Showing posts with label Gamehole. Show all posts
Showing posts with label Gamehole. Show all posts

Saturday, December 28, 2024

2025: The Year of Simplification

 2024 was, for me, a year of change and renewal. The previous year, 2023, was one of ever-escalating stress at the workplace. In January of 2024, driving home from another long, depressing day of work, I hit a deer, which was the impetus for a major life change, namely: changing my place of employment. Another change was that, after having the car totaled, we decided to try and make it as a one-car family. My wife works from home and my new job is an 8 minute drive away, so we've made it work. She has three days off, so on her off day, when I have to work, she drops me off and picks me up. 

All that said, I've been taking time to assess 2024 using YearCompass. It's been a very valuable exercise to examine the previous year, acknowledge the successes and challenges and failures, and move on to the next year. If you're one who likes to do New Years resolutions, or if, instead, like me, you just want to process the previous year and prepare for the next, I strongly recommend it. 

Over the last couple of months, I've taken a significant amount of time to study Minimalism and Slow Living. I've found several Youtube channels to be of great help. The three most helpful and practical ones I've watched (and subscribed to) are Seve - Sunny Kind of JourneyGabe Bult, and The Swiss Simpleton. Honorable mentions go out to Olly Staniland, Poetry of Slow Life, and Helena Woods. There are others that have proven helpful, but they might only peripherally touch on these lifestyles, or some (and I find these the most insidious, if I'm being honest) use Minimalism as a leverage to productivity/Hustle. And I am not about the hustle life. I'm about simplicity.

This hasn't always been the case. My dad was in the military, an NCO for as long as I was being raised, so we led a fairly middle middle-class life. I was a child in the 70s, a teen in the 80s (yes, you did miss out, if you must know, they really were that great), the perfect receptacle for the decidedly American (at the time, though this has spread elsewhere like a disease) culture of buying and holding on to whatever you possible could. I've heard that the poorest people value, above all, relationships, the richest value connections, and the middle-class values . . . stuff. As I examine myself and those I come in contact with, I've found that to be a good thumbnail assessment, with many exceptions, of course, but generally speaking, I've found it accurate. So, I was firmly planted in the camp that values stuff. My parents did nothing to discourage that. In fact, my Mom was a bit of a hoarder, when it came to physical possessions and both of my parents ended up in financial counseling because of their indebtedness and addiction to gambling (which, thankfully, didn't really manifest until I was out of the house). My parents taught me many great life lessons, but how to manage one's wants was not one of them. 

Fast forward through life to today, with me firmly planted in middle age. My parents are gone, and I have unlearned many of the things I learned that I wish I had not and have benefitted from many of the things I learned for which I am eternally grateful. Mom and Dad did the best they knew how, and I am the beneficiary of the things they taught me, whether intentionally or not. Now, it's my opportunity to leverage the past and look to the future.

In the manner of Seve, I have dubbed 2025 The Year of Simplification. The changes of 2024 have set the stage for this year of simplification, wherein I am striving to take the best lessons I've learned over the course of life and stripping out the un-essential. I could not have done so back in 2023, simply because of the emotional duress and mental health challenges I was undergoing. I was not in a good place. Now, I am on a stable footing and ready to move on, to calve off the things that I have been burdened with and with which I have burdened myself. Here is the simple plan.

  1. I will simplify Technologically. I recently committed some money to buying a "dumb" phone, which I am planning on supplanting my "smart" phone when the Mudita Kompakt arrives sometime late next spring. I am also saving to buy the Boox Go 10.3, an E-ink reader with android capabilities. I won't be abandoning technology, but by adding some friction to the interchange, I am hoping to stall myself in order to divert to more analog activities (something I've been working on for some time now) when I am tempted to dwell too long in the digital sphere.
  2. I will simplify Digitally. Yes, I will still keep my Instagram, Blusky, and Facebook accounts open, but they shall join the eerie ether-zone that my Twitter account is in, namely, full dormancy. Will I occasionally check these accounts? Probably. But by not having any of the apps on my phone or my tablet, I will have to make an intentional choice to go to my PC to engage in any of them, again, adding friction to the interchange, a moment to stop and think "is this really what I want to do with my time right now?" I will still be on Goodreads and, of course, here at the blog, but I am otherwise severely limiting my social media interactions. Part of this will involve writing more physical letters (something I actually love to do) to a limited number of friends. 
  3. I will calm my mind. I'm not talking about a full-on meditative practice here, though that might come into play down the road. Here I will strive to further leverage my existing Bullet Journal practice I've read and re-read the Bullet Journal Method and have taken time on Youtube to see what others have done with their own bullet journals. Here, I must point out Jashii Corrin and Elsa Rhae and Barron for their wonderful guides to bullet journaling. Because of what I've learned, I will be making more time to be introspective and have an appropriate "space" (physically and mentally) as a receptacle for this introspection. Part of this will be a gratitude journal to help me to see the good in my days, in my circumstances, and in other people.
  4. I will simplify Physically. I've already pointed out, above, some of the many Minimalism practitioners. Part of Minimalism is loving what you have, minimizing physical clutter, and putting the reins on consumerism. Yes, I have already outlined two pieces of technology that I'll be buying, but I am buying them intentionally and foregoing a lot of other things (meaning physical stuff) in order to purchase these tools. I have other "big ticket" items on my list: expensive, high quality tools for living, for example, or experiences that I hope to have that require more than just a bit of change. Of course, I won't stop buying books, but I am going to be very picky about getting new ones. In fact, a couple of weeks ago, I went through my books, tabletop games and supplements, clothes, and knick-knacks (I have a lot of these in my writing area) and ended up donating two huge bags of books and a garbage bag full of clothes and knick-knacks to a local charity shop, and selling some of my higher-end books and tabletop games and supplements for credit at the stores at which I sold them. Granted, the book money immediately went to a book I've been eyeing for some time now, but I shrank my book collection by about thirty books in exchange for one very nice signed edition of Centipede Press's edition of Quentin Crisp's I Reign in Hell. From what I understand, this may be one of the last signed copies "out there" available now. Crisp is a writer I love, and now I have what is sure to become an heirloom for my kids and grandkids, as well as providing me with hours of enjoyment. Win-win! And I have a large amount of credit waiting at one of my favorite places to buy RPG games and supplements online, just waiting for that perfect treasure to come through. 
  5. I will prioritize Experience. Here, I mean a couple of things. First, I want to savor the moments. I'm only getting older, and when I think of the frantic pace that my life has been at times, I see a black hole of missed opportunities to enjoy the people and places that surround me. Did I say "screw Hustle culture" yet? I'm saying so now. I'm ready to live more slowly, whenever it is in my control, and take my time. I was thinking a lot lately about what I missed the most about my childhood, and it's the sense of time. Time seemed almost endless then. And while I'm glad to have learned the many lessons I've learned through the loss of innocence, I want to regain that sense of time as a friend to embrace, rather than an enemy to be run away from. With my new employment, I get an hour lunch break, and more often than not, I take the majority of that time to walk down the Ice Age Trail (which is conveniently less than a quarter mile from my work) and go for a languid walk, sometimes reading a book (a print book, not digital), sometimes not. This has helped me a great deal to decompress in what can sometimes be a very stressful job (though way less stressful than the place I fled). I've learned, during those walks, to pay attention to my surroundings and really absorb the experience. I've gained perspective on the shortness and fragility of life which has given me resolve to practice all the things I'm outlining here. One thing I noticed in my examination of the past year is that I only went to one live concert (outside of high school concerts we might have attended to see friends' kids perform). Usually, I try to hit a few shows. Now, I am picky about the shows I see, but I might have missed a couple of opportunities along the way. I'm going to keep my eyes open for more shows this year. Also in the realm of experience: we are going on a cruise to Alaska this summer. I'm guessing there are going to be some memorable experiences there! And, of course, I'll be going to Schimpkon, Garycon, and Gameholecon, as far as it is in my power. I can't live without gathering with my tribe frequently!
This is my blueprint. Are things going to go wrong? Absolutely. Will I hit all of my goals perfectly? I hope not, otherwise I'm not truly experiencing life. In any case, this is how I will strive to live my life this year: more simply, more intentionally, more meaningfully. A special thanks to all those who make this possible. 

I'll end with a poem which I first heard on one of the aforementioned Slow Living/Minimalism Youtube channels. It sums things up rather nicely:

My Symphony

To live content with small means.
To seek elegance rather than luxury,
    and refinement rather than fashion.
To be worthy, not respectable,
    and wealthy, not rich.
To study hard, think quietly, talk gently, 
    act frankly, to listen to stars, birds, babes, 
    and sages with open heart, to bear all cheerfully, 
    do all bravely, await occasions, hurry never.
In a word, to let the spiritual, 
    unbidden and unconscious, 
    grow up through the common
This is to be my symphony

William Henry Channing

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Thursday, August 22, 2024

Dreamland RPG Preview

 If you know me, or if you've read my blog for any length of time, you'll know that three things that inform a great deal of my life are dreams, "weird" fiction, and tabletop roleplaying games. So when I learned, several years ago, that Jason Thompson, artist behind the amazing graphic novel version of The Dream Quest of Unknown Kadath & Other Stories was behind a TTRPG focusing exclusively on the dreamlands, I was very excited. 

Then, last year at Gameholecon, I had the privilege to play in a game and, frankly, was blown away. This is a game that rewards creativity, it is not a player's game, but a creator's game, and I am ALL in on it! The mechanics use word cards that players use to influence and create actions and even the environment itself (a malleable dreamworld where creation is the ultimate power). I had been prepared to be disappointed (just in case), but that preparation melted away as the game play far surpassed my cautious emotional hedging. It was one of the most fun games I've played at a convention (and I've played a few). 

So now, you can download the quickstart rules in preparation for the upcoming Kickstarter next year. I'll be saving my gold pieces to be able to splurge on this one. I only get excited about Kickstarter campaigns every few years - yeah, I'm a skeptic and a bit of a cheapskate at times - but 2025 is going to be the year I get excited. 

Go here to download the quickstart rules. And have a gander at this art! This is just a sample of the goodness that is and will be the Dreamland RPG


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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!



Saturday, August 17, 2024

Going to Gamehole 2024

 Alright! I just got into the following events for Gamehole 2024! I will see you there!


Thursday:

9 AM - 1 PM: Branches of Bone (Cthulhu Dark Ages)

2 PM - 6 PM: Into the Clouds (Empire of the Petal Throne)

7 PM - 11 PM: Catastrophe Island (Dungeon Crawl Classics)

Friday:

9 AM-11 AM: Resurrection Men (Achtung! Cthulhu)

12 PM - 4 PM: Death Station (Classic Traveller)

4 PM - 8 PM: Black Letter: Legacy (Call of Cthulhu)

8 PM - 10 PM: Intro to Warhammer 40K RPG: Rain of Mercy (Warhammer 40K RPG)

Saturday:

8 AM - 12 PM: Thicker Than Blood Part 1: Forgotten Island (Troika!)

2 PM - 4 PM: Classic Battletech Grinder (Battletech Miniatures)

4 PM - 10 PM: Black Sun Rising (Call of Cthulhu)


So, as usual, a preponderance of Call of Cthulhu-and-adjacent games, 1 DCC/MCC game, 1 minis game (Battletech), 1 game I've never played before (Warhammer 40K RPG). This is my preferred mix for cons, so I'm pretty happy with it. The only things I couldn't quite fit were a Vaesen game and Cthulhu Invictus session. Maybe next time around. 

I usually get in a Wednesday night off-the-books game, as well. Usually something incredibly stupid and over the top involving DCC. And, frankly, that's usually my favorite game of the whole con. We'll see what shenanigans happen then. 

I'm seriously thinking I will run something for Garycon: Taking the Advanced Dungeons & Dragons coloring album dungeon (which is absolutely ridiculous) and running it using DCC. Gotta work on 1st edition AD&D monster conversions to DCC this winter, though. 

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If you like my writing and want to help my creative endeavors, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Friday, December 22, 2023

Gameholecon 2023 Rogues Gallery

 Here is the Rogues Gallery of people I played at Gameholecon 2023, in no particular order:





My first game of Vaesen, which I quickly fell in love with, I played Father Art Nilson, a preacher (of rather liberal values). He took a rather "universal" approach to theology.



Once in a while I steal a real name. I did so for my Blade Runner RPG character. This name is that of an old friend from high school many, many years ago. Hopefully, he won't sue me. First time playing Blade Runner, which is, like Vaesen, a Free League publishing game with very similar mechanics. Lots of ethical grey areas in this game, which I like. 



This is Hayu, a servant whose name actually comes from the waking world ("Hey, you!"). This was for the excellent Dreamland RPG, which is in development now. The setting is H.P. Lovecraft's Dreamlands and, particularly, author/artist Jason Thompson's visionary graphic novel The Dream-Quest of Unknown Kadath and Other Stories. The system is very unique, utilizing word-cards as prompts to creating sentences that mold actions or even the environment itself. Also a first-time play for me (noticing a theme here?). I loved, loved, loved this game. The system is very different from any other RPG system I've played, and lends itself to really digging in on the creative side. I will definitley be buying and running this one when it comes out of development. I was blown away by it!


My second game of Vaesen was actually an introductory adventure, but I don't mind that I played "out of order," so to speak. Here I played Soren Neilgaard, a social media content creater. The overall mood in this session was VERY different from that first game of Vaesen, which speaks to the versatility of the setting, I think. In terms of play style, the game reminded me just a titch of Trail of Cthulhu, though it's far more stripped down than TOC. Simpler, faster, slicker. I really do like Vaesen a lot. Can't wait to play it again! Maybe there will be a session at Garycon next spring?



The character for my first session (yeah, yeah, I know) of Never Going Home was named after an author I know. This session was set in Serbia pre-World War I, before the machinations of the Black Hand which led to the war (and the subsequent breach in reality posited by the setting of Never Going Home. This was a heist story set on a train, but with long-lasting consequences. The game uses a simple system of skills, with playing cards as a part of the resolution system. I like the way it played, but loved the scenario. It's one I could see playing in any number of other systems, but it hews thematically quite closely to the setting paradigm of the game itself. Stripped to the bones, though, this scenario could easily port to other systems. I'm going to keep it in my back pocket for off-books games at stupid o'clock at cons. 




Every con I attend, I try to get into one of the You Too Can Cthulhu sessions. This was a "black letter" event, which means it was extra special. I believe almost the entire YTCC crew was involved in one way or another in this massive game. I think we had something like 16 PCs in this game? Something ridiculous like that. We were all gangsters, more or less, from Chicago who were trying to expand our family "business" in and around Kansas City or Saint Louis (I forget which now). Of course, this is a Call of Cthulhu session, so it's not a question of if things will go horribly wrong, just a question of when and how. Well, we found out. Another fantastic production by You Too Can Cthulhu. Here's a photo of the crew. These guys are amazing. If you've never played in one of their games, you must. Just make sure you leave a slot open for me!





This was NOT my first game of Empire of the Petal Throne. But it was, by all means, the best one I've played in yet. It was an open exploration, by tube car, of the planet of Tekumel. It was great playing a higher-level EPT character after having trudged through some requisite lower-level adventures over the years to really familiarize myself with the setting. The setting is . . . challenging for people who have notions about what fantasy should be. Tekumel is absolutely unique and rich. One must give onself up to the cultural norms of the planet, and they can seem rather strange at first. But once one allows oneself to dive in, there are few settings that can match it in grandeur. If you haven't played EPT, but remember seeing those old adds in Dragon Magazine so many years ago, maybe it's time you gave it a try?



Now, while I've played many, many games of Classic Traveller, this was my first game of Mongoose Traveller. The systems are really quite similar. Yeah, Mongoose Traveller does flesh things out a bit more and maybe provides a little more breadth in character creation, but at it's heart, I didn't see much difference betweeen it and the Classic Traveller I know and love. So, while it was my "first" time, it really wasn't. Though it WAS my first time playing a Vargr. We all played Vargr, in fact, which was pretty cool. This was a very Indiana Jones-style adventure. Set in a pyramid, even. I liked that none of us were good combatants. We were just a bunch of scientists and archaeologist. My character was, in fact, an expert in paleolinguistics. If you're familiar with Traveller, you'll know that the combat system is downright deadly. So when you get a bunch of nerds trying to use weapons . . . well, hijinks ensue. But we, through a couple turns of raw good luck, prevailed, defeating our rivals and preserving cultural integrity and good inter-planetary relations the whole time. 

One last thing. I've mentioned before how much of an influence Marc Miller has had on my life. He put on a couple of seminar sessions, one of which I attended. He said to us there "when you have a moment, stop by my booth, I've got something for you". So I did. And he did. I won't say what it was that he had for me, but let's just say Marc is as generous as he is intelligent. Here is a picture of me with one of my childhood heroes, one who turned out to be every bit as good as I pictured in my eleven year old mind back in the early '80s.


As always, I'm looking forward to my next Con experience at Garycon in the spring. I hear it's sold out! I guess the 50th anniversary of D&D will do that to a convention named after Gary Gygax. See you there!

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!


Tuesday, February 7, 2023

TTRPG Conventions Tips and Tricks

 So you've hemmed and hawed and stewed and thought about one of the oldest questions in tabletop roleplaying: Should I attend an RPG convention?

There's a lot behind that one question and a lot of reasons that answering the questions behind the question can lead to a lot of worry and analysis paralysis. By the time you think you've thought it through, the opportunity to register has come and gone and soon, with it, yet another unattended convention. I know. I've been there. It can be daunting. I'm here to help.

I'm no pro at attending conventions. All told I believe I've attended 18 or so? That's a lot less than many. Some of that has to do with budget, but mostly, for me, it's about time. I have to take days off work to enjoy my favorite conventions, so I burn, in total, about a week's worth of PTO every year on cons. You might not have that luxury. So I'm hoping that what I share here will at least answer a few questions and give you more information so that you can make a good decision of what to do with your valuable time. I honestly wish I had a "coach" to guide me through my first couple of cons, someone who knew the ropes. And I did have people help me along the way . . . a bit. Some of the things I've learned just came through making mistakes and learning from them and maybe getting lucky a time or two along the way. So this is my way of paying it forward.

Keep in mind that this is drawn purely from my own experience. Your experience will likely be different. A gaming con can be a big event, with lots of moving parts. No two cons are ever the same, and that's good! But I hope that my experiences can help to alleviate some fears and might even entice you to join us con-goers.

Why should I go to a gaming convention?

1. Sure, you play elf games. But do you play human games about elves? Going to a gaming convention is an immersive human experience. Be prepared to meet new people, but don't think you have to be an extrovert to fit in. Au contraire, I am an introvert by nature. I recharge on my own, thank you very much. Being around people saps me of energy. At the same time, I'm energized by gaming. I have to admit, it takes a LOT out of me to run a game. But it puts a lot into me to play a game. It's not that I dislike running games, I like running them, but I am always a spent shadow of myself by the time the session is done. So I don't run a lot of games at conventions. One, maybe. Two max. I've run two games twice and it took a full afternoon just to recover. Thankfully, I played games at tables with others who "fed" me. I developed friendships at the table. Real, honest to goodness friendships with people who care about me, who I visit, when possible, outside of gaming. I'll never forget at Garycon back in 2018, one month after my mother passed away (and one month before, unbeknownst to me, my father would pass away) a friend I had met gaming gave me a little tap on the arm and said "hey, man, I'm really sorry to hear about your mother". That moment touched me deeply. I'll never forget that simple act. That would not have happened if it wasn't for attending gaming conventions and developing a friendship with that individual. More on him later.

2. I've developed a standing wish-list for gaming conventions. Whenever possible, I want to play 1 game of DCCRPG/MCCRPG, 1 game of Call of Cthulhu (preferably with the wonderful crew of You Too Can Cthulhu), 1 miniatures game, and 1 game in a system I've never played before. That last one is key, and I've been able to do this at every major con I've attended. I've been introduced to games that I might never have had the chance to play before, games I read about in gaming magazines way back in the '80s, games I had heard of but couldn't play because of proximity to other people playing those games, obscure games, games I promised myself I would play years ago. Some of them lived up to and even exceeded expectations (Empire of the Petal Throne, I'm looking at you), some were frankly disappointments, but I always learned something by trying out a new system and in a couple of case, new doors were opened that I have stepped into wholeheartedly. As I said earlier, I always try to squeeze in at least one miniatures game. I have not found one I didn't love. But I can't afford to just buy gobs of miniatures. So I let gamemasters/judges at cons do it for me. I consider some of the money I pay to attend cons as a "rental fee" for other peoples minis. 

3. As I kid back in the late '70s and early '80s, I idolized game designers. I couldn't afford to make the trip to Lake Geneva to meet Gary Gygax, but I really wanted to. Another one who I really wanted to meet was Marc Miller, designer of Traveller. While I never got to meet GG (though I lived only an hour from Lake Geneva for the last decade of his life), I did get to meet and play Traveller with Marc Miller at Garycon which, ironically, I supposed, is a convention formed after the death of Gary Gygax in 2008. I found Marc an incredibly nice, humble person who paid close attention to each of his players, whom he only knew when they showed up at the table. I admit I fanboyed a bit and told him that I'd been waiting to play at his table since I was 12 years old, and that he did not disappoint. He signed my The Traveller Book and gave me a "nobility" card. It was a great moment. Last year, I was signed up for his Advanced Traveller seminar at Gameholecon, but, alas, he had just spent his strength at an all-Traveller convention a week or two before and had to cancel. I'm hoping to catch that seminar again sometime soon. 

I also had the distinct privilege of playing the AD&D Rogues Gallery "personality" Lassiviren the Dark at none other than Al Hammack's own table. It was an all-evil party of Greyhawk PCs of evil alignment. Hammack had played Lassiviren in Gary Gygax's Greyhawk campaign, and here I was, at his table, playing his character! Now, one of the stupid magic users decided to cast a lightning bolt at a devil prince, which bounced around the room (did I mention stupid?) and hit the infamous assassin, wiping him out. 



I've met many RPG "celebrities" (very few of whom claim the title of "celebrity" - we gamers seem to be a mostly humble bunch), some of whom I didn't really like (I won't mention the name, but if I did, you know him and have heard of him a LOT), and some of whom have become close friends. You'll have the same chance to meet these men and women at cons. It might be intimidating, but screw up your courage and just go introduce yourself. I guarantee that 99.9% of them will be glad to meet you and speak with you. Just remember that they don't necessarily remember all the details of things they've done and written that you might remember, and that they might be on the way to some important engagement that might cut the conversation short. Be cool, and they'll be cool (except that one guy).

4. Think your FLGS (Friendly Local Gaming Store) is great? You're probably right. But in terms of sheer quantity of gaming stuff to see in person and purchase from the makers (who are usually more than glad to sign the book/poster/thing you purchase), you cannot beat a gaming convention. Think of it as that market your characters meander through, looking for that perfect sword, suit of armor, or herbal mixture. It's like that, but with dice, books, t-shirts, dice towers, and lots and lots of cool fantasy art. 

5. You won't find more RPG-specific art than at a con. I've been able to meet and shake hands with and, most importantly BUY something from artists whose work I have admired for decades, as well as some newly-discovered artists whom I'd never even heard of. One word of caution: don't ask an artist if they will do something for you without paying them. They need your support, even if it's just in buying a $5 decal or a bookmark or something. They are professionals. Be professional. Don't get me wrong - they love gaming and art and they want to talk gaming and art. But buy what you can. Support them!

How Do I Do It?

1. First rule, try not to be intimidated. Yeah, there are some people who are jerks in the gaming community. But by and large, we are a very friendly bunch. We want to have fun together, and we want to help people have fun together. No one's going to grade your "performance," especially as a player. As a GM, sure, people will judge you. That's built in to leading any group of people. But as a player, the GM, in all likelihood, really wants to help you. In my experience, most con table require no experience in the game being played, or even in gaming at all. And I've noted that at every con game I've been in where a rank beginner is playing, not only the GM, but someone at the table WANTS to help them have fun and understand the game! Don't worry about making mistakes. These are games of the imagination with some semblance of loose structure in the form of rules. Everyone at the table, including the GM, makes mistakes. You will, too. Embrace it as a learning opportunity that allows you to help the next beginner at your table who needs help. Having gone through the same process of learning from errors, you can be an invaluable help to them. Pay it forward!

2. In terms of mechanics of most cons: Yes, you do need a stinking badge. Typically there will be a tiered system of badges (Gold, then Silver, for example) where the more you pay, the earlier you get to register for games. There may be swag incentives for buying the more expensive tickets, too. If you, like me, buy the lower tier ticket, be prepared to miss out on the opportunity to play the most desirable games. The gold ticket people often get those slots before you will - indeed, you pay to play. I don't like it, but that's the way it is. 

3. Don't overplan. Gaps are good. I would recommend leaving plenty of space in between games to eat, use the bathroom, take a nap, and, most importantly, play games that are not on the formal con schedule. In fact some of the best games I've played and run have been "off books" - a spontaneous game in a lobby or an unused room or even in the hallway. First time I played Runequest was in an off-the-books game in the convention center hallway sitting on a pair of benches in a nook where the landline pay phones were. And it was awesome! Some con-goers who have a room will invite others (people they know) to come play a game there. You might be invited to a hotel room game by someone you just met that day at an earlier table. Happened to me, and, again, it was awesome! The great thing about off-books games is that the GM is often running a system that they didn't think would be well-received or that they just didn't want to "perform" in public. The Runequest game, by the way, we played because RQ creator Greg Stafford had just passed away, and someone I had met at the con that day wanted to run a tribute game in his memory. Amazing.

4. After hours games are the best. Don't count on getting much sleep. I think I average about five hours of sleep a night during cons. Some of my favorite, most memorable games have been played at "Stupid O'Clock". Yeah, everyone's a little punch-drunk and rummy from lack of sleep, which makes for a lot of craziness in the game. Crazy stuff happens at night at a gaming convention, when everyone's relaxed and just a little kooky. I have so many memories of late night games that I can't even list them all. I ran "Bunnies and Burnouts" late one night (think Watership Down, but the bunnies were able to kill the band High On Fire and steal their tour bus, drive it into a downtown high-school science fair and cause a small nuclear explosion), I've played Mork Borg in the grim dead of night, I've seen Fetal Kanye West shot in the face with a Bazooka wielded by an evil Pope, I've played an 8th level (!) DCC game with tyrannosaurs whose forelimbs had been replaced with chainsaws - and all of this made complete SENSE at the time. Stupid O'Clock is the BEST time for gaming at a con! Oh, and none of these games are on-books (though you can find on-books games that start at 9 and go to midnight, if you like).

5. Find a forbidden place. This is one of my favorite "secrets" and it will probably get me in trouble. As your walking through the convention center, just check to see if "that door" is open. Then invite some friends in for a quick game in the mechanicals room. Or, see that hotel room with no door on it where they're refurbishing the room? It's 11 at night. No one's going to come by. Go on in and play something there. Just be careful not to touch any exposed wires.

Like I said, I'm probably going to get in trouble for suggesting this. But trust me, it's worth it.

Sometimes it's helpful to just ask a facility's staff member or janitor if they can let you in to an otherwise "forbidden" room. People love to be naughty. But if you get caught, don't rat out the janitor. That's just uncool.

6. Take care of yourself. Sleeps out the window, but take a cat nap between games, if you can. Be sure to hydrate! Drink lots of water (and know where the nearest bathrooms are). Be sure to eat. I've gone for long stretches forgetting to eat, then wondering why I'm getting cranky. But really, drink water - lots of water!!! Also, step outside. Seriously. Get some fresh air. Even if it's a few seconds in the dead of winter in Wisconsin - get outside for a few minutes. You need to breathe. Another thing: scout the bathrooms. The proportion of bathrooms versus people is likely WAY too low. Those places are going to get trashed over the course of the convention, so know where ALL the bathrooms are. Last year at a convention that will go un-named, I sat in a stall that was fairly clean, full of TP, good to go. In the stall to my left, I could hear another person doing his business. I heard that familiar clatter from the TP dispenser that one always hears in a public bathroom. The clatter got more and more frantic, then spilled into complete panic, followed by "OH DEAR GOD!" - I hope that guy isn't reading this because I stifled a laugh, finished my business, and abandoned that poor soul. Hopefully he made it over to my stall, which was amply stocked with TP. I didn't stick around to find out. I promptly evacuated. It wasn't my finest hour.

What Cons Should I Go To? What Do You Recommend?

1. This might surprise people, but I have never been to Gencon, so I can't really speak about it. One of these years I'll get there at least once. But the idea of 60K sweaty nerds is not appealing. Even if I had been, I wouldn't try to tackle that one in this paragraph. I remember when I was in grad school I had a graduate seminar on Genocide. Charming topic, let me tell you. Every day we walked out of that class feeling like there was little hope for humanity. However, we never, and I mean NEVER tackled the Holocaust. It was just too big of a subject. And, given the evil in the world, we had plenty to talk about in that class without mentioning the worst of the worst. My point, poorly made, is that Gencon is too big to be tackled in a paragraph. It's its own thing. I'd love to hear about others' experiences in the comments, however. 

2. Garycon, which takes place in the spring in Lake Geneva, Wisconsin, is probably my favorite con in terms of who I see there and the mix of games. You'll find a lot of "old school" games there, as well as a few newer games (some of which really hew to an "old school" feel - Mothership, for example, or Dungeon Crawl Classics). It was hear I sat down at Marc Miller's table. I don't know the exact numbers, but I think attendance is somewhere between 1-3K people. Here you'll find a fair amount of after-hours games going on, and I'm usually in one or more over the course of the witching hour. It's at Geneva Commons, which used to be the Playboy Club years ago. It's got a lot of character, and the lobby is very comfy. Food at the restaurant is pretty decent. Now, I will say that I've encountered a fair amount of speed bumps there. One year the event registration system completely collapsed and a lot of people did not get their choice of games, even though they were ready literally at the second event registration opened. Then I got the song and dance that "hey, we're just amateurs here, we don't make any money." Utter BS. I know how much I paid and I know how many people were attending that year. They could have hired a consultant who knew what the heck they were doing, but they skimped and everything came crashing down. They've improved by moving to tabletop events, but I'm still pretty bitter about that one. I've also seen several issues with tables being double booked, though not this past year. All that said, it is a great time, with great people, and I now that Luke Gygax, who runs the thing, is responsive and has made a LOT of improvements over time. It's just going to take a while to lose the sting of past years. Anyway, I do love the old school feel there. One year, they had the original painting from the 1st edition DMG on display, along with all the original little brown D&D books, as well as an original 1st edition copy of Empire of the Petal Throne, all just sitting out at a table for you to look at. I thought "this is incredible - here are books and a painting that are worth literally thousands of dollars, out in the open and everyone who comes by to look a this table on the side of one of the gamerooms is respectful and knows better than to touch, even though none of this is under glass or guard." Made me proud to be a gamer. And if it's your first time at Garycon, be sure to take a moment to pay your respects. Out in the main hallway upstairs you'll find a chair and desk with a DM screen and Gary's original Hawaiian shirt that he wore while DMing, along with a picture and placard dedicated to him. I honestly cried the first time I saw it. Real tears. It was touching. Go pay your respects.

3. Gameholecon takes place in Madison, Wisconsin, each autumn. When I lived in Madison, I literally walked to this con, as the Alliant Energy Center in which it takes place was about a 30 minute walk from my house. The Alliant Center is, well, a convention center. It's not nearly as cozy as the old Playboy Club in Lake Geneva. But it is extremely well-organized and run. Volunteers are pleasant and helpful, and the whole operation just hums. You'll find a lot of old-school RPGing happening here, but you'll also see more contemporary systems like Savage Worlds, Numenera, and so forth. the D&D Adventurers' League gets its own room, and there is a Magic The Gathering con-within a con there, as well. Food is adequate inside, but if you go outside, there's bound to be three or four food carts, which is where you really want to get your food, trust me. The convention center is also attached to the Clarion Suites, which used to be more for open gaming, but has been encroached on with on-books games as Gameholecon has expanded. Overall, there's a more formal feel to Gameholecon than to Garycon, but I think this has to do with the Alliant Center shutting its doors at night, whereas Geneval Commons, as far as I can tell, is pretty much open, at least in the hallways and lobby, 24/7. 

4. If meeting in person isn't your thing, for whatever reason, there are virtual cons available that are a lot of fun. The Cyclops series of virtual cons, run by Goodman Games, is a great example of what a virtual con can be. I've attended a couple and rather enjoyed myself. Now, there is a caveat: because I had met many of the people I played with in person at Garycon and Gameholecon, there was a much more personal connection. However, I've played in virtual cons with total strangers and enjoyed the heck out of myself. During the height of covid, for example, Garycon and Gameholecon went fully virtual. I was able to play MERP, which I had wanted to play since I was a teenager, and having that game online was actually really helpful, as the GM had plugged all kinds of algorithms into Roll20 such that one did not need to go through the convoluted math inherent in that game. The computer did all the crunching for us, and having looked at the rules a few times, I can tell you that the game would have been sluggish were it not for our automagic calculations. Note also that both Garycon and Gameholecon have a virtual element, so be careful when choosing events that you choose the right type. I accidentally signed up for a virtual game last year for Gameholecon, but thankfully found my error a few weeks before the con. So I bowed out of that and let someone else take the slot, since I was attending physically. 

5. Sometimes, you'll find gaming conventions that are not gaming conventions. For example, a few years ago, one of our local science fiction conventions, Oddcon, added a game element. Sessions were small, with very few people, but I was able to game with a couple of noteworthy people in the DCC community that I knew and we introduced a few total strangers to the game and had a great time. So keep your eyes on other, more local conventions that might not advertise their game aspect well. You might be surprised!

6. During the height (or lows) of Covid, I became convinced that if the epidemic continued at the same pace, the larger cons would break up as people created and ran private or invite-only cons. I had hopes to do this myself, but when the huge victorian house I tried to buy fell through (long story), my hopes were dashed. I fully intended to run Call of Cthulhu games for around 50 people, but, alas, it wasn't to be. I still have dreams of running something in my back yard one summer. Larry Hamilton ran a con out of his garage the year before last, I think, and I came within a hairs-breadth of attending, but wasn't able to make it. I still regret that. I believe he had something like 15 people in attendance and he literally held it in his garage. Sounds perfect to me. This past week, I attended a private con put on by a fantasy artist whose work you've likely seen (especially if you play DCC/MCC). It was a small gathering - nine people at the height of it. I saw people I haven't seen for many years there, which was awesome. Given the crew there, was absolutely insane. We played DCC, of course, several rounds of The Red Dragon Inn, TMNT (my first time! We played skater camels!), and a game in which everyone rolled up characters from a different system and all played in the same game (it worked, but I'm not sure how - I had a Classic Traveller ex-Marine, if you must know), and lots and lots of conversation about game theory and gaming in general. It's like getting together with your friends for D&D at your parents' place, except it's bigger, you're bigger, and it's at your friend's place, not his parents place. Without responsible adults there, I guarantee hijinks ensue. And that's why we're all in this anyway, right? There will be another one in September, and I am going to do everything I can to make it there.

CONclusion:

Well, I hope this is at least nominally helpful to you. I'm certain many people will comment and tell me that I'm wrong . . . and, to be honest, they're right. Con-going is a very personal experience. I'm certain I've forgotten key points of advice, my critique might be harsh in some regards, and I might be wearing rose-colored glasses in others. If you've been to cons, I'd love to read about it in the comments, good or bad. Hopefully this can become a sort of clearing house for people's thoughts on conventions (or reasons why they don't want to think about them). Lastly, I'm biased. I love the few cons I attend. I've made lifelong friends through them and played some of the most memorable games of my life in them, as well (ask me sometime about my first experience playing Star Frontiers at Garycon. You probably won't believe me even if I told you what happened in that game.). So I encourage you to screw up your courage and give it a shot. And if you do so and run into me at a con, I'd love to meet you. 

See you at the table!

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If you like my writing and want to help out, ko-fi me at https://ko-fi.com/forrestaguirre. Every little bit is seen and appreciated! Thank you!

Friday, December 10, 2021

3 RPG Campaigns I'd Like to Run

 I've run several RPG campaigns across several systems. As I have gotten older, it seems more and more difficult to run campaigns, partly because I am a player in an ongoing weekly AD&D 2e campaign and an intermittent (usually every few weeks for me, to be honest) DCCRPG campaign. With Life(tm) responsibilities such as they are, that's really all I can get in on a regular basis. I try to attend two conventions a year (Gameholecon and Garycon), which is great for one-shots, but not great for campaign play. So, suffer an old man to dream for a minute or two about a trio of campaigns I'd like to run in my lifetime. They need not be long and for at least one of them, there would be a definite ending point. But something more than, say, twenty 4-hour sessions appeals to me. Here they are, in no particular order:

  1. I recently discovered Troika RPG I've only played in one session (at this year's Gameholecon) and absolutely loved it. The adventure I played in was actually a converted Dungeon Crawl Classics adventure, but I got a good feel for the simplicity of the game and its shunning of musty old fantasy tropes in favor of something more expansive, something more along the lines of the New Wave of '60s and '70s science fiction and fantasy (Moorcock, Harrison, et al) than the '50s pulps. Elric instead of Gor, The Pastel City versus Cimmeria. You get the gist. In my mind, the absolutely perfect setting for this is The Ultra Violet Grasslands by Luka Rejec. An explicitly psychedelic setting like this is just the thing to riff off of the (slightly subdued) wackiness of Troika. This could spiral completely out of hand in short order, depending on what the player group is like. And "out of hand" would be precisely the goal with this. Throw on some good psych-rock, generate those half-crazed Troika characters, drop them in the world and GO!
  2. I've played lots of Call of Cthulhu one-shots and even dared to run a few (3 = a few, no?) in my day. One of those three is a scenario which I wrote up and which I am now trying to get into publishable form to foist it upon the masses. I don't want to spoil much, but it involves rabbits, Pan, a mysterious hill above a small English village, and the BBC. It is possibly the most "me" RPG scenario I've ever written (though most who know my work probably think that Beyond the Silver Scream is "that" scenario, and while I do still love it and am awfully proud of it, I think what I have for this CoC adventure is going to be much better. Sorry to disappoint, but this one is closer to my heart.). In my mind, and vaguely outlined on paper, I have a whole campaign that can arise from this scenario. For the time being, I need to focus on getting this first bit publishable and published, but after that, you can expect a decidedly non-Mythos campaign (though chock FULL of cosmic horror - just not the kind of Derlethian stuff that has been hackneyed to death) that eventually ends at the Bosnian Pyramid of the Sun. I am leaning heavily into pagan European tradition both for this scenario and for the eventual campaign as a whole. Forget all you know about tentacles and oozing creatures from another dimension - rather, you should be very, very wary of those hares in the hill!
  3. I love Traveller. I've called it "the simplest RPG system out of this world," and I mean it (PS: is it gauche to quote yourself? Probably . . .). And, though I truly believe that the Traveller system is adaptable to just about any kind of scenario you can concoct (high fantasy, cosmic horror, whatver), I also love the setting. So my overly simplistic idea is this: A band of mercenaries are making a jump that goes suddenly wrong. They end up deep in Zhodani space (maybe in the Eiaplial sector?) with their jump drive inoperable and effectively destroyed for good. They have to find their way back to the Imperium through or just around Zhodani space. This could be a campaign that could go on for many, many years, should the players play it right. Or it could be done in one session if they are foolish.
So, there you have it. 3 campaigns that I want to run, but need to find the time (and the right players) to run. Maybe when I retire I can run all three at once, who knows? Come to think of it, it could be interesting if they somehow intersected each other. Hmm . . . ideas, ideas . . .

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Addendum: Looking at my shelves, a Call of Cthulhu campaign that mixes Berlin the Wicked City with the Trail of Cthulhu supplement Bookhounds of London suddenly sounds very, very tempting.

If you'd like to support my creative endeavors, please feel free to lend a hand (or tentacle or probe) here!

Thursday, October 28, 2021

Troika! Numinous Edition

 

Troika! Numinous EditionTroika! Numinous Edition by Daniel Sell
My rating: 5 of 5 stars

I had ordered this book quite some time ago, but with the state of the mail system from the UK to the US, it arrived literally two days before I was to play in my first game of Troika! at the Gameholecon RPG convention. I crammed as much as I could, but it wasn't until I was at the table and saw the game in situ, if you will, that I saw, firsthand, just how innovative it is.

I've respected Daniel Sell's work for quite some time. With a blog entitled "What Would Conan Do?" how can you possibly go wrong by following his advice, let alone playing in a system that he created? I'd been following Daniel's blog for many years and learned a fair amount from it - and I am a very experienced gamer, so it takes some practical and stylistic fireworks to impress me on the gaming front - so I knew that Troika! would be something special. At least that was my expectation.

And my expectations were exceeded.

This isn't a D&D clone. It's an altogether different system, as if D&D had been created in another dimension where psilocybin spores fill the air, the sky is pink and cream, and anatomy doesn't behave like it does in our universe. That said, the system is incredibly light and simple. In places, most notably in its treatment of initiative, in the simplicity and broad implications of spells, and in the non-standard monsters (each replete with their own "mien" table to determine the mood of a specific being encountered at the time of the encounter), the system is downright innovative.

Simple, innovative, and incredibly quirky - what's not to like?

Like I said, I've been doing this RPG thing for a long time (since 1979, to be exact), and I've seen a lot of systems come and go. Having read through the book and played a session of Troika!, I have a strong feeling that this one is going to become a favorite of mine (ranked up there with AD&D, DCCRPG, Call of Cthulhu, and Traveller).

As with the aforementioned RPGs, it's the mix of system and setting that I enjoy. There are no maps, but the implied setting reads something like the cross between a Michael Moorcock novel, a Hawkwind album (well, this one in particular), and a really, really cool acid trip. I'm thinking that The Ultraviolet Grasslands and The Black City might be the ultimate campaign setting for this game. Oh, my. Now I really, REALLY want to run a campaign of this! Where are my six-siders? I'm ready to roll . . . er, role . . . I mean . . . you know.

View all my reviews

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Thursday, November 12, 2020

Gameholecon 2020 Report and Fast

Well, it wasn't in person, and it wasn't as long as I usually go, but Gameholecon happened in 2020 - virtually. I took the Friday off of work (normally I would take Thursday and Friday, but work has been insane lately and I didn't relish the thought of getting that far behind - good thing, given this grind of a week) and gamed Thursday night, all day Friday, and all day Saturday. Well, that was the plan, anyway. Thursday night didn't happen because our Keeper (it was a Call of Cthulhu game) had a family emergency arise. And, as I say, "family first"! No compromising on that rule. So, I took some time to work on a gaming project I've been working on for a little while.

Friday morning started off with a game of Empire of the Petal Throne - my third, I believe (though I played in a game of Bethorm: The Plane of Tekumel at Gameholecon last year, so that's four games in Tekumel, but three of them using EPT rules). Victor Raymond, whose judging style I really love, ran the game. There was all the cultural intrigue one expects from Tekumel, no small amount of lucky dice rolls in our favor, and a fun premise. My character's family had been kidnapped by a local warlord, a sort of prince-pirate, in the area known as Háida Pakála, and I, with some very capable compatriots, had to try to get them out of their hostage situation in three days, after which I would either have to pay an exorbitant ransom or they would be killed. I know just enough about Tekumel (having read two of M.A.R. Barker's novels and having played a few times before) to be able to encourage others in the party to strategize, though I wasn't socially adept enough to affect a lot of the ideas I suggested. We had one extremely lucky dice roll that saw the local consulate from the Tsolyani empire (of which we were citizens) offer us whatever help he could. The right bribe in the right place in the right time, combined with a critical success roll, gave us just what we needed - guidance to the best entrance to the underworld, where we could make our way to the family, and a distraction "up top" while we were busy doing our thing down below. It was as much fun as I've had adventuring . . . in any game . . . in a long time. I'm probably going to make it a habit to play in at least one EPT game at every Con I attend, so long as their ones I haven't played in before. So. Much. Fun. Here's my character:

Next, a much-needed game of Dungeon Crawl Classics, entitled "Escape from Algol," run by my friend Julian Bernick. I've known Julian for a long, long time (we first met at a World Fantasy Convention in Minneapolis back in 2002) and it was good to play with him. I played a halfling, which I've never played in DCC before. That was fun. I would play a halfling again, for sure. Anyway, the premise was being transported to the planet Algol by a wizard who hired us (and, of course, died in the process of transporting us there). We were the first humans to visit this planet in many years, and the lizard men entities that lived there had a prophecy among them that humans would one day return. It was a nice blending of Dungeon Crawl Classics and Mutant Crawl Classics, in some ways. A sort of Sword and Planet affair that had us fighting nanite spiders and floating laser-shooting eyes. My favorite part: Being tied to a rope and pushed out by another party member to try to grapple with one of the immense laser-eyes, missing, then being pushed out again, where I succeeded in beginning the longest running battle of the game by wrastlin' the eye, with the help of several other party members. Long story short, we ended up blasting up through the floor of the dungeon in a spaceship that had been buried there (but, of course!) and then crash landed on the planet Carcosa - which I thought was a great touch, given that I had played in an online game at Garycon with Julian running it, wherein I played a Hot Dog Suit Guy (yes, that was his character class - and it was awesome) on Carcosa. Just stupid amounts of fun.


That evening, Julian and I played, along with our mutual friend Trevor, in our mutual friend Larry Hamilton's AD&D 1e game "Ogre Island and the Black Crate". I played two characters, a half-elf mage and a human fighter. I really liked this because 1) Julian, Trevor, and Larry are all awesome, 2) we were all a bunch of old skool Grognards playing 1st edition, and 3) it was a sandbox setting in a ruined city full of ogres, giants, trolls, goblins, and pirates. It felt good to not be railroaded - really, Larry was up for whatever we wanted to do. It felt like I remember D&D feeling as a young kid, honestly. And that's a good feeling! The climax was the party and two stowaway ogres holding on to a chained crate for dear life as it magically flew through the air back to the wizard that had hired us. I seriously loved the open "feel" of it - yes, we had a goal, but we didn't have to stick to it if we didn't want to. We prevaricated a fair amount, then decided to do it. But man, that feeling . . . gaming freedom! I need more of that in my life.

Saturday morning, it was Call of Cthulhu time. "Horror On the Buffalo River" set in the Ozarks of the 1920s. I played Wesley, an outdoorsman hired by the University to go with the party to determine if a state park should be opened in the Ozarks. Long story short: hell, no, it shouldn't! After successfully summoning Shub-Niggurath, and encountering the main "bad guys" (which, I must admit, was a morally ambiguous call as to whether they were bad or not), we had three of six characters left, one of which was permanently insane. Just like you want a Call of Cthulhu adventure to end! My character besmirched the other sane survivor, a pompous southern gentleman on the Board of Trustees, threatened a law suit against the University, won, and retired to be a hermit in Alaska . . . as perfectly befit the character. At some point, though, I'm guessing Delta Green paid him a visit and . . . well, you know.

Saturday afternoon I was able to game with my good friend Brendan LaSalle. It had been quite a while since I'd gamed at Brendan's table, and he's the guy who first ran DCC for me. He ran us through a new Harley Stroh adventure, something something of the Black Abbott. Or something. Doesn't matter. I played an Elf (with a name suspiciously like the halfling I played the day before), along with Jim Skatch, Haley Skatch, and others. The adventure is set in a really cool pentagram-shaped dungeon, which was full of puzzles and traps for us. It was like a low-level Tomb of Horrors for DCC, in many ways. I really enjoyed playing with this group, especially seeing Jim and Halley, whom I hadn't seen since - good grief, Garycon two years ago? Has it been that long? *Sob*.


Lastly, I played in a game of Numenera, which I had never played before. The players were great, the GM was great, the setting was great . . . and I hated the system. If I want to do a bunch of math, I'll just turn on my work computer and log in (I do purchasing and sourcing for my day job). I felt that the game system was trying way too hard to emulate a video game, which is a real shame. The setting is rich and super enjoyable to explore. But I felt like every time - no, I didn't just feel this way, it was true - every time I needed to do anything, I'd have to pull up a friggin' calculator or a scratch pad to get anything done. Just not my cupa java. But I swore that I would play at least one new game at every Con I attend, and I haven't broken that promise to myself yet. So, I played Numenera, and probably won't again. Win some, lose some.

All-in-all, Gameholecon was a great time, as usual. The guys running Gameholecon are top-notch, whether virtually or in meatspace.

But let's get that vaccine done, 'K, Pfizer? I want to be around my gaming buddies in the real world before too long. Please? 

And did I mention that I fasted for 62 hours over the weekend? Yep, started Thursday evening and broke my fast on Sunday morning. Trying to get this last 8 pounds of "overweight" tamped down and done with. Nothing like 50 hours of ketosis to help things along. I'll be fasting every weekend this month (not for 62 hours each time - that was rough - more like 40 hours) to try to get rid of this last batch of stubborn fat and, no joking, to enjoy the benefits of long fasting. I gotta tell you, after fasting, eating, and . . . um . . . processing that food (*ahem*), I felt the best I have felt in years. Granted, you feel pretty rotten while fasting, but the extreme hunger only lasts for about 17 hours. Once your past that, you're, well, not golden, but you'll be fine. 

Oh, and how is the social media fast going? It's . . . not as easy this time. Trying to move back into the analog world is hard work, some times. I think I need to fill my calendar with stuff to keep me busy, such as writing this blog post. And I need to slow down and enjoy my unstructured time more, rather than feeling like I need to always be doing something busy. In fact, I'm going to go do some leisurely reading right about . . . now!

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Tuesday, October 29, 2019

Gameholecon 2019 Schedule

In case you're looking for me at Gameholecon this week, here's where I'll be:

I won't be there Sunday, but I will be there Wednesday night, probably running something off-books.

See you all there!!!



Sunday, December 25, 2016

Glowburn, Episode 4: Stowaways on the Warden

Glowburn, Episode 4: Stowaways on the Warden

Please fasten your seatbelts at this time and stow any and all artifacts or adventuring equipment underneath your seat or in the overhead compartments: In this episode, we are taking off with the Starship Warden to explore Metamorphosis Alpha. Judge Forrest recounts Gameholecon and we hear an actual voice of the Ancient Ones! Judge Bill and Judge Forrest then unleash an unintentionally horrific pair of artifacts on Terra A.D. Opening and closing theme song is Juno by Chronox.

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Thursday, November 12, 2015

Gameholecon, Part 4, Death by Nexus

I've always been a bit unimpressed by the whole idea of alignment in role playing games. That's part (albeit a tiny part) of the reason I was so pleased with the morning's session of Mutant Crawl Classics, wherein +Jim Wampler said, in essence, alignment in a post-apocalyptic environment is meaningless. So imagine my surprise when I discovered that he was running a tournament game in which alignment was of primary importance: Death by Nexus - a gladitorial combat, set up by the gods, pitting teams of differing alignments against each other in strange, other-dimensional arenas. Truth be told, I was originally signed up for another session but, alas, the DM had to cancel. Then the session I thought was open for another seat was not (and I understand that the Con hosts were being sticklers about tickets and table slots and such). So I thought to myself, "self, you're here to learn DCC. So jump right into this and get to know the combat system". So I did.

Now while I'm not too fond of the idea of enforced alignment, I'll be the first to admit that I tend to play chaotic characters. Just ask anyone who was a part of the multi-year AD&D 1e campaign in which Pheelanx Durrowphael (still my favorite character of all time) sowed chaos, even fueling the Blood Wars, whenever given the opportunity. And in +Brendan LaSalle's "Neon Knights" game, guess who was the only chaotically-aligned character? Yeah . . .

So when Jim randomly assigned alignments to teams and I got Chaos, I thought - well, that's appropriate.

Truth be told, alignment didn't matter a whole lot in this free-for-all. Three teams of three each entered the arena. Those who were killed were immediately replaced by another pitiful mortal meat puppet. In the first scenario, Law and Chaos were placed on platforms at opposite ends of the arena. Paths led from each platform to a central platform on which three elementals - fire, ice, and air, each representing, respectively, chaos, law, and neutrality - duked it out. Above the fray, on a cloud, were the heroes of neutrality. Near the starting point of each alignment team was a rack of weapons. I don't remember all of them, but chaos had a red hot poker, a javelin that shot flames, and a molten metal battle axe. Ice had a flail, I think, I dunno. Neutrality had weapons, including a lance and a bow, that allowed them to fly for their movement. It became apparent very quickly that neutrality and law felt threatened by chaos. They beat up our poor, innocent fire elemental, causing our chaotic weapons to wane in power. Neutrality, with their flying ability, was able to descend on the path leading from the chaos platform to the main fray, killing off our heroes more quickly than they could re-spawn (which was kind of the point). Needless to say, chaos got their butts handed to them.

The next arena, neutrality, in truly neutral form, decided that they needed to balance things out, so they attacked law alongside the forces of chaos. This arena was set in the eye of a vortex. One of laws weapons allowed them to shoot a paralysis ray, as the cleric spell. Those who were paralyzed drifted down into a narrower section of the whirlwind and were destroyed. I honestly don't remember who won that contest, but I think it was the longest-lasting of the combats.

The last arena was sort of triangular. Within the angles of each point was a circle of blood and, within that circle, two pods or columns that held weapons: one offensive, one defensive. The schtick was that, in order to get a weapon, someone had to be killed within that circle of blood. Of course, each team set about killing one of their members (or two, in the case of law and neutrality) in order to get the weapon or weapons. This played well against the fact that whichever player survived the most combats over the course of the convention won the combat. I had one brand-new character, for instance, so he "took one for chaos" and allowed himself to be killed so that the defensive weapon (a really cool cloak that turned forces of law and that we never had the opportunity to use) could be had by his team. Again, everyone ganged up on law, though one of my characters, who had a herd dog, did sic the dog on the neutral team toward the end because . . . well, because he was chaotic, that's why!

I'll admit that, after hearing so much about 0-level funnels and the carnage that usually results from them, I was just a touch disappointed that none of my characters died in that morning's MCC game. All three survived. Yeah, I liked all three for differing reasons (you do bond with the pathetic little schmucks, honestly), but I had no "badge of honor" to wear, no loss I could count as my own.

This more than made up for it. I went through 11 bodies characters that evening. Furthermore, because of the nature of the combat, I was able to learn a little more about spell effects, mercurial magic, and clerical magic, all of which I had hoped to do at the con. All-in-all, with the three sessions I was able to attend, I accomplished my goal of being steeped in the DCC system and learning how it worked in real-time. And I love it. I seriously love this system. I'm giddy like a schoolgirl about it.

Here is a list of the fallen one's names (given before combat, mind you) and their cause of death:

Whipping Boy - Arrow through the eye
Failtacular - Cloud burst
Meat Puppet - Sonic shock
Next in Line - Freezing ray
Fodderovski - Miasma arrow
Walking Corpse - Lightning staff
Coffin Filler - Paralysis sword
Death Song - Lance
Grave Trough Soup - Collateral damage (sacrificed to obtain weapon) - survived one combat
The Last in Line - Scheduling conflict (I couldn't be at the tournament the next day) - survived one combat
Loving McDeath - Scheduling conflict (ibid) - survived two combats (tied for first place when I left the table)

Jim has a cool "Dead" stamp used everytime someone dies in the tournament and a Hugh the Barbarian "I survived" stamp for those who actually make it through a round without dying. I didn't see much of Hugh's face. Then again, no one did. It was a complete bloodbath. But I think I was the lead sausage-grinder.

Mission accomplished!


Lord of the Dead, Jim Wampler, overlooking my corner of the Death by Nexus graveyard

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