Showing posts with label Garycon. Show all posts
Showing posts with label Garycon. Show all posts

Friday, April 18, 2025

Garycon 2025 Rogues Gallery

 



As you can probably tell by my paucity of posts, life has been very, very busy. Particularly with my day job because, well, screw Trump and his lack of actual economic and diplomatic policy. Tariffs are taking a stupid toll on those of us who work in procurement and supply chain. Yeah.

Despite all the intentional chaos our unhinged government is creating, I was able to get to Garycon this spring. Now, not all cons are absolutely amazing. And this Garycon was only amazing because I was able to see an old friend I haven't seen since high school. 38 years later, we were able to get together and hang out a little bit. Man, that felt good. I don't have a ton of contact with people I went to high school with, both because I am avoiding most social media and because I graduated from a small Department of Defense school in England. Upon graduating, we all spread to the four winds. So, the best part of Garycon was seeing my old friend. He'll be coming back next year, too, for which I am very, very grateful.

But this Garycon was . . . well, it was fine. But nothing spectacular. Of course, I had a great time and played in some great games, but outside of one particularly great DCC game (thank you, Julian Bernick), the games were . . . alright. Nevertheless, I'm trying to make it a habit to show the many faces I wore as a player, so here we go.

First off, you'll notice that two of my characters have the same name: Dweezel Space Jesus. I think that's going to be my default name for any DCC/MCC character I play at conventions. It fits the mood of DCC and it's easy to remember. Of the two Dweezel Space Jesii that I played, the elven sage in the lower left hand corner of the photo above was my favorite. This was the one I played in Julian Bernick's outstanding adventure "Expedition to Yuggoth," which is just what the label says, a 4th level DCC adventure to Yuggoth, home of Mi-Go, gigantic automata, and other nasties whose names Chaosium has copyrighted (they'll probably sue me for using the terms "Yuggoth" and "Mi-Go," but whatevs). As is usual with one of Julian's adventures, all descended into chaos rather quickly, which is just what I had hoped for. I think Julian exhudes some kind of spiritual force field that drives players insane in his presence. It's a wonderful gift, and I enjoyed it, especially the part where the party cleric was able to charm some Mi-Go into going back and killing off a party of mercenary lizard men who tried to rip us off as we were busy stealing - uh, I mean "transporting" - some . . . goods from the planet. We had trapped them in a building so we could off with the goods, and encountering the Mi-Go and being able to charm them just as we were getting ready to jump off-planet was a godsend. And by "God" I mean the Elder Gods, of course.

Here's our intrepid party of adventurers. Notice the lady in the back trying to sneak up on us and backstab:



Speaking of Chaosium, I played in two Call of Cthulhu games, one put on by the awesome guys at You Too Can Cthulhu, and another put on by the awesome guys at Court of Cthulhu. Both were great, mysteries were had, people died in grisly ways or sold their souls for their own personal gain. Call of Cthulhu always brings out the best in people.

I also played in a Traveller game where we had to infiltrate a red zone planet and find a Zhodani spy. Good times were had by all except the Zhodani spy and one of our party members who, if I remember correctly, lost a good chunk of their face. Important safety note: If you get in combat in Traveller, you've made a grave error. That system is deadly.

Last of all on the roleplaying front, I played the newest incarnation of a Conan RPG, Conan: The Hyborian Age. It's an interesting system with additive dice rolls and well-differentiated classes. I always like to play at least one game I've never played before at a con, and this was it this time. Good game. I'd play it again.

With every con, I try to get into at least one miniatures game, as well. I can't afford to buy all the minis in the world, so I pay good money to rent them at cons. This year, I played Legions of the Petal Throne for the third year in a row. I splurged and bought the rulebook, as well. It's way out of print and bloody expensive, but sometimes you just have to bite the bullet.

Here's a little chunk of my army ready to charge, then in the midst of the final battle. Yon Koryani won. This felt like vindication after the horrific loss I suffered last year!



And this year, I played in two miniatures games. The second was Pulp Alley: The Lost World of Lemuria. It was a little more complex than I like in my mini games, but it was fun, nonetheless. Here are a few of my thugs in action:



So, good times had, as usual. Not quite as spectacular as, say, Gameholecon last year (where I played in one of the coolest adventures I've ever played in, to be honest). But going to Garycon is always great. I'll be there as long as I'm on two feet and breathing.

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Wednesday, February 19, 2025

Garycon Schedule 2025

 In case you're wondering, I will be at Garycon. Schedule, at this point, follows (though I'm on a waitlist for one game that I'm going to barge into if a slot opens up, so one of these might change). And, yes, I do play a lot of Call of Cthulhu at cons. It's usually the only chance I really get to do so!



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Addendum: The keeper running The King in Yellow graciously informed me that I had played in that scenario just a few years ago. Ah, my brain . . . So, I dropped The King in Yellow to give someone else a chance, then took a spot in a Star Wars game (never played before) and a DCC game, just for kicks and giggles:


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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Saturday, December 28, 2024

2025: The Year of Simplification

 2024 was, for me, a year of change and renewal. The previous year, 2023, was one of ever-escalating stress at the workplace. In January of 2024, driving home from another long, depressing day of work, I hit a deer, which was the impetus for a major life change, namely: changing my place of employment. Another change was that, after having the car totaled, we decided to try and make it as a one-car family. My wife works from home and my new job is an 8 minute drive away, so we've made it work. She has three days off, so on her off day, when I have to work, she drops me off and picks me up. 

All that said, I've been taking time to assess 2024 using YearCompass. It's been a very valuable exercise to examine the previous year, acknowledge the successes and challenges and failures, and move on to the next year. If you're one who likes to do New Years resolutions, or if, instead, like me, you just want to process the previous year and prepare for the next, I strongly recommend it. 

Over the last couple of months, I've taken a significant amount of time to study Minimalism and Slow Living. I've found several Youtube channels to be of great help. The three most helpful and practical ones I've watched (and subscribed to) are Seve - Sunny Kind of JourneyGabe Bult, and The Swiss Simpleton. Honorable mentions go out to Olly Staniland, Poetry of Slow Life, and Helena Woods. There are others that have proven helpful, but they might only peripherally touch on these lifestyles, or some (and I find these the most insidious, if I'm being honest) use Minimalism as a leverage to productivity/Hustle. And I am not about the hustle life. I'm about simplicity.

This hasn't always been the case. My dad was in the military, an NCO for as long as I was being raised, so we led a fairly middle middle-class life. I was a child in the 70s, a teen in the 80s (yes, you did miss out, if you must know, they really were that great), the perfect receptacle for the decidedly American (at the time, though this has spread elsewhere like a disease) culture of buying and holding on to whatever you possible could. I've heard that the poorest people value, above all, relationships, the richest value connections, and the middle-class values . . . stuff. As I examine myself and those I come in contact with, I've found that to be a good thumbnail assessment, with many exceptions, of course, but generally speaking, I've found it accurate. So, I was firmly planted in the camp that values stuff. My parents did nothing to discourage that. In fact, my Mom was a bit of a hoarder, when it came to physical possessions and both of my parents ended up in financial counseling because of their indebtedness and addiction to gambling (which, thankfully, didn't really manifest until I was out of the house). My parents taught me many great life lessons, but how to manage one's wants was not one of them. 

Fast forward through life to today, with me firmly planted in middle age. My parents are gone, and I have unlearned many of the things I learned that I wish I had not and have benefitted from many of the things I learned for which I am eternally grateful. Mom and Dad did the best they knew how, and I am the beneficiary of the things they taught me, whether intentionally or not. Now, it's my opportunity to leverage the past and look to the future.

In the manner of Seve, I have dubbed 2025 The Year of Simplification. The changes of 2024 have set the stage for this year of simplification, wherein I am striving to take the best lessons I've learned over the course of life and stripping out the un-essential. I could not have done so back in 2023, simply because of the emotional duress and mental health challenges I was undergoing. I was not in a good place. Now, I am on a stable footing and ready to move on, to calve off the things that I have been burdened with and with which I have burdened myself. Here is the simple plan.

  1. I will simplify Technologically. I recently committed some money to buying a "dumb" phone, which I am planning on supplanting my "smart" phone when the Mudita Kompakt arrives sometime late next spring. I am also saving to buy the Boox Go 10.3, an E-ink reader with android capabilities. I won't be abandoning technology, but by adding some friction to the interchange, I am hoping to stall myself in order to divert to more analog activities (something I've been working on for some time now) when I am tempted to dwell too long in the digital sphere.
  2. I will simplify Digitally. Yes, I will still keep my Instagram, Blusky, and Facebook accounts open, but they shall join the eerie ether-zone that my Twitter account is in, namely, full dormancy. Will I occasionally check these accounts? Probably. But by not having any of the apps on my phone or my tablet, I will have to make an intentional choice to go to my PC to engage in any of them, again, adding friction to the interchange, a moment to stop and think "is this really what I want to do with my time right now?" I will still be on Goodreads and, of course, here at the blog, but I am otherwise severely limiting my social media interactions. Part of this will involve writing more physical letters (something I actually love to do) to a limited number of friends. 
  3. I will calm my mind. I'm not talking about a full-on meditative practice here, though that might come into play down the road. Here I will strive to further leverage my existing Bullet Journal practice I've read and re-read the Bullet Journal Method and have taken time on Youtube to see what others have done with their own bullet journals. Here, I must point out Jashii Corrin and Elsa Rhae and Barron for their wonderful guides to bullet journaling. Because of what I've learned, I will be making more time to be introspective and have an appropriate "space" (physically and mentally) as a receptacle for this introspection. Part of this will be a gratitude journal to help me to see the good in my days, in my circumstances, and in other people.
  4. I will simplify Physically. I've already pointed out, above, some of the many Minimalism practitioners. Part of Minimalism is loving what you have, minimizing physical clutter, and putting the reins on consumerism. Yes, I have already outlined two pieces of technology that I'll be buying, but I am buying them intentionally and foregoing a lot of other things (meaning physical stuff) in order to purchase these tools. I have other "big ticket" items on my list: expensive, high quality tools for living, for example, or experiences that I hope to have that require more than just a bit of change. Of course, I won't stop buying books, but I am going to be very picky about getting new ones. In fact, a couple of weeks ago, I went through my books, tabletop games and supplements, clothes, and knick-knacks (I have a lot of these in my writing area) and ended up donating two huge bags of books and a garbage bag full of clothes and knick-knacks to a local charity shop, and selling some of my higher-end books and tabletop games and supplements for credit at the stores at which I sold them. Granted, the book money immediately went to a book I've been eyeing for some time now, but I shrank my book collection by about thirty books in exchange for one very nice signed edition of Centipede Press's edition of Quentin Crisp's I Reign in Hell. From what I understand, this may be one of the last signed copies "out there" available now. Crisp is a writer I love, and now I have what is sure to become an heirloom for my kids and grandkids, as well as providing me with hours of enjoyment. Win-win! And I have a large amount of credit waiting at one of my favorite places to buy RPG games and supplements online, just waiting for that perfect treasure to come through. 
  5. I will prioritize Experience. Here, I mean a couple of things. First, I want to savor the moments. I'm only getting older, and when I think of the frantic pace that my life has been at times, I see a black hole of missed opportunities to enjoy the people and places that surround me. Did I say "screw Hustle culture" yet? I'm saying so now. I'm ready to live more slowly, whenever it is in my control, and take my time. I was thinking a lot lately about what I missed the most about my childhood, and it's the sense of time. Time seemed almost endless then. And while I'm glad to have learned the many lessons I've learned through the loss of innocence, I want to regain that sense of time as a friend to embrace, rather than an enemy to be run away from. With my new employment, I get an hour lunch break, and more often than not, I take the majority of that time to walk down the Ice Age Trail (which is conveniently less than a quarter mile from my work) and go for a languid walk, sometimes reading a book (a print book, not digital), sometimes not. This has helped me a great deal to decompress in what can sometimes be a very stressful job (though way less stressful than the place I fled). I've learned, during those walks, to pay attention to my surroundings and really absorb the experience. I've gained perspective on the shortness and fragility of life which has given me resolve to practice all the things I'm outlining here. One thing I noticed in my examination of the past year is that I only went to one live concert (outside of high school concerts we might have attended to see friends' kids perform). Usually, I try to hit a few shows. Now, I am picky about the shows I see, but I might have missed a couple of opportunities along the way. I'm going to keep my eyes open for more shows this year. Also in the realm of experience: we are going on a cruise to Alaska this summer. I'm guessing there are going to be some memorable experiences there! And, of course, I'll be going to Schimpkon, Garycon, and Gameholecon, as far as it is in my power. I can't live without gathering with my tribe frequently!
This is my blueprint. Are things going to go wrong? Absolutely. Will I hit all of my goals perfectly? I hope not, otherwise I'm not truly experiencing life. In any case, this is how I will strive to live my life this year: more simply, more intentionally, more meaningfully. A special thanks to all those who make this possible. 

I'll end with a poem which I first heard on one of the aforementioned Slow Living/Minimalism Youtube channels. It sums things up rather nicely:

My Symphony

To live content with small means.
To seek elegance rather than luxury,
    and refinement rather than fashion.
To be worthy, not respectable,
    and wealthy, not rich.
To study hard, think quietly, talk gently, 
    act frankly, to listen to stars, birds, babes, 
    and sages with open heart, to bear all cheerfully, 
    do all bravely, await occasions, hurry never.
In a word, to let the spiritual, 
    unbidden and unconscious, 
    grow up through the common
This is to be my symphony

William Henry Channing

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Tuesday, February 7, 2023

TTRPG Conventions Tips and Tricks

 So you've hemmed and hawed and stewed and thought about one of the oldest questions in tabletop roleplaying: Should I attend an RPG convention?

There's a lot behind that one question and a lot of reasons that answering the questions behind the question can lead to a lot of worry and analysis paralysis. By the time you think you've thought it through, the opportunity to register has come and gone and soon, with it, yet another unattended convention. I know. I've been there. It can be daunting. I'm here to help.

I'm no pro at attending conventions. All told I believe I've attended 18 or so? That's a lot less than many. Some of that has to do with budget, but mostly, for me, it's about time. I have to take days off work to enjoy my favorite conventions, so I burn, in total, about a week's worth of PTO every year on cons. You might not have that luxury. So I'm hoping that what I share here will at least answer a few questions and give you more information so that you can make a good decision of what to do with your valuable time. I honestly wish I had a "coach" to guide me through my first couple of cons, someone who knew the ropes. And I did have people help me along the way . . . a bit. Some of the things I've learned just came through making mistakes and learning from them and maybe getting lucky a time or two along the way. So this is my way of paying it forward.

Keep in mind that this is drawn purely from my own experience. Your experience will likely be different. A gaming con can be a big event, with lots of moving parts. No two cons are ever the same, and that's good! But I hope that my experiences can help to alleviate some fears and might even entice you to join us con-goers.

Why should I go to a gaming convention?

1. Sure, you play elf games. But do you play human games about elves? Going to a gaming convention is an immersive human experience. Be prepared to meet new people, but don't think you have to be an extrovert to fit in. Au contraire, I am an introvert by nature. I recharge on my own, thank you very much. Being around people saps me of energy. At the same time, I'm energized by gaming. I have to admit, it takes a LOT out of me to run a game. But it puts a lot into me to play a game. It's not that I dislike running games, I like running them, but I am always a spent shadow of myself by the time the session is done. So I don't run a lot of games at conventions. One, maybe. Two max. I've run two games twice and it took a full afternoon just to recover. Thankfully, I played games at tables with others who "fed" me. I developed friendships at the table. Real, honest to goodness friendships with people who care about me, who I visit, when possible, outside of gaming. I'll never forget at Garycon back in 2018, one month after my mother passed away (and one month before, unbeknownst to me, my father would pass away) a friend I had met gaming gave me a little tap on the arm and said "hey, man, I'm really sorry to hear about your mother". That moment touched me deeply. I'll never forget that simple act. That would not have happened if it wasn't for attending gaming conventions and developing a friendship with that individual. More on him later.

2. I've developed a standing wish-list for gaming conventions. Whenever possible, I want to play 1 game of DCCRPG/MCCRPG, 1 game of Call of Cthulhu (preferably with the wonderful crew of You Too Can Cthulhu), 1 miniatures game, and 1 game in a system I've never played before. That last one is key, and I've been able to do this at every major con I've attended. I've been introduced to games that I might never have had the chance to play before, games I read about in gaming magazines way back in the '80s, games I had heard of but couldn't play because of proximity to other people playing those games, obscure games, games I promised myself I would play years ago. Some of them lived up to and even exceeded expectations (Empire of the Petal Throne, I'm looking at you), some were frankly disappointments, but I always learned something by trying out a new system and in a couple of case, new doors were opened that I have stepped into wholeheartedly. As I said earlier, I always try to squeeze in at least one miniatures game. I have not found one I didn't love. But I can't afford to just buy gobs of miniatures. So I let gamemasters/judges at cons do it for me. I consider some of the money I pay to attend cons as a "rental fee" for other peoples minis. 

3. As I kid back in the late '70s and early '80s, I idolized game designers. I couldn't afford to make the trip to Lake Geneva to meet Gary Gygax, but I really wanted to. Another one who I really wanted to meet was Marc Miller, designer of Traveller. While I never got to meet GG (though I lived only an hour from Lake Geneva for the last decade of his life), I did get to meet and play Traveller with Marc Miller at Garycon which, ironically, I supposed, is a convention formed after the death of Gary Gygax in 2008. I found Marc an incredibly nice, humble person who paid close attention to each of his players, whom he only knew when they showed up at the table. I admit I fanboyed a bit and told him that I'd been waiting to play at his table since I was 12 years old, and that he did not disappoint. He signed my The Traveller Book and gave me a "nobility" card. It was a great moment. Last year, I was signed up for his Advanced Traveller seminar at Gameholecon, but, alas, he had just spent his strength at an all-Traveller convention a week or two before and had to cancel. I'm hoping to catch that seminar again sometime soon. 

I also had the distinct privilege of playing the AD&D Rogues Gallery "personality" Lassiviren the Dark at none other than Al Hammack's own table. It was an all-evil party of Greyhawk PCs of evil alignment. Hammack had played Lassiviren in Gary Gygax's Greyhawk campaign, and here I was, at his table, playing his character! Now, one of the stupid magic users decided to cast a lightning bolt at a devil prince, which bounced around the room (did I mention stupid?) and hit the infamous assassin, wiping him out. 



I've met many RPG "celebrities" (very few of whom claim the title of "celebrity" - we gamers seem to be a mostly humble bunch), some of whom I didn't really like (I won't mention the name, but if I did, you know him and have heard of him a LOT), and some of whom have become close friends. You'll have the same chance to meet these men and women at cons. It might be intimidating, but screw up your courage and just go introduce yourself. I guarantee that 99.9% of them will be glad to meet you and speak with you. Just remember that they don't necessarily remember all the details of things they've done and written that you might remember, and that they might be on the way to some important engagement that might cut the conversation short. Be cool, and they'll be cool (except that one guy).

4. Think your FLGS (Friendly Local Gaming Store) is great? You're probably right. But in terms of sheer quantity of gaming stuff to see in person and purchase from the makers (who are usually more than glad to sign the book/poster/thing you purchase), you cannot beat a gaming convention. Think of it as that market your characters meander through, looking for that perfect sword, suit of armor, or herbal mixture. It's like that, but with dice, books, t-shirts, dice towers, and lots and lots of cool fantasy art. 

5. You won't find more RPG-specific art than at a con. I've been able to meet and shake hands with and, most importantly BUY something from artists whose work I have admired for decades, as well as some newly-discovered artists whom I'd never even heard of. One word of caution: don't ask an artist if they will do something for you without paying them. They need your support, even if it's just in buying a $5 decal or a bookmark or something. They are professionals. Be professional. Don't get me wrong - they love gaming and art and they want to talk gaming and art. But buy what you can. Support them!

How Do I Do It?

1. First rule, try not to be intimidated. Yeah, there are some people who are jerks in the gaming community. But by and large, we are a very friendly bunch. We want to have fun together, and we want to help people have fun together. No one's going to grade your "performance," especially as a player. As a GM, sure, people will judge you. That's built in to leading any group of people. But as a player, the GM, in all likelihood, really wants to help you. In my experience, most con table require no experience in the game being played, or even in gaming at all. And I've noted that at every con game I've been in where a rank beginner is playing, not only the GM, but someone at the table WANTS to help them have fun and understand the game! Don't worry about making mistakes. These are games of the imagination with some semblance of loose structure in the form of rules. Everyone at the table, including the GM, makes mistakes. You will, too. Embrace it as a learning opportunity that allows you to help the next beginner at your table who needs help. Having gone through the same process of learning from errors, you can be an invaluable help to them. Pay it forward!

2. In terms of mechanics of most cons: Yes, you do need a stinking badge. Typically there will be a tiered system of badges (Gold, then Silver, for example) where the more you pay, the earlier you get to register for games. There may be swag incentives for buying the more expensive tickets, too. If you, like me, buy the lower tier ticket, be prepared to miss out on the opportunity to play the most desirable games. The gold ticket people often get those slots before you will - indeed, you pay to play. I don't like it, but that's the way it is. 

3. Don't overplan. Gaps are good. I would recommend leaving plenty of space in between games to eat, use the bathroom, take a nap, and, most importantly, play games that are not on the formal con schedule. In fact some of the best games I've played and run have been "off books" - a spontaneous game in a lobby or an unused room or even in the hallway. First time I played Runequest was in an off-the-books game in the convention center hallway sitting on a pair of benches in a nook where the landline pay phones were. And it was awesome! Some con-goers who have a room will invite others (people they know) to come play a game there. You might be invited to a hotel room game by someone you just met that day at an earlier table. Happened to me, and, again, it was awesome! The great thing about off-books games is that the GM is often running a system that they didn't think would be well-received or that they just didn't want to "perform" in public. The Runequest game, by the way, we played because RQ creator Greg Stafford had just passed away, and someone I had met at the con that day wanted to run a tribute game in his memory. Amazing.

4. After hours games are the best. Don't count on getting much sleep. I think I average about five hours of sleep a night during cons. Some of my favorite, most memorable games have been played at "Stupid O'Clock". Yeah, everyone's a little punch-drunk and rummy from lack of sleep, which makes for a lot of craziness in the game. Crazy stuff happens at night at a gaming convention, when everyone's relaxed and just a little kooky. I have so many memories of late night games that I can't even list them all. I ran "Bunnies and Burnouts" late one night (think Watership Down, but the bunnies were able to kill the band High On Fire and steal their tour bus, drive it into a downtown high-school science fair and cause a small nuclear explosion), I've played Mork Borg in the grim dead of night, I've seen Fetal Kanye West shot in the face with a Bazooka wielded by an evil Pope, I've played an 8th level (!) DCC game with tyrannosaurs whose forelimbs had been replaced with chainsaws - and all of this made complete SENSE at the time. Stupid O'Clock is the BEST time for gaming at a con! Oh, and none of these games are on-books (though you can find on-books games that start at 9 and go to midnight, if you like).

5. Find a forbidden place. This is one of my favorite "secrets" and it will probably get me in trouble. As your walking through the convention center, just check to see if "that door" is open. Then invite some friends in for a quick game in the mechanicals room. Or, see that hotel room with no door on it where they're refurbishing the room? It's 11 at night. No one's going to come by. Go on in and play something there. Just be careful not to touch any exposed wires.

Like I said, I'm probably going to get in trouble for suggesting this. But trust me, it's worth it.

Sometimes it's helpful to just ask a facility's staff member or janitor if they can let you in to an otherwise "forbidden" room. People love to be naughty. But if you get caught, don't rat out the janitor. That's just uncool.

6. Take care of yourself. Sleeps out the window, but take a cat nap between games, if you can. Be sure to hydrate! Drink lots of water (and know where the nearest bathrooms are). Be sure to eat. I've gone for long stretches forgetting to eat, then wondering why I'm getting cranky. But really, drink water - lots of water!!! Also, step outside. Seriously. Get some fresh air. Even if it's a few seconds in the dead of winter in Wisconsin - get outside for a few minutes. You need to breathe. Another thing: scout the bathrooms. The proportion of bathrooms versus people is likely WAY too low. Those places are going to get trashed over the course of the convention, so know where ALL the bathrooms are. Last year at a convention that will go un-named, I sat in a stall that was fairly clean, full of TP, good to go. In the stall to my left, I could hear another person doing his business. I heard that familiar clatter from the TP dispenser that one always hears in a public bathroom. The clatter got more and more frantic, then spilled into complete panic, followed by "OH DEAR GOD!" - I hope that guy isn't reading this because I stifled a laugh, finished my business, and abandoned that poor soul. Hopefully he made it over to my stall, which was amply stocked with TP. I didn't stick around to find out. I promptly evacuated. It wasn't my finest hour.

What Cons Should I Go To? What Do You Recommend?

1. This might surprise people, but I have never been to Gencon, so I can't really speak about it. One of these years I'll get there at least once. But the idea of 60K sweaty nerds is not appealing. Even if I had been, I wouldn't try to tackle that one in this paragraph. I remember when I was in grad school I had a graduate seminar on Genocide. Charming topic, let me tell you. Every day we walked out of that class feeling like there was little hope for humanity. However, we never, and I mean NEVER tackled the Holocaust. It was just too big of a subject. And, given the evil in the world, we had plenty to talk about in that class without mentioning the worst of the worst. My point, poorly made, is that Gencon is too big to be tackled in a paragraph. It's its own thing. I'd love to hear about others' experiences in the comments, however. 

2. Garycon, which takes place in the spring in Lake Geneva, Wisconsin, is probably my favorite con in terms of who I see there and the mix of games. You'll find a lot of "old school" games there, as well as a few newer games (some of which really hew to an "old school" feel - Mothership, for example, or Dungeon Crawl Classics). It was hear I sat down at Marc Miller's table. I don't know the exact numbers, but I think attendance is somewhere between 1-3K people. Here you'll find a fair amount of after-hours games going on, and I'm usually in one or more over the course of the witching hour. It's at Geneva Commons, which used to be the Playboy Club years ago. It's got a lot of character, and the lobby is very comfy. Food at the restaurant is pretty decent. Now, I will say that I've encountered a fair amount of speed bumps there. One year the event registration system completely collapsed and a lot of people did not get their choice of games, even though they were ready literally at the second event registration opened. Then I got the song and dance that "hey, we're just amateurs here, we don't make any money." Utter BS. I know how much I paid and I know how many people were attending that year. They could have hired a consultant who knew what the heck they were doing, but they skimped and everything came crashing down. They've improved by moving to tabletop events, but I'm still pretty bitter about that one. I've also seen several issues with tables being double booked, though not this past year. All that said, it is a great time, with great people, and I now that Luke Gygax, who runs the thing, is responsive and has made a LOT of improvements over time. It's just going to take a while to lose the sting of past years. Anyway, I do love the old school feel there. One year, they had the original painting from the 1st edition DMG on display, along with all the original little brown D&D books, as well as an original 1st edition copy of Empire of the Petal Throne, all just sitting out at a table for you to look at. I thought "this is incredible - here are books and a painting that are worth literally thousands of dollars, out in the open and everyone who comes by to look a this table on the side of one of the gamerooms is respectful and knows better than to touch, even though none of this is under glass or guard." Made me proud to be a gamer. And if it's your first time at Garycon, be sure to take a moment to pay your respects. Out in the main hallway upstairs you'll find a chair and desk with a DM screen and Gary's original Hawaiian shirt that he wore while DMing, along with a picture and placard dedicated to him. I honestly cried the first time I saw it. Real tears. It was touching. Go pay your respects.

3. Gameholecon takes place in Madison, Wisconsin, each autumn. When I lived in Madison, I literally walked to this con, as the Alliant Energy Center in which it takes place was about a 30 minute walk from my house. The Alliant Center is, well, a convention center. It's not nearly as cozy as the old Playboy Club in Lake Geneva. But it is extremely well-organized and run. Volunteers are pleasant and helpful, and the whole operation just hums. You'll find a lot of old-school RPGing happening here, but you'll also see more contemporary systems like Savage Worlds, Numenera, and so forth. the D&D Adventurers' League gets its own room, and there is a Magic The Gathering con-within a con there, as well. Food is adequate inside, but if you go outside, there's bound to be three or four food carts, which is where you really want to get your food, trust me. The convention center is also attached to the Clarion Suites, which used to be more for open gaming, but has been encroached on with on-books games as Gameholecon has expanded. Overall, there's a more formal feel to Gameholecon than to Garycon, but I think this has to do with the Alliant Center shutting its doors at night, whereas Geneval Commons, as far as I can tell, is pretty much open, at least in the hallways and lobby, 24/7. 

4. If meeting in person isn't your thing, for whatever reason, there are virtual cons available that are a lot of fun. The Cyclops series of virtual cons, run by Goodman Games, is a great example of what a virtual con can be. I've attended a couple and rather enjoyed myself. Now, there is a caveat: because I had met many of the people I played with in person at Garycon and Gameholecon, there was a much more personal connection. However, I've played in virtual cons with total strangers and enjoyed the heck out of myself. During the height of covid, for example, Garycon and Gameholecon went fully virtual. I was able to play MERP, which I had wanted to play since I was a teenager, and having that game online was actually really helpful, as the GM had plugged all kinds of algorithms into Roll20 such that one did not need to go through the convoluted math inherent in that game. The computer did all the crunching for us, and having looked at the rules a few times, I can tell you that the game would have been sluggish were it not for our automagic calculations. Note also that both Garycon and Gameholecon have a virtual element, so be careful when choosing events that you choose the right type. I accidentally signed up for a virtual game last year for Gameholecon, but thankfully found my error a few weeks before the con. So I bowed out of that and let someone else take the slot, since I was attending physically. 

5. Sometimes, you'll find gaming conventions that are not gaming conventions. For example, a few years ago, one of our local science fiction conventions, Oddcon, added a game element. Sessions were small, with very few people, but I was able to game with a couple of noteworthy people in the DCC community that I knew and we introduced a few total strangers to the game and had a great time. So keep your eyes on other, more local conventions that might not advertise their game aspect well. You might be surprised!

6. During the height (or lows) of Covid, I became convinced that if the epidemic continued at the same pace, the larger cons would break up as people created and ran private or invite-only cons. I had hopes to do this myself, but when the huge victorian house I tried to buy fell through (long story), my hopes were dashed. I fully intended to run Call of Cthulhu games for around 50 people, but, alas, it wasn't to be. I still have dreams of running something in my back yard one summer. Larry Hamilton ran a con out of his garage the year before last, I think, and I came within a hairs-breadth of attending, but wasn't able to make it. I still regret that. I believe he had something like 15 people in attendance and he literally held it in his garage. Sounds perfect to me. This past week, I attended a private con put on by a fantasy artist whose work you've likely seen (especially if you play DCC/MCC). It was a small gathering - nine people at the height of it. I saw people I haven't seen for many years there, which was awesome. Given the crew there, was absolutely insane. We played DCC, of course, several rounds of The Red Dragon Inn, TMNT (my first time! We played skater camels!), and a game in which everyone rolled up characters from a different system and all played in the same game (it worked, but I'm not sure how - I had a Classic Traveller ex-Marine, if you must know), and lots and lots of conversation about game theory and gaming in general. It's like getting together with your friends for D&D at your parents' place, except it's bigger, you're bigger, and it's at your friend's place, not his parents place. Without responsible adults there, I guarantee hijinks ensue. And that's why we're all in this anyway, right? There will be another one in September, and I am going to do everything I can to make it there.

CONclusion:

Well, I hope this is at least nominally helpful to you. I'm certain many people will comment and tell me that I'm wrong . . . and, to be honest, they're right. Con-going is a very personal experience. I'm certain I've forgotten key points of advice, my critique might be harsh in some regards, and I might be wearing rose-colored glasses in others. If you've been to cons, I'd love to read about it in the comments, good or bad. Hopefully this can become a sort of clearing house for people's thoughts on conventions (or reasons why they don't want to think about them). Lastly, I'm biased. I love the few cons I attend. I've made lifelong friends through them and played some of the most memorable games of my life in them, as well (ask me sometime about my first experience playing Star Frontiers at Garycon. You probably won't believe me even if I told you what happened in that game.). So I encourage you to screw up your courage and give it a shot. And if you do so and run into me at a con, I'd love to meet you. 

See you at the table!

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Sunday, December 18, 2022

Get to Know Me! TTRPG Edition

 Okay, let's do this thing . . . This is as of December 2022. Things might change in the next . . . days? Weeks? Months? Anyway, here is a snapshot in time in relation to me and my relationship with TTRPGs;






1. It was a toy store in the lower level of Southroads Mall, Omaha (maybe Bellevue?) Nebraska. Can't even remember the name of it. My mom had bought me the AD&D PHB (1st edition, of course) for Christmas, 1979, and I bought the Holmes box set there, along with Dragon Magazine #33 in 1980. The first *gaming* store I bought something at was Aircraft Hobbies, Bellevue, NE, where I bought The Traveller Book in 1981. 


2. Probably the one I created in the mid-90s: Glamwell. It was a haberdash of Greyhawkian baseline, with a strong dose of Tekumel, and elements from Jorune. I still have all the notes. I even created my first website (now very defunct and no longer available) for that world. It was gaudy as heck and I loved it.


3. Lassiviren the Dark, from the AD&D Rogues Gallery, made a strong impression on me as a kid. In my adult years, at a gaming convention, I sat down to play an all-evil PC game with Alan Hammack as DM. I was the first one there and so he let me pick from the characters. I saw Lassiviren and said "Oh, heck yeah, that's who I want to play". He said "That's who I played in Gary's campaign". Good thing we were on the same level as the bathrooms because I nearly shat myself. I had completely forgotten that he, Al Hammack, had originally played Lassiviren. So I got to play the wily assassin for that game. Well, until I (or Lassiviren) was killed by a bouncing lightning bolt that our lead mage had stupidly cast in the inner chambers of an arch-devil. Way to go. Needless to say, we all died horrible deaths, but Lassiviren was the first to go. And I couldn't have been happier!


4. The first TTRPG I bought directly from the creator was Black Sun Deathcrawl by James MacGeorge. Now I game with James online on Saturday mornings and have been to a concert with him. Good times. 


5. I honestly don't know. It's a toss up between Gamma World 1st edition, AD&D 2e, Classic Traveller, DCCRPG, and Call of Cthulhu. I honestly don't know. 


6. Pheelanx Durrowphael: My entirely chaotic (and, to be honest, borderline chaotic evil by the time that campaign finally fizzled out after five years straight) 1/2 elf Magic User / Thief. He had a penchant for wild magic and just all around chaotic action. If it caused chaos, he was totally in the deep of it. As a result, he got caught up in the blood wars in a limited way, for instance, grabbing a fairly powerful devil (not and arch-devil, though) and dragging him (via teleport - but that's a different story) into the Abyss, to abandon him there once he had attracted the attention of several demons in the area. My DM took the idea of the Deck of Many Things and created a Wand of Many Things, which combined ten different tables of variations on the Deck of Many Things. He would use that wand a LOT, which got him in serious trouble a few times and got him out of serious trouble more than once. That many random results gave a lot of leeway for chaos, and Pheelanx loved every minute of it. It's a wonder he survived, but somehow, he did . . . barely. 

You'll note that some of his stats are preternaturally high. This is the result of using that Wand of Many Things so many times. I think he embraced chaos so much because, as a rule, he was very, VERY lucky!



7. As a rule, if I spend money on a TTRPG, I play it. Life's too short . . .


8. Favorite TTRPG for its art: Has to be Skyrealms of Jorune. Wow. Just wow. Incredible art. 


9. Favorite TTRPG for its writing: The Call of Cthulhu 7th Edition Keeper Rulebook, Chapter 10: "Playing the Game". Everyone who runs any TTRPG of any system at all should read this chapter. I think I learned (and re-learned) more about running a game reading this than the previous, oh, 25 years or so of advice I had read before it. Yes, it's that good.


10. I have not yet played a journaling game, but I recently bought and reviewed Thousand Year Old Vampire, so I will be playing it, maybe this next year. 


11. I've played more hex crawls than I can number. But I prefer point crawls over hex crawls. 


12. I've designed many dungeons. I've published and sold a few of those dungeons


13. Outside of doing historical fencing with metal swords and daggers, no. But I have done rapier and dagger matches. Got kicked in the nuts the first time I did that and learned really quickly that historical fencing is not a sport, it's COMBAT!


14. See Wand of Many Things in section 6, above. Best. Magic. Item. Ever.


15. I played a really flirty thief character in the last Greyhawk campaign. He had . . . relationships. Um, yeah. 


16. Certain designer? Not really. I'm pretty loose and free with who designs what. If I like it and I think I can use it, I'll buy it. If not, I won't. 


17. I try to play a new TTRPG at every con I attend (usually I get to Garycon and Gameholecon each year). I'd like to play Vaesen in 2023. Tried to get in on a game in 2022, but they sold out quickly!


18. I'm going to answer the question I wanted to be asked here: What is the most memorable confrontation you've had with a villain in a TTRPG? The flirty thief I mentioned in section 15, above, Ryn was his name, was going through Return to the Tomb of Horrors. That is one tough mofo of a module, let me tell you! Anyway, we were squaring off with some Death Knights (yes, plural). We were getting pounded pretty good. Ryn had been saving a Potion of Gaseous Form for an outright emergency, and this was it. But rather than slink away while the rest of the party died, he made one last desperate attempt, a do-or-die proposition, to save the party. I asked the DM if gaseous form would allow me to enter a small hole, say 1/4" in diameter or so. He agreed, so Ryn, in gaseous form, snuck into the nostril of one of the Death Knights (who did not realize what was happening and failed his save and Magic Resistance rolls), then, once he had wiggled down to where the chest cavity was, shut off the effect of the potion. Ryn literally exploded the Death Knight from the inside out, essentially piercing the thing with his pair of magic daggers. The Death Knight was wearing platemail, so Ryn suffered substantial damage, but managed to hold on with just a couple of hit points left. And that was the end of the Death Knight. True story!


19. I don't know what this means. Yes, I have bled before. Sometimes profusely.


20. I was introduced to TTPRGs indirectly by one of my dad's friends named Bill Walters, in 1979. He actually gave me a copy of the Steve Jackson metagame "Rivets," which I became enamored with. Before he had a chance to get me to play a TTRPG, though, we moved from San Vito AFB, Brindisi, Italy (where Bill and my dad were stationed) to Sartell, Minnesota to live with my grandma while dad was getting cross-training. While in Minnesota, I discovered and bought the Official Advanced Dungeons & Dragons Coloring Album. We then moved to Offutt AFB, Omaha, Nebraska. A few months later, Bill was reassigned to Offutt and, with my mother's permission, he whisked me off to play D&D with a bunch of people 2 - 3 X my age. And the rest is history. 

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Monday, May 23, 2022

Wherein I Lament the Loss of G+

While reading a post from the excellent RPG blog "Rise Up Comus," I was struck by the following paragraph from Josh:


having a game based on a my own post is enormously flattering. But beyond that, I love how design in the OSR space is often translatory. That is, one writer creates an idea, two authors iterate on it, a fourth author unifies the disparate iterations, etc. I find that fascinating. My post was a response to another blog post, and Ray Otus carries the torch even further than I did. Wonderful.


And while I own an original art piece from Ray and think he's fantastic, I saw something beyond this simple, yet profound paragraph. This got me thinking about why I miss the old Google+ RPG communities so much. It wasn't just having a listening voice, it was the spontaneous bursts of creativity that blossomed out of the simplest comment. It was really more about collaboration than camaraderie. THAT is what I miss in most social media. G+ had just the right amount of mental creative space to collaborate. Twitter doesn't have the characters to do it. Facebook is much more concerned with the social aspect of gaming, I find (with lots of inside jokes, etc.). Instagram has a similar problem to Twitter in that few people will take the time to read a longer post when there are so many pretty pictures and reels flying around. Mewe devolved into an unregulated morass; at least it did to me. And don't even get me started on TicToc. 

Part of the problem may be too many choices. We're spread too thin to effectively and consistently work together to create synergy on our RPG projects. Divided, we fall.

Blogs probably come the closest to the functional space of G+, but jumping from blog to blog is cumbersome (though, I admit, I kind of enjoy the cumbersome aspect in some ways. It *feels* more analog to me, even though it isn't). For some reason, G+, by it's nature, fostered the action of picking up where someone else left off and running with the ball, so to speak. Many really great RPG materials came out at that time as a result. And while there continue to be great materials coming out, there hasn't been such an outpouring of creative, collaborative spirit since. There was a certain ease of use and fluidity to G+ that I just don't see anywhere else. I also feel like there was a great deal of balkanization that happened when G+ gave up the ghost. In our mad dash to find a substitute, we all sort of ended up scattered into online pockets here and there, a little fearful to reach out again, maybe, for fear of being so disappointed again. That loss took a serious and very real emotional toll on a lot of us.

I feel like conventions are the best places to pick up the pieces and maybe reconstruct something of that feeling of common creative push in person, but we need something else to foster ongoing work like this. 

Or maybe I'm just turning into a bitter old man. 

Please, prove me wrong.

__________

If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!


Friday, December 10, 2021

3 RPG Campaigns I'd Like to Run

 I've run several RPG campaigns across several systems. As I have gotten older, it seems more and more difficult to run campaigns, partly because I am a player in an ongoing weekly AD&D 2e campaign and an intermittent (usually every few weeks for me, to be honest) DCCRPG campaign. With Life(tm) responsibilities such as they are, that's really all I can get in on a regular basis. I try to attend two conventions a year (Gameholecon and Garycon), which is great for one-shots, but not great for campaign play. So, suffer an old man to dream for a minute or two about a trio of campaigns I'd like to run in my lifetime. They need not be long and for at least one of them, there would be a definite ending point. But something more than, say, twenty 4-hour sessions appeals to me. Here they are, in no particular order:

  1. I recently discovered Troika RPG I've only played in one session (at this year's Gameholecon) and absolutely loved it. The adventure I played in was actually a converted Dungeon Crawl Classics adventure, but I got a good feel for the simplicity of the game and its shunning of musty old fantasy tropes in favor of something more expansive, something more along the lines of the New Wave of '60s and '70s science fiction and fantasy (Moorcock, Harrison, et al) than the '50s pulps. Elric instead of Gor, The Pastel City versus Cimmeria. You get the gist. In my mind, the absolutely perfect setting for this is The Ultra Violet Grasslands by Luka Rejec. An explicitly psychedelic setting like this is just the thing to riff off of the (slightly subdued) wackiness of Troika. This could spiral completely out of hand in short order, depending on what the player group is like. And "out of hand" would be precisely the goal with this. Throw on some good psych-rock, generate those half-crazed Troika characters, drop them in the world and GO!
  2. I've played lots of Call of Cthulhu one-shots and even dared to run a few (3 = a few, no?) in my day. One of those three is a scenario which I wrote up and which I am now trying to get into publishable form to foist it upon the masses. I don't want to spoil much, but it involves rabbits, Pan, a mysterious hill above a small English village, and the BBC. It is possibly the most "me" RPG scenario I've ever written (though most who know my work probably think that Beyond the Silver Scream is "that" scenario, and while I do still love it and am awfully proud of it, I think what I have for this CoC adventure is going to be much better. Sorry to disappoint, but this one is closer to my heart.). In my mind, and vaguely outlined on paper, I have a whole campaign that can arise from this scenario. For the time being, I need to focus on getting this first bit publishable and published, but after that, you can expect a decidedly non-Mythos campaign (though chock FULL of cosmic horror - just not the kind of Derlethian stuff that has been hackneyed to death) that eventually ends at the Bosnian Pyramid of the Sun. I am leaning heavily into pagan European tradition both for this scenario and for the eventual campaign as a whole. Forget all you know about tentacles and oozing creatures from another dimension - rather, you should be very, very wary of those hares in the hill!
  3. I love Traveller. I've called it "the simplest RPG system out of this world," and I mean it (PS: is it gauche to quote yourself? Probably . . .). And, though I truly believe that the Traveller system is adaptable to just about any kind of scenario you can concoct (high fantasy, cosmic horror, whatver), I also love the setting. So my overly simplistic idea is this: A band of mercenaries are making a jump that goes suddenly wrong. They end up deep in Zhodani space (maybe in the Eiaplial sector?) with their jump drive inoperable and effectively destroyed for good. They have to find their way back to the Imperium through or just around Zhodani space. This could be a campaign that could go on for many, many years, should the players play it right. Or it could be done in one session if they are foolish.
So, there you have it. 3 campaigns that I want to run, but need to find the time (and the right players) to run. Maybe when I retire I can run all three at once, who knows? Come to think of it, it could be interesting if they somehow intersected each other. Hmm . . . ideas, ideas . . .

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Addendum: Looking at my shelves, a Call of Cthulhu campaign that mixes Berlin the Wicked City with the Trail of Cthulhu supplement Bookhounds of London suddenly sounds very, very tempting.

If you'd like to support my creative endeavors, please feel free to lend a hand (or tentacle or probe) here!

Thursday, November 12, 2020

Gameholecon 2020 Report and Fast

Well, it wasn't in person, and it wasn't as long as I usually go, but Gameholecon happened in 2020 - virtually. I took the Friday off of work (normally I would take Thursday and Friday, but work has been insane lately and I didn't relish the thought of getting that far behind - good thing, given this grind of a week) and gamed Thursday night, all day Friday, and all day Saturday. Well, that was the plan, anyway. Thursday night didn't happen because our Keeper (it was a Call of Cthulhu game) had a family emergency arise. And, as I say, "family first"! No compromising on that rule. So, I took some time to work on a gaming project I've been working on for a little while.

Friday morning started off with a game of Empire of the Petal Throne - my third, I believe (though I played in a game of Bethorm: The Plane of Tekumel at Gameholecon last year, so that's four games in Tekumel, but three of them using EPT rules). Victor Raymond, whose judging style I really love, ran the game. There was all the cultural intrigue one expects from Tekumel, no small amount of lucky dice rolls in our favor, and a fun premise. My character's family had been kidnapped by a local warlord, a sort of prince-pirate, in the area known as Háida Pakála, and I, with some very capable compatriots, had to try to get them out of their hostage situation in three days, after which I would either have to pay an exorbitant ransom or they would be killed. I know just enough about Tekumel (having read two of M.A.R. Barker's novels and having played a few times before) to be able to encourage others in the party to strategize, though I wasn't socially adept enough to affect a lot of the ideas I suggested. We had one extremely lucky dice roll that saw the local consulate from the Tsolyani empire (of which we were citizens) offer us whatever help he could. The right bribe in the right place in the right time, combined with a critical success roll, gave us just what we needed - guidance to the best entrance to the underworld, where we could make our way to the family, and a distraction "up top" while we were busy doing our thing down below. It was as much fun as I've had adventuring . . . in any game . . . in a long time. I'm probably going to make it a habit to play in at least one EPT game at every Con I attend, so long as their ones I haven't played in before. So. Much. Fun. Here's my character:

Next, a much-needed game of Dungeon Crawl Classics, entitled "Escape from Algol," run by my friend Julian Bernick. I've known Julian for a long, long time (we first met at a World Fantasy Convention in Minneapolis back in 2002) and it was good to play with him. I played a halfling, which I've never played in DCC before. That was fun. I would play a halfling again, for sure. Anyway, the premise was being transported to the planet Algol by a wizard who hired us (and, of course, died in the process of transporting us there). We were the first humans to visit this planet in many years, and the lizard men entities that lived there had a prophecy among them that humans would one day return. It was a nice blending of Dungeon Crawl Classics and Mutant Crawl Classics, in some ways. A sort of Sword and Planet affair that had us fighting nanite spiders and floating laser-shooting eyes. My favorite part: Being tied to a rope and pushed out by another party member to try to grapple with one of the immense laser-eyes, missing, then being pushed out again, where I succeeded in beginning the longest running battle of the game by wrastlin' the eye, with the help of several other party members. Long story short, we ended up blasting up through the floor of the dungeon in a spaceship that had been buried there (but, of course!) and then crash landed on the planet Carcosa - which I thought was a great touch, given that I had played in an online game at Garycon with Julian running it, wherein I played a Hot Dog Suit Guy (yes, that was his character class - and it was awesome) on Carcosa. Just stupid amounts of fun.


That evening, Julian and I played, along with our mutual friend Trevor, in our mutual friend Larry Hamilton's AD&D 1e game "Ogre Island and the Black Crate". I played two characters, a half-elf mage and a human fighter. I really liked this because 1) Julian, Trevor, and Larry are all awesome, 2) we were all a bunch of old skool Grognards playing 1st edition, and 3) it was a sandbox setting in a ruined city full of ogres, giants, trolls, goblins, and pirates. It felt good to not be railroaded - really, Larry was up for whatever we wanted to do. It felt like I remember D&D feeling as a young kid, honestly. And that's a good feeling! The climax was the party and two stowaway ogres holding on to a chained crate for dear life as it magically flew through the air back to the wizard that had hired us. I seriously loved the open "feel" of it - yes, we had a goal, but we didn't have to stick to it if we didn't want to. We prevaricated a fair amount, then decided to do it. But man, that feeling . . . gaming freedom! I need more of that in my life.

Saturday morning, it was Call of Cthulhu time. "Horror On the Buffalo River" set in the Ozarks of the 1920s. I played Wesley, an outdoorsman hired by the University to go with the party to determine if a state park should be opened in the Ozarks. Long story short: hell, no, it shouldn't! After successfully summoning Shub-Niggurath, and encountering the main "bad guys" (which, I must admit, was a morally ambiguous call as to whether they were bad or not), we had three of six characters left, one of which was permanently insane. Just like you want a Call of Cthulhu adventure to end! My character besmirched the other sane survivor, a pompous southern gentleman on the Board of Trustees, threatened a law suit against the University, won, and retired to be a hermit in Alaska . . . as perfectly befit the character. At some point, though, I'm guessing Delta Green paid him a visit and . . . well, you know.

Saturday afternoon I was able to game with my good friend Brendan LaSalle. It had been quite a while since I'd gamed at Brendan's table, and he's the guy who first ran DCC for me. He ran us through a new Harley Stroh adventure, something something of the Black Abbott. Or something. Doesn't matter. I played an Elf (with a name suspiciously like the halfling I played the day before), along with Jim Skatch, Haley Skatch, and others. The adventure is set in a really cool pentagram-shaped dungeon, which was full of puzzles and traps for us. It was like a low-level Tomb of Horrors for DCC, in many ways. I really enjoyed playing with this group, especially seeing Jim and Halley, whom I hadn't seen since - good grief, Garycon two years ago? Has it been that long? *Sob*.


Lastly, I played in a game of Numenera, which I had never played before. The players were great, the GM was great, the setting was great . . . and I hated the system. If I want to do a bunch of math, I'll just turn on my work computer and log in (I do purchasing and sourcing for my day job). I felt that the game system was trying way too hard to emulate a video game, which is a real shame. The setting is rich and super enjoyable to explore. But I felt like every time - no, I didn't just feel this way, it was true - every time I needed to do anything, I'd have to pull up a friggin' calculator or a scratch pad to get anything done. Just not my cupa java. But I swore that I would play at least one new game at every Con I attend, and I haven't broken that promise to myself yet. So, I played Numenera, and probably won't again. Win some, lose some.

All-in-all, Gameholecon was a great time, as usual. The guys running Gameholecon are top-notch, whether virtually or in meatspace.

But let's get that vaccine done, 'K, Pfizer? I want to be around my gaming buddies in the real world before too long. Please? 

And did I mention that I fasted for 62 hours over the weekend? Yep, started Thursday evening and broke my fast on Sunday morning. Trying to get this last 8 pounds of "overweight" tamped down and done with. Nothing like 50 hours of ketosis to help things along. I'll be fasting every weekend this month (not for 62 hours each time - that was rough - more like 40 hours) to try to get rid of this last batch of stubborn fat and, no joking, to enjoy the benefits of long fasting. I gotta tell you, after fasting, eating, and . . . um . . . processing that food (*ahem*), I felt the best I have felt in years. Granted, you feel pretty rotten while fasting, but the extreme hunger only lasts for about 17 hours. Once your past that, you're, well, not golden, but you'll be fine. 

Oh, and how is the social media fast going? It's . . . not as easy this time. Trying to move back into the analog world is hard work, some times. I think I need to fill my calendar with stuff to keep me busy, such as writing this blog post. And I need to slow down and enjoy my unstructured time more, rather than feeling like I need to always be doing something busy. In fact, I'm going to go do some leisurely reading right about . . . now!

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!



Saturday, March 21, 2020

Back to the Back

The Esoteric Denim project, patch phase, is nearing the end. I say "patch phase" because I also plan, in time, to replace the rivets with skull-buttons. That will be down the road after this whole COVID-19 thing is more clear and when I'm not so worried about potential financial issues. Plus, we are very busy at my house with . . . a huge project. Suffice it to say that this project is the biggest thing we've undertaken in many, many years, so it's a time-sucker.

However, with our social calendar being effectively nullified, I've had time to sew. This is where the back is now:



As you can see, the back patches are now all attached. I trimmed the two side patches a little by folding them and ironing them to the same dimensions, then sewing them such that extra fabric on the back of the patch was first wrapped and pulled in toward the patch's underside, then pierced through and sewn into the actual fabric. At the moment, however, are only stitched in place. I need to do a lot of whip-stitching (that's what I'm calling it, anyway) where I will more firmly attach the edge of the patches to the denim and hopefully protect them from fraying, as well. 

Let's have a closer look at those ones, again First, the moon-goddess: 


And, second, the star-sower:


. . . which is one of my favorite patches on the entire jacket.

This leaves only one more patch on the arm to do. But that one is going to take some cutting, as well. I'm feeling pretty confident about my plan for that final patch, though it will, like the side-panels on the back triptych, require a couple of rounds of stitching to be sure it's finished well.

This has, so far, been a therapeutic, meditative project for me. I'm glad I started it during the month of my social media fast. That gave me a good mental head start and kept it from feeling overwhelming. And I would have been finished just in time for Garycon, next week. Now, however, it's turned into virtual Garycon.

I think I'll still wear the esoteric denim while gaming from my desktop anyway. I put in the work, I should enjoy the outfit!

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Saturday, February 1, 2020

Sew Much to Do

On Christmas day, I opened a gift from my children, a black denim jacket. Yes, it was something on my wishlist, but I was still pleasantly surprised to open the gift! I had been plotting and planning for some time to patch up another denim jacket. I have a long history of patched up denim jackets, going back to my high school days when the order of the day was Motorhead, Ozzy, Anthrax, Black Sabbath, and Venom patches. My last denim jacket was my nerd jacket, with patches of a killer robot, Cthulhu, Marvin the Martian, and a crew patch of the Nostromo.

This time, I wanted to indulge in my love of esoteric imagery and symbolism. I've got all the patches I want (so far) and with my abandonment of social media for a month, I have time. I'll try to keep up-to-date on this as I go.

I started by pinning the patches to the jacket. I'm saving that photo for later down the line, when I'm done, but suffice it to say that it looks really punk, with safety pins all over the place. Something you'd see at a Cramps show, but not. Because none of the patches are about bands. Most are simply esoteric imagery that I've taken a liking to, except for two exceptions: One from the film The Wicker Man (which is, arguably, esoteric in and of itself - cultic, at least), and one of Frank the Bunny from Donnie Darko (ditto earlier comment about TWM).

Now, I am no tailor. And I am not a man of much patience. So, this exercise is a bit of a sacrifice (pun intended) for me. I'm fine with (most) people, but when it comes to inanimate objects, we have a love-hate relationship, meaning we love to hate each other. But I committed and no one is going to do this for me (and I wouldn't want them to, anyway), so I started.

Let me say from the get-go that anyone who doesn't appreciate the term "threading the needle" has never attempted to thread a needle. After about a dozen tries under an intensity of light that alien abductors would be jealous of, I was finally able to get that darned thread into that little metal void. I doubled up a string of thread about as long as my wingspan, tied off, and set to work.


Here it is: Stitch #1, in progress. This is the Ouroboros surrounding an all-seeing eye, symbols of alpha and omega and the sun and moon, a patch I bought (along with all the others) on Etsy. It looks like I snatched up the last of this particular design. Good timing! Coincidence or confluence? You decide.

I stopped for a moment to put on some music I had recently been turned on to that I thought would be great for sewing, but my phone started updating and my wife couldn't do the financial stuff she needed to on the computer (thanks, Republicans, for allowing capitalists to ruin internet access for the rest of us). So, I turned my phone off and worked in silence. Well, okay, not silence. This song was playing through my head the entire time, one continuous mental loop. Maybe I have a long-buried memory of my Mom sewing while Abba was on the radio, I don't know. It made a good sound-track . . . in my head.

Note in the photo above that I had only pinned this patch at the top. I continually tried to flatten it as I went. I was hitting a pretty good groove (how can you not, with that ear-worm of a song?) until I noticed that the patch was not where I wanted it to be. It had slid toward the front of the sleeve, totally off center, because of the way I had been sewing it. I thought I was about a quarter of the way there.


Dang it.

Well, I took a seam-ripper to it to undo over half of what I had done to that point, then I pinned that sucker down with safety pins.


Grr!!! This is a clear demonstration of the love-hate relationship with inanimate objects that I mentioned earlier. My brain is much better than my hands. If I could only get the two to work together . . .

With this inquisitional pinning-down of the patch, I started again. This time (yes, Abba was still playing in my head), I was able to make a bit more progress.


Looks like I'm about a third of the way to getting this one on there.

Despite this mutual antagonism between man and material, I found my first session both frustrating and rewarding. There were moments that were, frankly, meditative. I lost track of time for a while (a feeling I seek in my life, truth be told) and realized that when I ended this session, it had been about two hours. It felt much shorter, and was, on the whole, much more enjoyable than I might have expected, going into it. I'm guessing that I won't get the esoteric denim completed by the end of the month, but . . . maybe. My intent is to have it done by Garycon so I can wear it there and start the Satanic Panic all over again - like the Ouroboros itself, One Eternal Round.

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!