



So, good times had, as usual. Not quite as spectacular as, say, Gameholecon last year (where I played in one of the coolest adventures I've ever played in, to be honest). But going to Garycon is always great. I'll be there as long as I'm on two feet and breathing.

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Tuesday, March 4, 2025

Spellburn March Madness

 Okay, nerds. 

You've heard all the office talk about March Madness, but you want nothing to do with sportsball. 

No problem. 

Spellburn is sponsoring its own tournament. The contestants are 3rd party DCC titles, of which yours truly has two entries all his own and more in his collaborative pool.

So, here's your chance to vote for Beyond the Silver Scream (Psst! Here's a free DCC Patron, straight from the book, if it will influence your vote - just don't tell the elections commission!) or At the Mutants of Madness. Or, if you're more fond of my collaborations, you can vote for The Umerican Survival Guide. 

You know what? You do you, man. Just vote for whatever you like. But be sure to support the awesome 3rd party publishers of DCC and MCC content! Scan that there QR code and you'll be teleported to the arena.

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Wednesday, February 19, 2025

Garycon Schedule 2025

 In case you're wondering, I will be at Garycon. Schedule, at this point, follows (though I'm on a waitlist for one game that I'm going to barge into if a slot opens up, so one of these might change). And, yes, I do play a lot of Call of Cthulhu at cons. It's usually the only chance I really get to do so!



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Addendum: The keeper running The King in Yellow graciously informed me that I had played in that scenario just a few years ago. Ah, my brain . . . So, I dropped The King in Yellow to give someone else a chance, then took a spot in a Star Wars game (never played before) and a DCC game, just for kicks and giggles:


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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Saturday, December 28, 2024

2025: The Year of Simplification

 2024 was, for me, a year of change and renewal. The previous year, 2023, was one of ever-escalating stress at the workplace. In January of 2024, driving home from another long, depressing day of work, I hit a deer, which was the impetus for a major life change, namely: changing my place of employment. Another change was that, after having the car totaled, we decided to try and make it as a one-car family. My wife works from home and my new job is an 8 minute drive away, so we've made it work. She has three days off, so on her off day, when I have to work, she drops me off and picks me up. 

All that said, I've been taking time to assess 2024 using YearCompass. It's been a very valuable exercise to examine the previous year, acknowledge the successes and challenges and failures, and move on to the next year. If you're one who likes to do New Years resolutions, or if, instead, like me, you just want to process the previous year and prepare for the next, I strongly recommend it. 

Over the last couple of months, I've taken a significant amount of time to study Minimalism and Slow Living. I've found several Youtube channels to be of great help. The three most helpful and practical ones I've watched (and subscribed to) are Seve - Sunny Kind of Journey,  Gabe Bult, and The Swiss Simpleton. Honorable mentions go out to Olly Staniland, Poetry of Slow Life, and Helena Woods. There are others that have proven helpful, but they might only peripherally touch on these lifestyles, or some (and I find these the most insidious, if I'm being honest) use Minimalism as a leverage to productivity/Hustle. And I am not about the hustle life. I'm about simplicity.

This hasn't always been the case. My dad was in the military, an NCO for as long as I was being raised, so we led a fairly middle middle-class life. I was a child in the 70s, a teen in the 80s (yes, you did miss out, if you must know, they really were that great), the perfect receptacle for the decidedly American (at the time, though this has spread elsewhere like a disease) culture of buying and holding on to whatever you possible could. I've heard that the poorest people value, above all, relationships, the richest value connections, and the middle-class values . . . stuff. As I examine myself and those I come in contact with, I've found that to be a good thumbnail assessment, with many exceptions, of course, but generally speaking, I've found it accurate. So, I was firmly planted in the camp that values stuff. My parents did nothing to discourage that. In fact, my Mom was a bit of a hoarder, when it came to physical possessions and both of my parents ended up in financial counseling because of their indebtedness and addiction to gambling (which, thankfully, didn't really manifest until I was out of the house). My parents taught me many great life lessons, but how to manage one's wants was not one of them. 

Fast forward through life to today, with me firmly planted in middle age. My parents are gone, and I have unlearned many of the things I learned that I wish I had not and have benefitted from many of the things I learned for which I am eternally grateful. Mom and Dad did the best they knew how, and I am the beneficiary of the things they taught me, whether intentionally or not. Now, it's my opportunity to leverage the past and look to the future.

In the manner of Seve, I have dubbed 2025 The Year of Simplification. The changes of 2024 have set the stage for this year of simplification, wherein I am striving to take the best lessons I've learned over the course of life and stripping out the un-essential. I could not have done so back in 2023, simply because of the emotional duress and mental health challenges I was undergoing. I was not in a good place. Now, I am on a stable footing and ready to move on, to calve off the things that I have been burdened with and with which I have burdened myself. Here is the simple plan.

  1. I will simplify Technologically. I recently committed some money to buying a "dumb" phone, which I am planning on supplanting my "smart" phone when the Mudita Kompakt arrives sometime late next spring. I am also saving to buy the Boox Go 10.3, an E-ink reader with android capabilities. I won't be abandoning technology, but by adding some friction to the interchange, I am hoping to stall myself in order to divert to more analog activities (something I've been working on for some time now) when I am tempted to dwell too long in the digital sphere.
  2. I will simplify Digitally. Yes, I will still keep my Instagram, Blusky, and Facebook accounts open, but they shall join the eerie ether-zone that my Twitter account is in, namely, full dormancy. Will I occasionally check these accounts? Probably. But by not having any of the apps on my phone or my tablet, I will have to make an intentional choice to go to my PC to engage in any of them, again, adding friction to the interchange, a moment to stop and think "is this really what I want to do with my time right now?" I will still be on Goodreads and, of course, here at the blog, but I am otherwise severely limiting my social media interactions. Part of this will involve writing more physical letters (something I actually love to do) to a limited number of friends. 
  3. I will calm my mind. I'm not talking about a full-on meditative practice here, though that might come into play down the road. Here I will strive to further leverage my existing Bullet Journal practice I've read and re-read the Bullet Journal Method and have taken time on Youtube to see what others have done with their own bullet journals. Here, I must point out Jashii Corrin and Elsa Rhae and Barron for their wonderful guides to bullet journaling. Because of what I've learned, I will be making more time to be introspective and have an appropriate "space" (physically and mentally) as a receptacle for this introspection. Part of this will be a gratitude journal to help me to see the good in my days, in my circumstances, and in other people.
  4. I will simplify Physically. I've already pointed out, above, some of the many Minimalism practitioners. Part of Minimalism is loving what you have, minimizing physical clutter, and putting the reins on consumerism. Yes, I have already outlined two pieces of technology that I'll be buying, but I am buying them intentionally and foregoing a lot of other things (meaning physical stuff) in order to purchase these tools. I have other "big ticket" items on my list: expensive, high quality tools for living, for example, or experiences that I hope to have that require more than just a bit of change. Of course, I won't stop buying books, but I am going to be very picky about getting new ones. In fact, a couple of weeks ago, I went through my books, tabletop games and supplements, clothes, and knick-knacks (I have a lot of these in my writing area) and ended up donating two huge bags of books and a garbage bag full of clothes and knick-knacks to a local charity shop, and selling some of my higher-end books and tabletop games and supplements for credit at the stores at which I sold them. Granted, the book money immediately went to a book I've been eyeing for some time now, but I shrank my book collection by about thirty books in exchange for one very nice signed edition of Centipede Press's edition of Quentin Crisp's I Reign in Hell. From what I understand, this may be one of the last signed copies "out there" available now. Crisp is a writer I love, and now I have what is sure to become an heirloom for my kids and grandkids, as well as providing me with hours of enjoyment. Win-win! And I have a large amount of credit waiting at one of my favorite places to buy RPG games and supplements online, just waiting for that perfect treasure to come through. 
  5. I will prioritize Experience. Here, I mean a couple of things. First, I want to savor the moments. I'm only getting older, and when I think of the frantic pace that my life has been at times, I see a black hole of missed opportunities to enjoy the people and places that surround me. Did I say "screw Hustle culture" yet? I'm saying so now. I'm ready to live more slowly, whenever it is in my control, and take my time. I was thinking a lot lately about what I missed the most about my childhood, and it's the sense of time. Time seemed almost endless then. And while I'm glad to have learned the many lessons I've learned through the loss of innocence, I want to regain that sense of time as a friend to embrace, rather than an enemy to be run away from. With my new employment, I get an hour lunch break, and more often than not, I take the majority of that time to walk down the Ice Age Trail (which is conveniently less than a quarter mile from my work) and go for a languid walk, sometimes reading a book (a print book, not digital), sometimes not. This has helped me a great deal to decompress in what can sometimes be a very stressful job (though way less stressful than the place I fled). I've learned, during those walks, to pay attention to my surroundings and really absorb the experience. I've gained perspective on the shortness and fragility of life which has given me resolve to practice all the things I'm outlining here. One thing I noticed in my examination of the past year is that I only went to one live concert (outside of high school concerts we might have attended to see friends' kids perform). Usually, I try to hit a few shows. Now, I am picky about the shows I see, but I might have missed a couple of opportunities along the way. I'm going to keep my eyes open for more shows this year. Also in the realm of experience: we are going on a cruise to Alaska this summer. I'm guessing there are going to be some memorable experiences there! And, of course, I'll be going to Schimpkon, Garycon, and Gameholecon, as far as it is in my power. I can't live without gathering with my tribe frequently!
This is my blueprint. Are things going to go wrong? Absolutely. Will I hit all of my goals perfectly? I hope not, otherwise I'm not truly experiencing life. In any case, this is how I will strive to live my life this year: more simply, more intentionally, more meaningfully. A special thanks to all those who make this possible. 

I'll end with a poem which I first heard on one of the aforementioned Slow Living/Minimalism Youtube channels. It sums things up rather nicely:

My Symphony

To live content with small means.
To seek elegance rather than luxury,
    and refinement rather than fashion.
To be worthy, not respectable,
    and wealthy, not rich.
To study hard, think quietly, talk gently, 
    act frankly, to listen to stars, birds, babes, 
    and sages with open heart, to bear all cheerfully, 
    do all bravely, await occasions, hurry never.
In a word, to let the spiritual, 
    unbidden and unconscious, 
    grow up through the common
This is to be my symphony

William Henry Channing

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Wednesday, November 27, 2024

Rogue's Gallery: Gameholecon 2024

 


9 years now, I've attended Gameholecon in Madison, WI. It helps that I used to live in Madison and am about 40 minutes away now. Also helps that my son lets me crash on his apartment floor. Not the most comfortable arrangement, but hey, it's free, and best of all I get to see my son every day, if even for a short time before I crash out. Love that guy.

This year Gameholecon was a little earlier than in past years. If I remember correctly, last year it was on Halloween weekend (or maybe that was the year previous - I forget). So it was just a touch warmer, which suits me fine. I have memories of earlier Gameholecons, when I lived in Madison, walking home in the bitter cold at stupid o'clock (yes, I was within walking distance). So, yay for global warming, I guess . . . 

Below is my "Rogues Gallery" AKA, the masks I wore for the various games. My schedule was like this:


Started off playing Dark Ages Cthulhu, which was just like modern Call of Cthulhu, but with different skills. The rules were essentially the same. It was a good scenario in which my character ended up becoming one with Shub Niggurath, which is de rigeur for such scenarios, no? There was supposed to be a chase scene, but the Keeper generously skipped that or we would have been there all day. 

Next up was an Empire of the Petal Throne game run by my friend Victor Raymond. I always want to squeeze in an EPT game if I can get in. This one played out as a very pulpy adventure, like something from a 1930s radio drama. It was kitsch, but in all the good ways. And, of course, I'm always happy to immerse myself in Tekumel - it's such a great setting. If you haven't played and get the chance to, jump in, but don't be overwhelmed, as Tekumel is thoroughly-recognized. I can guarantee, though, that if you're playing at Victor's table, you will get everything you need. He is very keen on, and very good at, introducing new players to the world.

Last game Thursday was "Catastrophe Island" for Dungeon Crawl Classics, run by another friend of mine, Doug Kovacs. I've been playing with Doug for a long time now, so I knew what to expect: utter insanity. And so it was. I played a punk kid who ended up as a unicorn-riding skeleton. That's . . . never happened to me before . . . that I want to talk about . . . ever.

Friday started with Achtung! Cthulhu! in which I played a special forces type infiltrating behind enemy lines to discover what some Nazis were doing and what they were digging up (whether intentionally or ignorantly). Yes, there was Nazi-punching. Lots of Nazi-punching. It felt cathartic. 

Next was a Classic Traveller adventure: "Death Station". It's a classic adventure, but I'll be honest, I've never played in it or read it before. Reminded me mostly of Pandorum, for those who know that movie. The best parts came at the end, actually, when we were able to carefully manipulate a no-win situation into something we could not only live with , but which was a satisfying resolution. Things looked very grim, but in-character roleplaying, which involved not a little threat of blackmail, won the day. 

And from there, I played a Boy Scout. Yes, a Boy Scout in a Call of Cthulhu adventure. This was a "black letter" adventure put on by the crew at You Too Can Cthulhu (bless their souls). I learned that a lot of ttrpg nerds were also Boy Scouts in their youth, including yours truly. I have fond memories of playing D&D by flashlight in a tent on a few campouts. This Boy Scout service activity, however, only created horrific memories for all involved. Given the timeline of the adventure, though all the Boy Scouts survived, it's likely they all got killed later storming Japanese-held islands in the Pacific. That's what we thought, anyway. I guess it's good when you speculate together on what happened to the characters later on in life. Wait, did I say "good"? I think I meant "horrible".




At every con, I try to play at least one game I've never played before. This time, it was Warhammer 40K RPG, which I was excited about. I've got to say, though, that it just fell flat for me. The system did not live up to the hype, as far as I am concerned. It was a fine adventure, but the emphasis on tactics just felt a little too video-gamey to me. I suppose the character sheet was cool. Your mileage may vary.



Saturday morning I was up early for a game of Troika!, which is, let's face it, very Saturday-morning-cartoonish. In other words, it was the perfect way to start the day! The scenario was rather simple, but because the Troika! system is also fairly simple, things flowed quickly and we had a good, goofy time. I'm a big fan of the system. It's stripped down the essentials, and the initiative system adds an element of chaos to everything that is a welcome change from going down the numbers list to see who goes next. 




That afternoon, I played Battletech. Now, I was a fairly early adapter to that game, first playing back in 1986. I played a lot (along with the Mechwarrior RPG) for a couple of years, then moved back to the States from England, and just kind of fell off the bandwagon. The last few years, I've enjoyed a renaissance of sorts. No, I'm not crazy about the game, but since I always try to get into at least one miniatures game per con, I saw the slot and took it. This one was a tournament-style wherein once you lose, you are then brought back on to the board in a bigger mech. Then, if that one gets toasted, you move on to a yet larger mech. It was a lot of fun. I put a photo below of my mech about to be absolutely destroyed by the opposing (and much larger) mech's axe. That was the last thing that happened in my participation in the free-for-all. Good fun, getting your head split open (and your pilot crushed to pulp) by another mech. It was pretty epic. 




In between sessions, I went to the dealer room. I was on a mission: I had played Never Going Home at a previous con and absolutely fell in love with it. So, I headed more or less straight to the Wet Ink Games table and barfed up a wad of money for these beauties:


Can't wait to dig in more on those! Given the way I'm trying to structure my time next year (more on that in a later post), I should be able to cook up some craziness and maybe even run a game at a con?

I also stopped in to see Marc Miller, the creator of Traveller. As always, I had a very pleasant conversation with him about games and life in general. I've stated before that it was a childhood dream come true to play at his table a couple of times and other conventions, and now he recognizes my face and knows my name. That might not seem like much to you, but to the 10-year-old that lives deep within my heart, that creates a great deal of excitement and gratitude within. I'm not afraid to say that he's a hero of mine (though he would likely try to brush that off as too-kind).

In any case, I stopped and bought some Traveller dice, something I've needed since childhood, but didn't know I needed. He also proffered a great deal of schwag, for which I'm grateful, including a comic about the Beowulf class of starships and a Beowulf all-access badge. Then, a week or so after the con, I received an envelope from Marc with a(nother) nobility card, among other goodies. To say that Marc's generosity is off the charts is an understatement.


The phrase "saving the best for last" has been so over-used as to become trite. But in the case of Gameholecon 2024, it really was saving up the best for last!

I was lucky enough this year to get into two games run by the You Too Can Cthulhu crew. The last game of the con for me was "Black Sun Rising". If this is ever published, I will destroy anything in my path preventing me from being first in line for this one. Our party was composed of Interpol agents. I played Vitali Kovalev, a Russian ex-pat whose specialty was busting organ trafficking rings. This proved critical in getting clues (i.e., calling in favors) to figure out how the illegal sale of Nazi artifacts co-terminated with a criminal organ harvesting operation. This was a complex, twisting trail of clues that culminated at a pagan folk music festival. You can guess what baddy was involved (hint, I've mentioned her already in this post). I don't want to give anything away, since you might very well play in this scenario at a later date, but this was absolutely THE BEST rpg experience I've had (as a player) at a con so far. I don't have enough superlatives. The scenario was a real test of the player's intelligence and problem-solving skills. The group of players (several of whom I've gamed with before) was just an amazing group of gamers, the kind of table one would die for to be able to play with on a more regular basis. The keeper was (as is always the case) on the top of his game and slipped into character easily. There was more dialogue and ROLEplaying than I've ever participated in for one game. It was absolutely PERFECT! Special thanks to the YTCC crew, who always do a great job, but absolutely knocked this one out of the park. And, yes, many Nazis were punched and shot and killed in the production of this gaming session. And it makes me smile, unlike my character, who, as you can see here is all business.


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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!